Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
"That's called Sokka style. Learn it!"
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
"Hoping for another dance lesson?"
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
A secretive people who protect the ancient origins of firebending.
When this enchantment enters, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Lesson spells you cast cost less to cast.
"Hope is something you give yourself. That is the meaning of inner strength."
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
: This creature deals 1 damage to each opponent.
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
"Even if you're lost, you can't lose the love because it's in your heart."
Vigilance
Other Allies you control get +1/+1.
"We're all part of the same ancient secret society, a group that transcends the divisions of the four nations."
—Master Piandao
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
"We are the sons and daughters of fire, the superior element!"
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add .
• Exile Zuko, then return him to the battlefield under an opponent's control.
: Add one mana of any color. Activate only once each turn.
, , Sacrifice this artifact: It deals 5 damage to target creature.
Not to be confused with barrels of jelly candy.
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Katara's waterskin ensured that she would always have water for bending, healing, or drinking.
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kyoshi Warriors wield traditional war fans to honor their namesake.
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Crafted from a fallen meteor, symbolizing the sudden change that wielding it brings.
, : Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
It charts the movements of heavenly bodies, forecasting the fates of nations.
Equipped creature has ", : Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Boomerang! You do always come back!"
—Sokka
Defender
Other permanents you control have indestructible.
"That is why the city is named Ba Sing Se. It's the 'impenetrable city.'"
—General Sung
This artifact enters tapped.
: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
"Most people think the lotus tile insignificant, but it is essential for the unusual strategy that I employ."
—Iroh
This land enters tapped unless you control a basic land.
: Add .
, : Put a +1/+1 counter on each creature you control.
Aang once knew this place to be full of monks, lemurs, and bison.
This land enters tapped unless you control a basic land.
: Add .
, : Draw a card, then discard a card.
"The frozen tundra is treacherous, the landscape itself is an icy fortress."
—Admiral Zhao
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
The Fire Nation's expansion fueled progress, and their progress fueled expansion.
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
"The highest security prison in the Fire Nation. It's on an island in the middle of a boiling lake. It's inescapable."
—Zuko
This land enters tapped unless you control a basic land.
: Add .
, : Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
The Foggy Swamp is home to many creatures and many more secrets.
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
, : Create a 1/1 white Ally creature token.
Where the secret ingredient truly is love.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
"I created Kyoshi Island so my people could be safe from invaders."
—Avatar Kyoshi
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
"As you see, there are several pools where the water swirls around before flowing on. These pools are like our chakras."
—Guru Pathik
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
A shadow of its former self, a whisper of its eventual glory.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
The Northern Water Tribe knew their safety was earned through diligence and caution.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
"The Earth Kingdom city of Omashu! I used to always come here to visit my friend Bumi."
—Aang
This land enters tapped unless you control a basic land.
: Add .
, : Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Aang delved deep into the spiraling depths in search of wherever Koh called home.
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add .
, : Add one mana of any color.
This land can't be blocked.
: Add .
, : Two target creatures you control that share a creature type can't be blocked this turn.
"I forget the next couple of lines, but then it goes...'Secret tunnel! Secret tunnel!"
—Chong, nomad musician
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
"The Serpent's Pass? Only the truly desperate take that deadly route!"
—Ying, Earth Kingdom refugee
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
The sacred site of firebending's first spark.
: Add .
: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
, : Add one mana of any color.
"The White Lotus opens wide to those who know her secrets."
—Fung, White Lotus member
(: Add .)
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Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Waterbend : Transform Aang.
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add . This mana lasts until end of combat.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)