Avatar: The Last Airbender

TLA · 394 cards · Released

Combustion Technique
Instant — Lesson

Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.

Zuko, Conflicted
Legendary Creature — Human Rogue

At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —

• Draw a card.

• Put a +1/+1 counter on Zuko.

• Add .

• Exile Zuko, then return him to the battlefield under an opponent's control.

2/3
Azula, Cunning Usurper
Legendary Creature — Human Noble Rogue

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.

During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.

4/4
Aang, at the Crossroads
Legendary Creature — Human Avatar Ally

Flying

When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

3/3
Aang, Destined Savior
Legendary Creature — Avatar Ally

Flying

Land creatures you control have vigilance.

At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

4/4
Katara, the Fearless
Legendary Creature — Human Warrior Ally

If a triggered ability of an Ally you control triggers, that ability triggers an additional time.

3/3
Dai Li Agents
Creature — Human Soldier

When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.

3/4
Earthbender Ascension
Enchantment

When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Avatar Aang
Legendary Creature — Human Avatar Ally

Flying, firebending 2

Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.

4/4
Aang, Master of Elements
Legendary Creature — Avatar Ally

Flying

Spells you cast cost less to cast. (This can reduce generic costs.)

At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.

6/6
Sozin's Comet
Sorcery

Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Waterbender Ascension
Enchantment

Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.

Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Ozai, the Phoenix King
Legendary Creature — Human Noble

Trample, firebending 4, haste

If you would lose unspent mana, that mana becomes red instead.

Ozai has flying and indestructible as long as you have six or more unspent mana.

7/7
Firebender Ascension
Enchantment

When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.

Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

Fire Lord Azula
Legendary Creature — Human Noble

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

4/4
The Last Agni Kai
Instant

Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .

Until end of turn, you don't lose unspent red mana as steps and phases end.

Fire Lord Zuko
Legendary Creature — Human Noble Ally

Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)

Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.

2/4
Appa, Steadfast Guardian
Legendary Creature — Bison Ally

Flash

Flying

When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)

Whenever you cast a spell from exile, create a 1/1 white Ally creature token.

3/4
Momo, Friendly Flier
Legendary Creature — Lemur Bat Ally

Flying

The first non-Lemur creature spell with flying you cast during each of your turns costs less to cast.

Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.

1/1
Tiger-Seal
Creature — Cat Seal

Vigilance

At the beginning of your upkeep, tap this creature.

Whenever you draw your second card each turn, untap this creature.

3/3
The Unagi of Kyoshi Island
Legendary Creature — Serpent

Flash

Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)

Whenever an opponent draws their second card each turn, you draw two cards.

5/5
Wan Shi Tong, Librarian
Legendary Creature — Bird Spirit

Flash

Flying, vigilance

When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.

Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

1/1
The Fire Nation Drill
Legendary Artifact — Vehicle

Trample

When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Crew 2

6/3
Koh, the Face Stealer
Legendary Creature — Shapeshifter Spirit

When Koh enters, exile up to one other target creature.

Whenever another nontoken creature dies, you may exile it.

Pay 1 life: Choose a creature card exiled with Koh.

Koh has all activated and triggered abilities of the last chosen card.

6/6
Phoenix Fleet Airship
Artifact — Vehicle

Flying

At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.

As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.

Crew 1

4/4
Raven Eagle
Creature — Bird Assassin

Flying

Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.

2/3
Ran and Shaw
Legendary Creature — Dragon

Flying, firebending 2

When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.

: Dragons you control get +2/+0 until end of turn.

4/4
Badgermole Cub
Creature — Badger Mole

When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

Whenever you tap a creature for mana, add an additional .

2/2
Diligent Zookeeper
Creature — Human Citizen Ally

Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

4/4
The Lion-Turtle
Legendary Creature — Elder Cat Turtle

Vigilance, reach

When The Lion-Turtle enters, you gain 3 life.

The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.

: Add one mana of any color.

3/6
The Walls of Ba Sing Se
Legendary Artifact Creature — Wall

Defender

Other permanents you control have indestructible.

0/30
White Lotus Tile
Artifact

This artifact enters tapped.

: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.

United Front
Sorcery

Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

Sozin's Comet
Sorcery

Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Avatar Destiny
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.

