Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Lands you control gain all basic land types until end of turn.
Draw a card.
"Darkness thrives in the void, but always yields to purifying light."
—The Lion-Turtle
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
As punishment for his disobedience, Zuko was banished and sent to capture the Avatar. Only then could he return home with his honor.
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Aang employed the typical Airbender tactics against Zuko: avoid and evade.
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Draw a card.
"Very interesting move, young one."
—Monk Gyatso
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
"There he is! There he is! The Avatar's on Kyoshi!"
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Waterbending does not only heal physical wounds. It can also soothe the spirit and calm the mind.
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Earth Kingdom cuisine offers a stunning array of unique meats, like chicken-pork, deer-pork, and beef-pork.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Just you and me, brother. The showdown that was always meant to be."
—Azula
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
"Go ahead and run. My ostrich-horse loves a good chase."
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Stand your ground! The Earth King must be protected!"
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
"The glow is the combination of all your past lives, focusing their energy through your body."
—Avatar Roku
Untap one or two target creatures. They each get +2/+2 until end of turn.
"Dancing isn't something you think about. It's a form of self-expression that no one can ever take away from you."
—Aang
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
"I see you favor the white lotus gambit. Not many still cling to the ancient ways."
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
The Fire Nation never expected the Earth Kingdom to take to the skies.
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip
More tools than weapons, gliders were used by Air Nomads to harness wind currents for travel.
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Flash
When this creature enters, create a 1/1 white Ally creature token.
Many of the those who aided in the invasion of the Fire Nation were not soldiers by occupation, though they were warriors at heart.
When this creature enters, put a +1/+1 counter on target creature.
To leave the Fire Nation required incredible trust. They had that in Jeong Jeong.
When this creature enters, create a 1/1 white Ally creature token.
As long as a single Kyoshi Warrior is alive, their island remains protected.
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
"Selfless duty calls you to sacrifice your own spiritual needs and do whatever it takes to protect the world."
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
"You can't always see the light at the end of the tunnel, but if you just keep moving you will come to a better place."
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Rabaroos are famous enjoyers of hopping and infamous enjoyers of cabbage.
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
"There's someone in there! He's bending the vines!"
—Sokka
Choose one —
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
"The winds can be brutal, so be brave."
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
The birthplace of the last Airbender.
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
"I'm okay. Just finish the mission!"
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Despite Sokka's best efforts, neither Boomeraang Squad nor Fearsome Foursome caught on.
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
"When this is finished, the Avatar will have defeated the Fire Lord, we will have control of the Fire Nation capital, and this war will be over!"
—Hakoda
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
: Creatures you control get +1/+1 until end of turn.
"Follow me to the bay! Our scouts have spotted the Fire Navy's smoketrail approaching, and we shall meet them with force!"
Waterbend : Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
"You better throw in an extra 'yip'! We gotta move!"
—Sokka
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
"To prove your worth as scholars, you have to contribute some worthwhile knowledge."
—Wan Shi Tong
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Flying, ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, scry 2.
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
"All right buddy, don't fail me now!"
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Aang offered ancient Air Nomad wisdom to the newest generation of glider riders: Keep your mouth closed, so you don't swallow any bugs.
Vigilance
Waterbend : This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
"Water is the element of change."
—Iroh
When this creature enters, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Many believe that clouds tell the future, but they do not shape it.
Flying
Waterbend : Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
With enough water pressure, a Waterbender can briefly experience the world as an Airbender.
Waterbend : This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost less to cast as long as there are three or more Lesson cards in your graveyard.
"It's been so long since I've had hope, but you brought it back to life."
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
A common companion for pirates, beloved for their loyalty and craftiness.
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Counter target spell unless its controller pays .
"Drink cactus juice. Nothing's quenchier. It's the quenchiest!"
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend : Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
"You can't knock me down!"
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")