Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
When this creature enters, exile up to two target cards from a single graveyard.
When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: This creature gains flying and protection from green and from white until end of turn.
Flying
When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
Haste
At the beginning of the end step, sacrifice this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Chainer dreams of ultimate knowledge.
When this creature enters, target player loses 6 life.
When this creature leaves the battlefield, that player gains 6 life.
: Regenerate this creature.
Chainer's dark gift to a darker soul.
Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice this enchantment.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
, Discard a card: Exile target card from a graveyard.
, Sacrifice this enchantment: Exile target card from a graveyard.
All creatures get -1/-1 until end of turn for each Swamp you control.
"They appreciate my handiwork. I hear their joy in every scream."
—Chainer, dementia master
: This creature gets +1/+1 until end of turn.
"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear."
—Cabal Patriarch
, Exile three cards from your graveyard: Target player loses 3 life.
It knows what makes you tick. It knows how to make the ticking stop.
Psychotic Haze deals 1 damage to each creature and each player.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Destroy target land.
Threshold — If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Braids dreams of dark rebirth.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Chainer's madness personified, it exists only to slaughter the innocent.
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, exile target green or white creature an opponent controls.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying
When this creature enters, target player loses 3 life.
When this creature leaves the battlefield, that player gains 3 life.
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't confuse lunacy with courage.
Target player discards a card.
Draw a card.
"Don't let your mind wander—it might not come back."
—Braids, dementia summoner
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Chainer's insanity touched nearly every living thing—including viruses.
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Some zombies are natural-reborn leaders.
Target creature gains haste until end of turn.
Draw a card.
"I've seen lightning move slower."
—Nomad sentry
Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
—Kamahl, pit fighter
When you control no Swamps, sacrifice this creature.
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
—Cabal surgeon
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
It adds injury to injury.
When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.
"The longer it's caged, the madder it gets."
—Firecat handler
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
Kamahl dreams of storms of fire.
, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Green creatures and white creatures can't block this turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, , Exile two cards from your graveyard: This creature deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
He doesn't slow until his spear is weighted with corpses.
Kamahl's Sledge deals 4 damage to target creature.
Threshold — If there are seven or more cards in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
"Trickery can't defeat raw power."
—Matoc, lavamancer
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.
First strike
: This creature gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
He gets to the point right away.
When this creature enters, exile two target lands.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
: This creature gets +1/+0 until end of turn.
When this creature enters, exile target land.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
Its material may not be precious, but the minds it protects are.
First strike
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has ", : Destroy target red creature."
, Discard a card at random: This enchantment deals 1 damage to any target.
, Sacrifice this enchantment: It deals 1 damage to any target.
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
"A good whack on the head usually has the same effect."
—Kamahl, pit fighter
As an additional cost to cast this spell, discard a card at random.
Sonic Seizure deals 3 damage to any target.
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create two 1/1 green Squirrel creature tokens.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Protection from black
At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
Krosa's topmost bottom feeder.
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
It's hard to be humble when the whole world is bite size.