Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
: Untap target land.
"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."
Trample
"With a diet of hydras, giants, and massive serpents, anything would get that big."
—Corisande, Setessan hunter
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
"Let each challenge make you a better warrior."
—Anthousa of Setessa
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
Flying
When this creature enters or dies, exile target permanent.
One offering to appease her on her arrival. Another to celebrate her departure.
[+2]: Exile the top three cards of target opponent's library.
[−X]: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
[−10]: Exile all cards from all opponents' hands and graveyards.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
She paints pictures with words, though not all pictures show the truth.
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
Flash
Flying, trample
Whenever you draw a card, you gain 1 life.
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
When this creature enters, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
Trample, protection from enchantments
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever this creature deals combat damage to a player, if this creature is monstrous, destroy target enchantment that player controls.
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
"Time is fluid as a dance, and truth as fleeting."
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Whenever another creature dies, scry 1.
: This creature gains deathtouch until end of turn.
: This creature gains hexproof until end of turn.
Flying, vigilance
, Pay 3 life: Regenerate this creature.
When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.
Flying
: Target creature an opponent controls attacks this turn if able.
, : Attacking creatures get -1/-1 until end of turn.
Her melody melds death and beauty with such artistry that even the gods weep to hear it.
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
, : Put a fate counter on another target creature.
, : Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
, : Exile target creature that has a fate counter on it. Its controller draws two cards.
, Sacrifice another creature: Tymaret deals 2 damage to target player or planeswalker.
, Sacrifice a creature: Return this card from your graveyard to your hand.
His memories remained in the Underworld, but his cruelty crossed the Rivers with him.
This creature can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
[+1]: Add X mana in any combination of and/or , where X is the number of creatures you control.
[0]: Create a 2/2 red and green Satyr creature token with haste.
[−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Defender
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Flying
First strike (This creature deals combat damage before creatures without first strike.)
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.
—The Theriad
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
Defender, indestructible
: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
, , Sacrifice this artifact: It deals 3 damage to target creature.
Beware the gifts of an ill-tempered forge god.
Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
Defender (This creature can't attack.)
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
: Add one mana of any color.
Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
Equipped creature can't be blocked except by Walls.
Equip
"The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers."
—Basarios the Blade
: Each player exiles the top card of their library face down.
, , Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"What we call magic is nothing more than hope crystallized into a destination."
—Perisophia the philosopher
Equipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip
The price of prophecy is a vacant eye socket.
: Add .
, : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
: Add .
, : Add one mana of any color.
Philosophers speak of a place where myths wash like tides upon the shores of the real.
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