Torment

TOR · 143 cards · Released

Angel of Retribution
Creature — Angel

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

5/5
Aven Trooper
Creature — Bird Soldier

Flying

, Discard a card: This creature gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.

1/1
Cleansing Meditation
Sorcery

Destroy all enchantments.

Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Equal Treatment
Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.

Floating Shield
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.

Frantic Purification
Instant

Destroy target enchantment.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

By definition, madness ends in one of two ways: clarity . . . or death.

Hypochondria
Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.

, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.

Major Teroh
Legendary Creature — Bird Soldier

Flying

, Sacrifice Major Teroh: Exile all black creatures.

"I am the holy wind that shall avenge the Cabal's victims."

2/3
Militant Monk
Creature — Human Monk Cleric

Vigilance

: Prevent the next 1 damage that would be dealt to any target this turn.

2/1
Morningtide
Sorcery

Exile all graveyards.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."

—Major Teroh

Mystic Familiar
Creature — Bird

Flying

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.

They soar, and the mystics follow.

1/2
Pay No Heed
Instant

Prevent all damage a source of your choice would deal this turn.

"Inhale life. Exhale pain."

—Mystic elder

Possessed Nomad
Creature — Human Nomad Horror

Vigilance

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has ", : Destroy target white creature."

3/3
Reborn Hero
Creature — Human Soldier

Vigilance

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature dies, you may pay . If you do, return this card to the battlefield under your control."

2/2
Spirit Flare
Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Stern Judge
Creature — Human Cleric

: Each player loses 1 life for each Swamp they control.

"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."

2/2
Strength of Isolation
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don't mistake isolation for safety.

Teroh's Faithful
Creature — Human Cleric

When this creature enters, you gain 4 life.

The light of reason follows them even into battle.

1/4
Teroh's Vanguard
Creature — Human Nomad

Flash

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."

2/3
Transcendence
Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Vengeful Dreams
Instant

As an additional cost to cast this spell, discard X cards.

Exile X target attacking creatures.

Teroh dreams of his enemies' doom.

Alter Reality
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ambassador Laquatus
Legendary Creature — Merfolk Wizard

: Target player mills three cards.

"He smiles with poisoned lips."

—Empress Llawan

1/3
Aquamoeba
Creature — Elemental Beast

Discard a card: Switch this creature's power and toughness until end of turn.

Some tides need no moon.

1/3
Balshan Collaborator
Creature — Bird Soldier

Flying

: This creature gets +1/+1 until end of turn.

"Power, gold, crackers—every bird has its price."

—Chainer, dementia master

2/2
Breakthrough
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Cephalid Aristocrat
Creature — Octopus Noble

Whenever this creature becomes the target of a spell or ability, mill two cards.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

3/3
Cephalid Illusionist
Creature — Octopus Wizard

Whenever this creature becomes the target of a spell or ability, mill three cards.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

1/1
Cephalid Sage
Creature — Octopus

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."

2/3
Cephalid Snitch
Creature — Octopus Wizard

Sacrifice this creature: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

1/1
Cephalid Vandal
Creature — Octopus Rogue

At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.

1/1
Churning Eddy
Sorcery

Return target creature and target land to their owners' hands.

"Magic is like the tide—both ebb, both flow, and both serve my whims."

—Empress Llawan

Circular Logic
Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Compulsion
Enchantment

, Discard a card: Draw a card.

, Sacrifice this enchantment: Draw a card.

Coral Net
Enchantment — Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

False Memories
Instant

Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.

"My enemies will forget everything but their anguish."

—Ambassador Laquatus

Ghostly Wings
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Hydromorph Guardian
Creature — Elemental

, Sacrifice this creature: Counter target spell that targets a creature you control.

In front of every strong leader is a pool of loyal bodyguards.

2/2
Hydromorph Gull
Creature — Elemental Bird

Flying

, Sacrifice this creature: Counter target spell that targets a creature you control.

"The only kind of water that should fly through the air is rain."

—Kamahl, pit fighter

3/3
Liquify
Instant

Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Llawan, Cephalid Empress
Legendary Creature — Octopus Noble

When Llawan enters, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.

2/3
Obsessive Search
Instant

Draw a card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

The question strained his sanity. The answer snapped it in half.

Plagiarize
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

Possessed Aven
Creature — Bird Soldier Horror

Flying

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has ", : Destroy target blue creature."

3/3
Retraced Image
Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.

Skywing Aven
Creature — Bird Soldier

Flying

Discard a card: Return this creature to its owner's hand.

"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."

2/1
Stupefying Touch
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

Turbulent Dreams
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target nonland permanents to their owners' hands.

Laquatus dreams of seizing control.

Boneshard Slasher
Creature — Horror

Flying

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."

1/1
Cabal Ritual
Instant

Add .

Threshold — Add instead if there are seven or more cards in your graveyard.

"Each syllable chills your veins. Each word rattles your mind."

—Cabal Patriarch

Cabal Surgeon
Creature — Human Minion

, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

"Clerics give up when their patients die. Can I help it if I'm more compassionate?"

2/1
Cabal Torturer
Creature — Human Minion

, : Target creature gets -1/-1 until end of turn.

Threshold , : Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.

1/1
Carrion Rats
Creature — Rat

Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.

"Just what I need—more competition."

—Cabal grave robber

2/1
Carrion Wurm
Creature — Zombie Wurm

Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.

Since it eats only carrion, sometimes it needs to make some from scratch.

6/5
Chainer, Dementia Master
Legendary Creature — Human Minion

All Nightmares get +1/+1.

, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer leaves the battlefield, exile all Nightmares.

3/3
Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Crippling Fatigue
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dawn of the Dead
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Faceless Butcher
Creature — Nightmare Horror

When this creature enters, exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3