Avatar: The Last Airbender Eternal

TLE · 317 cards · Released

Brought Back
Instant

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

Drannith Magistrate
Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

1/3
Empty City Ruse
Sorcery

Target opponent skips all combat phases of their next turn.

Lita, Mechanical Engineer
Legendary Artifact Creature — Artificer

Vigilance

At the beginning of your end step, untap each other artifact creature you control.

, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")

3/3
Release to Memory
Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Scout's Warning
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Teferi's Protection
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Three Dreams
Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Agent of Treachery
Creature — Human Rogue

When this creature enters, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

2/3
Bribery
Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Clone
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

0/0
Clone Legion
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Force of Negation
Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Imprisoned in the Moon
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

Intruder Alarm
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters, untap all creatures.

Mystic Remora
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Prosperity
Sorcery

Each player draws X cards.

Sakashima of a Thousand Faces
Legendary Creature — Human Rogue

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

3/1
Standstill
Enchantment

When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.

Training Grounds
Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Visions of Beyond
Instant

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Black Sun's Zenith
Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Bloodchief Ascension
Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Cruel Tutor
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Noxious Gearhulk
Artifact Creature — Construct

Menace

When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

5/4
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Diaochan, Artful Beauty
Legendary Creature — Human Advisor

: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.

1/1
Dockside Extortionist
Creature — Goblin Pirate

When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this token: Add one mana of any color.")

1/2
Fervor
Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

Humble Defector
Creature — Human Rogue

: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

2/1
Insurrection
Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Mirrorwing Dragon
Creature — Dragon

Flying

Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

4/5
Rending Volley
Instant

This spell can't be countered.

Rending Volley deals 4 damage to target white or blue creature.

Searing Blood
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Shattering Spree
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Volcanic Torrent
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Warstorm Surge
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

Beastmaster Ascension
Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Elemental Bond
Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Heartbeat of Spring
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

Rites of Flourishing
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

Taunting Challenge
Sorcery

All creatures able to block target creature this turn do so.

Captain Sisay
Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

2/2
Eladamri's Call
Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Fevered Visions
Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.

Join the Dance
Sorcery

Create two 1/1 white Human creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Koma, Cosmos Serpent
Legendary Creature — Serpent

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma gains indestructible until end of turn.

6/6
Rhys the Redeemed
Legendary Creature — Elf Warrior

, : Create a 1/1 green and white Elf Warrior creature token.

, : For each creature token you control, create a token that's a copy of that creature.

1/1
Cityscape Leveler
Artifact Creature — Construct

Trample

When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth

8/8
Meteorite
Artifact

When this artifact enters, it deals 2 damage to any target.

: Add one mana of any color.

Sundial of the Infinite
Artifact

, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Dark Depths
Legendary Snow Land

Dark Depths enters with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Fabled Passage
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Sunbaked Canyon
Land

, Pay 1 life: Add or .

, , Sacrifice this land: Draw a card.

Tarnished Citadel
Land

: Add .

: Add one mana of any color. This land deals 3 damage to you.

Treetop Village
Land

This land enters tapped.

: Add .

: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)