Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast a noncreature spell, you may pay . If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.
Moku marches to the beat of a different drum.
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
"Yes, we defeated you for all time. You will never rise from the ashes of your shame and humiliation!"
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add .
Aang learned the hard way not to play with fire.
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
"As long as I'm confident with who I am, it doesn't matter what other people think."
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
"I have changed."
: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
Despite a lack of funds, the elderly zookeeper tried his very best to care for his animals.
Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
"The secret ingredient is love."
—Iroh
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
, : Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
"I knew a bison whistle would come in handy."
—Aang
When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn.
Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
"My cabbages..."
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Against Toph, an army's greatest mistake is touching the ground.
Flash
Enchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Jennamite, also known as "creeping crystal," grows remarkably fast. It's also a delicious candy.
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
The Crystal Catacombs offered Aang sharp and enduring armor, making him a fair match against an opponent as sharp and enduring as Azula.
Reach
When this creature enters, each player creates a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control.
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
, : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.
Like the Avatar that is their namesake, the Kyoshi Warriors fight with dedication, strategy, and ferocity.
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
"You are clearly outnumbered," barked the soldier. "You are clearly outmatched," Iroh replied.
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
"It's about time we did something fun together."
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have ": Add three mana of any one color."
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
"First you form a ball. Then you've got to get on quick!"
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
Equip
Versatile swords for a complicated swordsman.
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard.
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
"It's not about strength. Our technique is about using your opponent's force against them."
—Suki
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him.
"My name is Zuko. Prince of the Fire Nation and heir to the throne."
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Once Aang and The Blue Spirit were under attack, it was unclear which one was rescuing the other.
Exile target creature you control, then return that card to the battlefield under your control.
"Clouds are made of water and air, so between the two of us, we ought to be able to bend them into any shape we want."
—Aang
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
"Excellent! Using your superior agility against an older opponent."
—Master Piandao
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
"I'm going to join the Avatar. And I'm going to help him defeat you."
Draw three cards, then put two cards from your hand on top of your library in any order.
"Now I get it. Something awful happened on that day. I don't know what, but I do know why. Firebenders lose their bending during a solar eclipse!"
—Sokka
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"Earth Nation! Fire Nation! Water Nation! So long as bargains are your inclination, you're welcome here!"
—Pirate peddler
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
"Hmm. Delectable tea, or deadly poison?"
—Iroh
Untap all nonland permanents you control.
"I beat you all before and I'll do it again!"
—Toph
Draw two cards, then discard two cards. Untap up to three lands.
In the skies of the Si Wong Desert, a solitary winged lemur searched in vain for a lost friend.
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Brave soldier boy comes marching home.
Each player discards all the cards in their hand, then draws that many cards minus one.
"I want to make a deal. It's time that I regain control of Ba Sing Se, and you have something I need."
—Long Feng
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Avatar Roku showed Aang the truth behind Sozin's Comet.
This spell costs less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
By studying the ways of the Waterbenders, Iroh learned how to redirect lightning.
As an additional cost to cast this spell, discard two cards.
Draw three cards.
"I was never angry with you. I was sad, because I was afraid you'd lost your way."
—Iroh
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Zuko's rage fueled his firebending, making him one of the fiercest in the Fire Nation.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
The wisdom of many in one so small.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Sozin's comet is arriving and our destinies are upon us!"
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
"No! My cabbages!"
Defender
, : Target creature can't be blocked this turn.
Buried beneath the sands of an unforgiving desert, a vast library of knowledge stores mysterious books in its massive halls.
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
"Gotta be quicker next time."
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
"My ancient cake-making technique isn't the only thing on your mind, is it, Aang?"
Vigilance
Equipment spells you cast cost less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
Sokka mastered the sword like his friends mastered the elements.
Other Warriors you control get +1/+1.
: Attacking Warriors you control gain double strike until end of turn.
"The silk thread symbolizes the brave blood that flows through our veins. The gold insignia represents the honor of the warrior's heart."
This spell costs less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Rain filled Appa's pawprint, and despair filled Momo's heart.
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
To the Avatar, was the Blue Spirit a friend? A foe? Or something else entirely?
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
"The strength of your heart makes you who you are."