This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add .
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures.
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
Lands you control are Swamps in addition to their other types.
During your turn, Allies you control have double strike and lifelink.
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
Firebending 3
You may cast Ally spells and artifact spells as though they had flash.
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it.
Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
"Hey everybody! I'm doing it!"
The Duke enters with a +1/+1 counter on him.
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
A royal pain in the Fire Nation's backside.
, Sacrifice this creature: Destroy target artifact or enchantment.
Thanks to Katara, the coal meant to fuel enemy ships instead fueled the prisoners' liberation.
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
"Gotta be quicker next time."
When this creature enters, draw a card.
"I've seen that girl in here quite a lot. Seems to me she has quite a little crush on you."
—Iroh, to Zuko
When this creature enters, you gain 3 life.
Koala-sheep can fall asleep anywhere, and often do.
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
"My ancient cake-making technique isn't the only thing on your mind, is it, Aang?"
Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
"You think my name is funny?"
Vigilance
Equipment spells you cast cost less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
Sokka mastered the sword like his friends mastered the elements.
Target creature gets +2/+2 until end of turn.
Create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
"The first thing you must learn is that your weapon is an extension of yourself. You must think of it as another part of your own body."
—Master Piandao
Other Warriors you control get +1/+1.
: Attacking Warriors you control gain double strike until end of turn.
"The silk thread symbolizes the brave blood that flows through our veins. The gold insignia represents the honor of the warrior's heart."
This spell costs less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Rain filled Appa's pawprint, and despair filled Momo's heart.
Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card.
"My first girlfriend turned into the moon."
—Sokka
Flying
When this creature enters, target creature you control gets +2/+0 until end of turn.
Though Sokka believed the toucan-puffins were gathering intel for the enemy, it's far more likely they were simply gathering nesting for their mates.
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
To the Avatar, was the Blue Spirit a friend? A foe? Or something else entirely?
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
: Put target card from a graveyard on the bottom of its owner's library.
Wan Shi Tong rewards those who provide rare and insightful tomes.
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
"The strength of your heart makes you who you are."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains ": Add ." (She's still legendary.)
: Scry 2.
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
"Our strength comes from the spirit of the moon; our life comes from the spirit of the ocean. They work together to keep balance."
—Princess Yue
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
Capable of both blasting ships to pieces and humbling showboating Avatars.
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Airbenders employ negative jing in combat, preferring to blow their opponents back instead of fighting.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
The Dai Li are the cultural authority of Ba Sing Se and guardians of all Earth Kingdom traditions.
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
Large carcasses lead to large flies. Large flies lead to large problems.
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
"Azula, we are concerned for you and your well-being."
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with ", Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
Waterbend : This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
"If the Fire Nation thinks they can invade my home, it'll be the last mistake they ever make."
You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life.
Zuko's scar reminded him of the day he refused to fight his father, and the brutal lessons that followed.
Whenever a player attacks, add six . Until end of combat, you don't lose this mana as steps end.
: Target creature gets +3/+0 until end of turn.
"Make sense of our past, Aang, and you will bring peace, and restore balance to the world."
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
First strike (This creature deals combat damage before creatures without first strike.)
A predator once abundant in the dunes of ages past, now most commonly found as pets napping in the shady areas of the Misty Palms Oasis.
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do, draw a card.
III — Creatures you control get +1/+0 until end of turn.
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
"Enemies and traitors, all working together..."
—Azula
Freedom Fighter Recruit's power is equal to the number of creatures you control.
Generations of war created lost children in every nation, with no loyalty to anyone but each other.
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
He rarely used words, but then again, he rarely needed them.