Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Your opponents can't cast spells from anywhere other than their hands.
Target opponent skips all combat phases of their next turn.
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
You may have this creature enter as a copy of any creature on the battlefield.
For each creature target player controls, create a token that's a copy of that creature.
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Each player draws X cards.
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this token: Add one mana of any color.")
Creatures you control have haste. (They can attack and as soon as they come under your control.)
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Lightning Bolt deals 3 damage to any target.
Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature.
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Whenever a creature you control enters, it deals damage equal to its power to any target.
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Whenever a creature you control with power 3 or greater enters, draw a card.
This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Permanents you control gain hexproof and indestructible until end of turn.
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
All creatures able to block target creature this turn do so.
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Create two 1/1 white Human creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
When this artifact enters, it deals 2 damage to any target.
: Add one mana of any color.
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
: Add .
: Add one mana of any color. This land deals 3 damage to you.
This land enters tapped.
: Add .
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)