Avatar: The Last Airbender

TLA · 394 cards · Released

The Legend of Kuruk
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Scry 2, then draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Kuruk
Legendary Creature — Avatar

Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Exhaust — Waterbend : Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)

4/3
Lost Days
Instant — Lesson

The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

At every step, his friend was just out of reach.

Master Pakku
Legendary Creature — Human Advisor Ally

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)

1/3
The Mechanist, Aerial Artisan
Legendary Creature — Human Artificer Ally

Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.

"We're just in the process of improving upon what's already here."

1/3
North Pole Patrol
Creature — Human Soldier Ally

: Untap another target permanent you control.

Waterbend , : Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Waterbenders patrol the coast each day for good fishing spots and bad weather omens.

2/3
Octopus Form
Instant — Lesson

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

A skilled Waterbender is always well armed.

Otter-Penguin
Creature — Otter Bird

Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.

"Will you go penguin sledding with me?"

—Aang

2/1
Rowdy Snowballers
Creature — Human Peasant Ally

When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sokka's training was generally ineffective, but the children of Wolf Cove didn't seem to mind.

2/2
Secret of Bloodbending
Sorcery — Lesson

As an additional cost to cast this spell, you may waterbend .

You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)

Exile Secret of Bloodbending.

Serpent of the Pass
Creature — Serpent

If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.

This spell costs less to cast for each noncreature, nonland card in your graveyard.

Those who walk the Serpent's Pass quickly discover the origin of its name.

6/5
Sokka's Haiku
Instant — Lesson

Counter target spell.

Draw a card, then mill three cards.

Untap target land.

The Spirit Oasis
Legendary Enchantment — Shrine

When The Spirit Oasis enters, draw a card for each Shrine you control.

Whenever another Shrine you control enters, draw a card.

"It's the center of all spiritual energy in our land."

—Princess Yue

Spirit Water Revival
Sorcery

As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.

Exile Spirit Water Revival.

Teo, Spirited Glider
Legendary Creature — Human Pilot Ally

Flying

Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.

1/4
Tiger-Seal
Creature — Cat Seal

Vigilance

At the beginning of your upkeep, tap this creature.

Whenever you draw your second card each turn, untap this creature.

Every creature in the world felt the Avatar's return and paid respects in whatever way it could.

3/3
Ty Lee, Chi Blocker
Legendary Creature — Human Performer Ally

Flash

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.

2/1
The Unagi of Kyoshi Island
Legendary Creature — Serpent

Flash

Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)

Whenever an opponent draws their second card each turn, you draw two cards.

5/5
Wan Shi Tong, Librarian
Legendary Creature — Bird Spirit

Flash

Flying, vigilance

When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.

Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

1/1
Waterbender Ascension
Enchantment

Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.

Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Waterbending Lesson
Sorcery — Lesson

Draw three cards. Then discard a card unless you waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

"Just push and pull the water—like this."

—Katara

Waterbending Scroll
Artifact

, : Draw a card. This ability costs less to activate for each Island you control.

The scroll taught Katara many useful skills. So did fighting the angry pirates she stole it from.

Watery Grasp
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Yue, the Moon Spirit
Legendary Creature — Spirit Ally

Flying, vigilance

Waterbend , : You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

"You'll save the world again. But you can't give up."

3/3
Azula Always Lies
Instant — Lesson

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Azula is a skilled and deadly warrior, but her true passion is emotional torment.

Azula, On the Hunt
Legendary Creature — Human Noble

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

"You can run, but I'll catch you."

4/3
Beetle-Headed Merchants
Creature — Human Citizen

Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.

To these desert-dwelling traders, there is profit to be found under every dune of sand and in every living thing.

5/4
Boiling Rock Rioter
Creature — Human Rogue Ally

Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Tap an untapped Ally you control: Exile target card from a graveyard.

Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.

3/3
Buzzard-Wasp Colony
Creature — Bird Insect

Flying

When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.

Whenever another creature you control dies, if it had counters on it, put its counters on this creature.

What doesn't survive the Si Wong Desert assures that the buzzard-wasps do.

2/2
Callous Inspector
Creature — Human Soldier

Menace (This creature can't be blocked except by two or more creatures.)

When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Protection fees can burn a hole in your pocket, but they're better than the alternative.

1/1
Canyon Crawler
Creature — Spider Beast

Deathtouch

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

6/6
Cat-Gator
Creature — Fish Crocodile

Lifelink

When this creature enters, it deals damage equal to the number of Swamps you control to any target.

People don't go fishing for cat-gators. Cat-gators go fishing for people.

3/2
Corrupt Court Official
Creature — Human Advisor

When this creature enters, target opponent discards a card.

