Theros

THS · 249 cards · Released

Battlewise Valor
Instant

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

It's never good to walk into an ambush, but with the right spell you might walk out again.

Cavalry Pegasus
Creature — Pegasus

Flying

Whenever this creature attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."

—Cymede, queen of Akros

1/1
Celestial Archon
Enchantment Creature — Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

4/4
Chained to the Rocks
Enchantment — Aura

Enchant Mountain you control

When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)

Chosen by Heliod
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature gets +0/+2.

"Training and studies aid a soldier in meager amounts. The gods do the rest."

—Brigone, soldier of Meletis

Dauntless Onslaught
Instant

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."

—Cymede, queen of Akros

Decorated Griffin
Creature — Griffin

Flying

: Prevent the next 1 combat damage that would be dealt to you this turn.

The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity.

2/3
Divine Verdict
Instant

Destroy target attacking or blocking creature.

The last thing to go through the cyclops's mind was a twelve-ton block of marble.

Elspeth, Sun's Champion
Legendary Planeswalker — Elspeth

[+1]: Create three 1/1 white Soldier creature tokens.

[−3]: Destroy all creatures with power 4 or greater.

[−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."

Loyalty: 4
Ephara's Warden
Creature — Human Cleric

: Tap target creature with power 3 or less.

"When you threaten the sanctity of the polis, you insult Ephara herself. If she doesn't smite you, I will."

1/2
Evangel of Heliod
Creature — Human Cleric

When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)

1/3
Fabled Hero
Creature — Human Soldier

Double strike

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

"You. Poet. Be sure to write this down."

2/2
Favored Hoplite
Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.

1/2
Gift of Immortality
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

Glare of Heresy
Sorcery

Exile target white permanent.

No foe is more hated than the former friend.

Gods Willing
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Honor the gods of Theros, and they will return the favor.

Heliod, God of the Sun
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Create a 2/1 white Cleric enchantment creature token.

5/6
Heliod's Emissary
Enchantment Creature — Elk

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Whenever this creature or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.

3/3
Hopeful Eidolon
Enchantment Creature — Spirit

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

1/1
Hundred-Handed One
Creature — Giant

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5
Lagonna-Band Elder
Creature — Centaur Advisor

When this creature enters, if you control an enchantment, you gain 3 life.

"The best lessons are not the ones I teach. They are the ones the pupils realize for themselves."

3/2
Last Breath
Instant

Exile target creature with power 2 or less. Its controller gains 4 life.

In time, all things turn to dust. Some things just take less time.

Leonin Snarecaster
Creature — Cat Soldier

When this creature enters, you may tap target creature.

Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.

2/1
Observant Alseid
Enchantment Creature — Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Vigilance

Enchanted creature gets +2/+2 and has vigilance.

2/2
Ordeal of Heliod
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.

When you sacrifice this Aura, you gain 10 life.

Phalanx Leader
Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.

His soldiers etch his words on the insides of their shields, their inspiration always in sight during battle.

1/1
Ray of Dissolution
Instant

Destroy target enchantment. You gain 3 life.

The works of one god last only as long as the patience of another.

Scholar of Athreos
Creature — Human Cleric

: Each opponent loses 1 life. You gain life equal to the life lost this way.

She asks pointed questions of the dead who wait for Athreos, learning of life from those who are about to leave it.

1/4
Setessan Battle Priest
Creature — Human Cleric

Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.

"Your god teaches you only how to kill. Karametra teaches me to defend what I hold dear. That is why I will prevail."

1/3
Setessan Griffin
Creature — Griffin

Flying

: This creature gets +2/+2 until end of turn. Activate only once each turn.

Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.

3/2
Silent Artisan
Creature — Giant

On the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace.

The Theriad

3/5
Soldier of the Pantheon
Creature — Human Soldier

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."

2/1
Spear of Heliod
Legendary Enchantment Artifact

Creatures you control get +1/+1.

, : Destroy target creature that dealt damage to you this turn.

Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.

Traveling Philosopher
Creature — Human Advisor

The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."

The Theriad

2/2
Vanquish the Foul
Sorcery

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Wingsteed Rider
Creature — Human Knight

Flying

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Trust is the only bridle a pegasus will accept.

2/2
Yoked Ox
Creature — Ox

It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it.

The Theriad

0/4
Annul
Instant

Counter target artifact or enchantment spell.

"Why pray to the gods, who feed on your worship? Dissolve your illusions and see the true nature of things."

—Xenagos, the Reveler

Aqueous Form
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artisan of Forms
Creature — Human Wizard

Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.

1/1
Benthic Giant
Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."

—Callaphe the mariner

4/5
Bident of Thassa
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

Breaching Hippocamp
Creature — Horse Fish

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, untap another target creature you control.

Don't try to ride this steed unless you've got gills too.

3/2
Coastline Chimera
Creature — Chimera

Flying

: This creature can block an additional creature this turn.

Seeing a chimera overhead foretells good fortune, but only because seeing one any closer foretells dismemberment.

1/5
Crackling Triton
Creature — Merfolk Wizard

, Sacrifice this creature: It deals 2 damage to any target.

He calls upon both the currents in the sea and the current in the clouds.

2/3
Curse of the Swine
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

Dissolve
Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"You thought only the gods could stop you?"

Fate Foretold
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

When enchanted creature dies, its controller draws a card.

The tale of her life was already written, but that didn't mean she could predict the ending.

Gainsay
Instant

Counter target blue spell.

"You dryfolk must take the air for granted. You constantly insist on wasting it."

—Kenessos, priest of Thassa

Griptide
Instant

Put target creature on top of its owner's library.

When the sea god Thassa wishes to speak with a mortal, she does not issue a summons or grant a vision requesting a visit. The sea simply brings her guest before her.

Horizon Scholar
Creature — Sphinx

Flying

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/4
Lost in a Labyrinth
Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.

Master of Waves
Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2/1
Meletis Charlatan
Creature — Human Wizard

, : The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

"Every object has an echo in the Æther beyond the world. Every idea has a shadow that can be brought to light."

2/3
Mnemonic Wall
Creature — Wall

Defender

When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

"It augments anamnesis. What is so confusing about that?"

—Perisophia the philosopher

0/4
Nimbus Naiad
Enchantment Creature — Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Flying

Enchanted creature gets +2/+2 and has flying.

2/2
Omenspeaker
Creature — Human Wizard

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3
Ordeal of Thassa
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.

When you sacrifice this Aura, draw two cards.

Prescient Chimera
Creature — Chimera

Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3/4
Prognostic Sphinx
Creature — Sphinx

Flying

Discard a card: This creature gains hexproof until end of turn. Tap it.

Whenever this creature attacks, scry 3.

3/5