Avatar: The Last Airbender

TLA · 394 cards · Released

Tundra Tank
Artifact — Vehicle

Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)

When this Vehicle enters, target creature you control gains indestructible until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Wolfbat
Creature — Wolf Bat

Flying

Whenever you draw your second card each turn, you may pay . If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Wolfbats nest in tunnels carved out by badgermoles and hunt for prey in the dark caverns.

2/2
Zuko's Conviction
Instant

Kicker (You may pay an additional as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.

"I've always had to struggle and fight, and that's made me strong."

Boar-q-pine
Creature — Boar Porcupine

Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

This fiercely territorial beast uses knife- sharp quills to ensure would-be attackers always get the point.

2/2
Bumi Bash
Sorcery

Choose one —

• Bumi Bash deals damage equal to the number of lands you control to target creature.

• Destroy target land creature or nonbasic land.

"You thought I was a frail old man, but I'm the most powerful Earthbender you'll ever see."

The Cave of Two Lovers
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two 1/1 white Ally creature tokens.

II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.

III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Combustion Man
Legendary Creature — Human Assassin

Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.

"The Avatar's alive. I want you to find him, and end him."

—Zuko

4/6
Combustion Technique
Instant — Lesson

Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.

"Sokka, watch out! It's Sparky-Sparky Boom Man!"

—Aang

Crescent Island Temple
Legendary Enchantment — Shrine

When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)

Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.

Cunning Maneuver
Instant

Target creature gets +3/+1 until end of turn.

Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

"Is that all you got? Man, they'll make anyone an admiral these days."

—Aang

Deserter's Disciple
Creature — Human Rebel Ally

: Another target creature you control with power 2 or less can't be blocked this turn.

"Follow me! I can get you outta here!"

2/2
Fated Firepower
Enchantment

Flash

This enchantment enters with X fire counters on it.

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.

Fire Nation Attacks
Instant

Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add . This mana lasts until end of combat.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Everything changed.

Fire Nation Cadets
Creature — Human Soldier

This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add . This mana lasts until end of combat.)

: This creature gets +1/+0 until end of turn.

Fire Nation training ensures that even the smallest flame burns into a raging inferno.

1/2
Fire Nation Raider
Creature — Human Soldier

Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

In the Fire Nation's eyes, the world was theirs and they would let the world know it.

4/2
Fire Sages
Creature — Human Cleric

Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)

: Put a +1/+1 counter on this creature.

"Things have changed. In the past, the sages were loyal only to the Avatar."

—Fire Sage Shyu

2/2
Firebender Ascension
Enchantment

When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.

Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

Firebending Lesson
Instant — Lesson

Kicker (You may pay an additional as you cast this spell.)

Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.

"Firebending is not something to fear, but if you don't respect it, it'll chew you up and spit you out."

—Zuko

Firebending Student
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Firebending X, where X is this creature's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)

"Fire is the element of power."

—Iroh

1/2
How to Start a Riot
Instant — Lesson

Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creatures target player controls get +2/+0 until end of turn.

"Hey! RIOT!"

Iroh's Demonstration
Sorcery — Lesson

Choose one —

• Iroh's Demonstration deals 1 damage to each creature your opponents control.

• Iroh's Demonstration deals 4 damage to target creature.

"Did I ever tell you how I got the nickname 'The Dragon of the West?'"

Jeong Jeong, the Deserter
Legendary Creature — Human Rebel Ally

Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Exhaust : Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. (Activate each exhaust ability only once.)

2/3
Jet's Brainwashing
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.

Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

The Last Agni Kai
Instant

Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .

Until end of turn, you don't lose unspent red mana as steps and phases end.

Zuko's journey began when he refused to duel his father, but it would end dueling his sister.

The Legend of Roku
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

II — Add one mana of any color.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Roku
Legendary Creature — Avatar

Firebending 4 (Whenever this creature attacks, add . This mana lasts until end of combat.)

: Create a 4/4 red Dragon creature token with flying and firebending 4.

"You must be decisive."

4/4
Lightning Strike
Instant

Lightning Strike deals 3 damage to any target.

Like lightning, Princess Azula is quick, fierce, and deadly.

Mai, Jaded Edge
Legendary Creature — Human Noble

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Exhaust : Put a double strike counter on Mai. (Activate each exhaust ability only once.)

"Finally, something to do."

1/3
Mongoose Lizard
Creature — Mongoose Lizard

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, it deals 1 damage to any target.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

5/6
Price of Freedom
Sorcery — Lesson

Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Draw a card.

"We're going to win a great victory against the Fire Nation today."

—Jet

Ran and Shaw
Legendary Creature — Dragon

Flying, firebending 2

When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.

: Dragons you control get +2/+0 until end of turn.

