(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend : Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
At every step, his friend was just out of reach.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
"We're just in the process of improving upon what's already here."
: Untap another target permanent you control.
Waterbend , : Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbenders patrol the coast each day for good fishing spots and bad weather omens.
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
A skilled Waterbender is always well armed.
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
"Will you go penguin sledding with me?"
—Aang
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sokka's training was generally ineffective, but the children of Wolf Cove didn't seem to mind.
As an additional cost to cast this spell, you may waterbend .
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs less to cast for each noncreature, nonland card in your graveyard.
Those who walk the Serpent's Pass quickly discover the origin of its name.
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
"It's the center of all spiritual energy in our land."
—Princess Yue
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
Every creature in the world felt the Avatar's return and paid respects in whatever way it could.
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw three cards. Then discard a card unless you waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
"Just push and pull the water—like this."
—Katara
, : Draw a card. This ability costs less to activate for each Island you control.
The scroll taught Katara many useful skills. So did fighting the angry pirates she stole it from.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Flying, vigilance
Waterbend , : You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
"You'll save the world again. But you can't give up."
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Azula is a skilled and deadly warrior, but her true passion is emotional torment.
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
"You can run, but I'll catch you."
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
To these desert-dwelling traders, there is profit to be found under every dune of sand and in every living thing.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
What doesn't survive the Si Wong Desert assures that the buzzard-wasps do.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Protection fees can burn a hole in your pocket, but they're better than the alternative.
Deathtouch
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
People don't go fishing for cat-gators. Cat-gators go fishing for people.
When this creature enters, target opponent discards a card.
"Bring out the Wheel of Punishment!"
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
"There is no war in Ba Sing Se."
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
The solar eclipse robbed Firebenders of their ability to firebend, giving Team Avatar an eight-minute window to storm the capital and defeat the Fire Lord.
As an additional cost to cast this spell, pay or sacrifice an artifact or creature.
Destroy target creature.
Mai didn't always care, but she never missed.
Exile target creature with mana value 3 or greater.
With Azula's defeat, all of her nobility, grace, and confidence shattered into harrowing screams from the would-be Fire Lord.
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Long Feng normally used the Dai Li to silence dissidents, but he wasn't above taking a more direct approach.
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
A lonely worker can find trouble making friends on an airship so massive.
Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
The trebuchets would be destructive enough even without the fire.
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
"Set my lines by the riverbed! Caught ten fish and I killed 'em dead!"
—Foggy Swamp Tribe ditty
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"Put a muzzle on him!"
—Si Wong Sandbender
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
, : Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
"Hello! My name is Joo Dee. You're in Ba Sing Se now. Everyone is safe here."
June can't be blocked as long as you've drawn two or more cards this turn.
, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with ", Sacrifice this token: Draw a card.")
"My shirshu can smell a rat a continent away."
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
"Almost perfect," Lo began. Li finished, "One hair out of place."
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
"You miscalculated. I love Zuko more than I fear you."
: Return this card from your graveyard to your hand.
Also known as Dock the ferryman, Xu the fishmonger, and Bushi the river cleaner, depending on what job needed to be done in Jang Hui village.
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
"This is supposed to be the history of my people..."
—Aang
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
"You will learn respect, and suffering will be your teacher."
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
"We prefer to think of ourselves as 'high-risk traders.'"
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Menace, firebending 3 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay . When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Haru's good deed went severely punished.
This spell costs less to cast if it targets a creature with flying.
Enchant creature
Enchanted creature gets -5/-3.
"Just a little closer. Nice and easy. Nothing to worry about. We just fixin' to eat ya."
—Due, Foggy Swamp Tribe member