When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.

Fire Lord Azula
Legendary Creature — Human Noble

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

4/4
Ozai, the Phoenix King
Legendary Creature — Human Noble

Trample, firebending 4, haste

If you would lose unspent mana, that mana becomes red instead.

Ozai has flying and indestructible as long as you have six or more unspent mana.

7/7
Aang's Iceberg
Enchantment

Flash

When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.

Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Secret of Bloodbending
Sorcery — Lesson

As an additional cost to cast this spell, you may waterbend .

You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)

Exile Secret of Bloodbending.

Yue, the Moon Spirit
Legendary Creature — Spirit Ally

Flying, vigilance

Waterbend , : You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

3/3
Foggy Swamp Visions
Sorcery

As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.

Obsessive Pursuit
Enchantment

When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.

Fated Firepower
Enchantment

Flash

This enchantment enters with X fire counters on it.

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.

Firebending Student
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Firebending X, where X is this creature's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)

1/2
Redirect Lightning
Instant — Lesson

As an additional cost to cast this spell, pay 5 life or pay .

Change the target of target spell or ability with a single target.

The Earth King
Legendary Creature — Human Noble Ally

When The Earth King enters, create a 4/4 green Bear creature token.

Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.

2/2
Great Divide Guide
Creature — Human Scout Ally

Each land and Ally you control has ": Add one mana of any color."

2/3
Aang, at the Crossroads
Legendary Creature — Human Avatar Ally

Flying

When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

3/3
Aang, Destined Savior
Legendary Creature — Avatar Ally

Flying

Land creatures you control have vigilance.

At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

4/4
Aang, Swift Savior
Legendary Creature — Human Avatar Ally

Flash

Flying

When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)

Waterbend : Transform Aang.

2/3
Aang and La, Ocean's Fury
Legendary Creature — Avatar Spirit Ally

Reach, trample

Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.

5/5
Bumi, Unleashed
Legendary Creature — Human Noble Ally

Trample

When Bumi enters, earthbend 4.

Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.

5/4
Iroh, Grand Lotus
Legendary Creature — Human Noble Ally

Firebending 2

During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)

During your turn, each Lesson card in your graveyard has flashback .

5/5
Katara, the Fearless
Legendary Creature — Human Warrior Ally

If a triggered ability of an Ally you control triggers, that ability triggers an additional time.

3/3
Katara, Water Tribe's Hope
Legendary Creature — Human Warrior Ally

Vigilance

When Katara enters, create a 1/1 white Ally creature token.

Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

3/3
Sokka, Tenacious Tactician
Legendary Creature — Human Warrior Ally

Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Other Allies you control have menace and prowess.

Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.

3/3
Toph, the First Metalbender
Legendary Creature — Human Warrior Ally

Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)

At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

3/3
The Legend of Yangchen
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.

II — You may have target opponent draw three cards. If you do, draw three cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Yangchen
Legendary Creature — Avatar

Flying

Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)

4/5
The Legend of Kuruk
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Scry 2, then draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Kuruk
Legendary Creature — Avatar

Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Exhaust — Waterbend : Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)

4/3
The Rise of Sozin
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Destroy all creatures.

II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Fire Lord Sozin
Legendary Creature — Human Noble

Menace, firebending 3 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever Fire Lord Sozin deals combat damage to a player, you may pay . When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.

5/5
The Legend of Roku
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

II — Add one mana of any color.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Roku
Legendary Creature — Avatar

Firebending 4 (Whenever this creature attacks, add . This mana lasts until end of combat.)

: Create a 4/4 red Dragon creature token with flying and firebending 4.

4/4
The Legend of Kyoshi
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the greatest power among creatures you control.

II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Kyoshi
Legendary Creature — Avatar

Lands you control have trample and hexproof.

: Add X mana of any one color, where X is the greatest power among creatures you control.

5/4
Aang, Swift Savior
Legendary Creature — Human Avatar Ally

Flash

Flying

When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)

Waterbend : Transform Aang.

2/3
Aang and La, Ocean's Fury
Legendary Creature — Avatar Spirit Ally

Reach, trample

Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.

5/5
Fire Lord Zuko
Legendary Creature — Human Noble Ally

Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)

Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.

2/4