4/4
Redirect Lightning
Instant — Lesson

As an additional cost to cast this spell, pay 5 life or pay .

Change the target of target spell or ability with a single target.

"A Waterbender lets their defense become their offense, turning their opponent's energy against them. I learned a way to do this with lightning."

—Iroh

Rough Rhino Cavalry
Creature — Human Mercenary

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Exhaust : Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)

"Each one is a different kind of weapons specialist. They are also a very capable singing group."

—Iroh

5/5
Solstice Revelations
Instant — Lesson

Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sozin's Comet
Sorcery

Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Tiger-Dillo
Creature — Cat Armadillo

This creature can't attack or block unless you control another creature with power 4 or greater.

Predators with armor plating can be as bold or as cowardly as they desire.

4/3
Treetop Freedom Fighters
Creature — Human Rebel Ally

Haste

When this creature enters, create a 1/1 white Ally creature token.

"The Fire Nation thinks they don't have to worry about a couple of kids hiding in the trees. Maybe they're right. Or maybe ... they're dead wrong."

—Jet

2/1
Twin Blades
Artifact — Equipment

Flash

When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ty Lee, Artful Acrobat
Legendary Creature — Human Performer

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Ty Lee attacks, you may pay . When you do, target creature can't block this turn.

The circus called to Ty Lee . . . until Azula called a little louder.

3/2
War Balloon
Artifact — Vehicle

Flying

: Put a fire counter on this Vehicle.

As long as this Vehicle has three or more fire counters on it, it's an artifact creature.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3
Wartime Protestors
Creature — Human Rebel Ally

Haste

Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.

Fire Lord Ozai's cruel reign only forged a stronger resolve in the hearts of the resistance.

4/4
Yuyan Archers
Creature — Human Archer

Reach

When this creature enters, you may discard a card. If you do, draw a card.

"Their precision is legendary. The Yuyan can pin a fly to a tree from a hundred yards away without killing it."

—Admiral Zhao

3/1
Zhao, the Moon Slayer
Legendary Creature — Human Soldier

Menace

Nonbasic lands enter tapped.

: Put a conqueror counter on Zhao.

As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have ": Add .")

2/2
Zuko, Exiled Prince
Legendary Creature — Human Noble

Firebending 3 (Whenever this creature attacks, add . This mana lasts until end of combat.)

: Exile the top card of your library. You may play that card this turn.

"I want the Avatar. I want my honor, my throne."

4/3
Allies at Last
Instant

Affinity for Allies (This spell costs less to cast for each Ally you control.)

Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.

Opposing elements working together in harmony.

Avatar Destiny
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.

When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.

Badgermole
Creature — Badger Mole

When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creatures you control with +1/+1 counters on them have trample.

4/4
Badgermole Cub
Creature — Badger Mole

When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

Whenever you tap a creature for mana, add an additional .

Every mountain starts as a molehill.

2/2
The Boulder, Ready to Rumble
Legendary Creature — Human Warrior Performer

Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

"The Boulder's gonna win this in a landslide!"

4/4
Bumi, King of Three Trials
Legendary Creature — Human Noble Ally

When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —

• Put three +1/+1 counters on Bumi.

• Target player scries 3.

• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

4/4
Cycle of Renewal
Instant — Lesson

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"These acorns are everywhere, Aang. That means the forest will grow back."

—Katara

Diligent Zookeeper
Creature — Human Citizen Ally

Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

"I wish I could get her a big, open prairie like she likes. I'd let her hop her way to happiness."

4/4
The Earth King
Legendary Creature — Human Noble Ally

When The Earth King enters, create a 4/4 green Bear creature token.

Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.

"Bosco seems to like him."

2/2
Earth Kingdom General
Creature — Human Soldier Ally

When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.

2/2
Earth Rumble
Sorcery

Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Earthbender Ascension
Enchantment

When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Earthbending Lesson
Sorcery — Lesson

Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

"Rock is a stubborn element. If you're going to move it, you've got to be like a rock yourself."

—Toph

Earthen Ally
Creature — Human Soldier Ally

This creature gets +1/+0 for each color among Allies you control.

: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

"Together, we are unshakable."

0/2
Elemental Teachings
Instant — Lesson

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

"Understanding others, the other elements, and the other nations will help you become whole."

—Iroh

Flopsie, Bumi's Buddy
Legendary Creature — Ape Goat

When Flopsie enters, put a +1/+1 counter on each creature you control.

Each creature you control with power 4 or greater can't be blocked by more than one creature.

"Oh, that's a good boy! Yes, who has a soft belly?"

—Bumi, King of Omashu

4/4
Foggy Swamp Vinebender
Creature — Human Plant Ally

This creature can't be blocked by creatures with power 2 or less.

Waterbend : Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

4/3