"Bring out the Wheel of Punishment!"

1/1
Dai Li Indoctrination
Sorcery — Lesson

Choose one —

• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.

• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

"There is no war in Ba Sing Se."

Day of Black Sun
Sorcery

Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.

The solar eclipse robbed Firebenders of their ability to firebend, giving Team Avatar an eight-minute window to storm the capital and defeat the Fire Lord.

Deadly Precision
Sorcery

As an additional cost to cast this spell, pay or sacrifice an artifact or creature.

Destroy target creature.

Mai didn't always care, but she never missed.

Epic Downfall
Sorcery

Exile target creature with mana value 3 or greater.

With Azula's defeat, all of her nobility, grace, and confidence shattered into harrowing screams from the would-be Fire Lord.

Fatal Fissure
Instant

Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Long Feng normally used the Dai Li to silence dissidents, but he wasn't above taking a more direct approach.

The Fire Nation Drill
Legendary Artifact — Vehicle

Trample

When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Crew 2

6/3
Fire Nation Engineer
Creature — Human Artificer

Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.

A lonely worker can find trouble making friends on an airship so massive.

2/3
Fire Navy Trebuchet
Artifact Creature — Wall

Defender, reach

Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

The trebuchets would be destructive enough even without the fire.

0/4
Foggy Swamp Hunters
Creature — Human Ranger Ally

As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)

"Set my lines by the riverbed! Caught ten fish and I killed 'em dead!"

—Foggy Swamp Tribe ditty

3/4
Foggy Swamp Visions
Sorcery

As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.

Heartless Act
Instant

Choose one —

• Destroy target creature with no counters on it.

• Remove up to three counters from target creature.

"Put a muzzle on him!"

—Si Wong Sandbender

Hog-Monkey
Creature — Boar Monkey

At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Exhaust : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

3/2
Joo Dee, One of Many
Creature — Human Advisor

, : Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

"Hello! My name is Joo Dee. You're in Ba Sing Se now. Everyone is safe here."

2/2
June, Bounty Hunter
Legendary Creature — Human Mercenary

June can't be blocked as long as you've drawn two or more cards this turn.

, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with ", Sacrifice this token: Draw a card.")

"My shirshu can smell a rat a continent away."

2/2
Koh, the Face Stealer
Legendary Creature — Shapeshifter Spirit

When Koh enters, exile up to one other target creature.

Whenever another nontoken creature dies, you may exile it.

Pay 1 life: Choose a creature card exiled with Koh.

Koh has all activated and triggered abilities of the last chosen card.

6/6
Lo and Li, Twin Tutors
Legendary Creature — Human Advisor

When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.

Noble creatures you control and Lesson spells you control have lifelink.

"Almost perfect," Lo began. Li finished, "One hair out of place."

2/2
Mai, Scornful Striker
Legendary Creature — Human Noble Ally

First strike

Whenever a player casts a noncreature spell, they lose 2 life.

"You miscalculated. I love Zuko more than I fear you."

2/2
Merchant of Many Hats
Creature — Human Peasant Ally

: Return this card from your graveyard to your hand.

Also known as Dock the ferryman, Xu the fishmonger, and Bushi the river cleaner, depending on what job needed to be done in Jang Hui village.

2/2
Northern Air Temple
Legendary Enchantment — Shrine

When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.

"This is supposed to be the history of my people..."

—Aang

Obsessive Pursuit
Enchantment

When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.

Ozai's Cruelty
Sorcery — Lesson

Ozai's Cruelty deals 2 damage to target player. That player discards two cards.

"You will learn respect, and suffering will be your teacher."

Phoenix Fleet Airship
Artifact — Vehicle

Flying

At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.

As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.

Crew 1

4/4
Pirate Peddlers
Creature — Human Pirate

Deathtouch

Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.

"We prefer to think of ourselves as 'high-risk traders.'"

2/2
Raven Eagle
Creature — Bird Assassin

Flying

Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.

2/3
The Rise of Sozin
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Destroy all creatures.

II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Fire Lord Sozin
Legendary Creature — Human Noble

Menace, firebending 3 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever Fire Lord Sozin deals combat damage to a player, you may pay . When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.

5/5
Ruinous Waterbending
Sorcery — Lesson

As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.

Sold Out
Instant

Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Haru's good deed went severely punished.

Swampsnare Trap
Enchantment — Aura

This spell costs less to cast if it targets a creature with flying.

Enchant creature

Enchanted creature gets -5/-3.

"Just a little closer. Nice and easy. Nothing to worry about. We just fixin' to eat ya."

—Due, Foggy Swamp Tribe member