Torment

TOR · 143 cards · Released

Gloomdrifter
Creature — Zombie Minion

Flying

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."

2/2
Gravegouger
Creature — Nightmare Horror

When this creature enters, exile up to two target cards from a single graveyard.

When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.

2/2
Grotesque Hybrid
Creature — Zombie

Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.

Discard a card: This creature gains flying and protection from green and from white until end of turn.

3/3
Hypnox
Creature — Nightmare Horror

Flying

When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand.

When this creature leaves the battlefield, return the exiled cards to their owner's hand.

8/8
Ichorid
Creature — Horror

Haste

At the beginning of the end step, sacrifice this creature.

At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.

3/1
Insidious Dreams
Instant

As an additional cost to cast this spell, discard X cards.

Search your library for X cards, then shuffle and put those cards on top in any order.

Chainer dreams of ultimate knowledge.

Laquatus's Champion
Creature — Nightmare Horror

When this creature enters, target player loses 6 life.

When this creature leaves the battlefield, that player gains 6 life.

: Regenerate this creature.

Chainer's dark gift to a darker soul.

6/3
Last Laugh
Enchantment

Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice this enchantment.

Mesmeric Fiend
Creature — Nightmare Horror

When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

1/1
Mind Sludge
Sorcery

Target player discards a card for each Swamp you control.

When you get into the swamp, the swamp gets into you.

Mortal Combat
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

Mortiphobia
Enchantment

, Discard a card: Exile target card from a graveyard.

, Sacrifice this enchantment: Exile target card from a graveyard.

Mutilate
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"They appreciate my handiwork. I hear their joy in every scream."

—Chainer, dementia master

Nantuko Shade
Creature — Insect Shade

: This creature gets +1/+1 until end of turn.

"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear."

—Cabal Patriarch

2/1
Organ Grinder
Creature — Zombie

, Exile three cards from your graveyard: Target player loses 3 life.

It knows what makes you tick. It knows how to make the ticking stop.

3/1
Psychotic Haze
Instant

Psychotic Haze deals 1 damage to each creature and each player.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Putrid Imp
Creature — Zombie Imp

Discard a card: This creature gains flying until end of turn.

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.

1/1
Rancid Earth
Sorcery

Destroy target land.

Threshold — If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Restless Dreams
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.

Braids dreams of dark rebirth.

Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Empires rise and fall, but evil is eternal.

4/4
Shade's Form
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Shambling Swarm
Creature — Horror

When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

Chainer's madness personified, it exists only to slaughter the innocent.

3/3
Sickening Dreams
Sorcery

As an additional cost to cast this spell, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

Slithery Stalker
Creature — Nightmare Horror

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When this creature enters, exile target green or white creature an opponent controls.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/1
Soul Scourge
Creature — Nightmare Horror

Flying

When this creature enters, target player loses 3 life.

When this creature leaves the battlefield, that player gains 3 life.

3/2
Strength of Lunacy
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don't confuse lunacy with courage.

Unhinge
Sorcery

Target player discards a card.

Draw a card.

"Don't let your mind wander—it might not come back."

—Braids, dementia summoner

Waste Away
Instant

As an additional cost to cast this spell, discard a card.

Target creature gets -5/-5 until end of turn.

Chainer's insanity touched nearly every living thing—including viruses.

Zombie Trailblazer
Creature — Zombie Scout

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Some zombies are natural-reborn leaders.

2/2
Accelerate
Instant

Target creature gains haste until end of turn.

Draw a card.

"I've seen lightning move slower."

—Nomad sentry

Balthor the Stout
Legendary Creature — Dwarf Barbarian

Other Barbarian creatures get +1/+1.

: Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian."

—Kamahl, pit fighter

2/2
Barbarian Outcast
Creature — Human Barbarian Beast

When you control no Swamps, sacrifice this creature.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."

—Cabal surgeon

2/2
Crackling Club
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice this Aura: It deals 1 damage to target creature.

It adds injury to injury.

Crazed Firecat
Creature — Elemental Cat

When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.

"The longer it's caged, the madder it gets."

—Firecat handler

4/4
Devastating Dreams
Sorcery

As an additional cost to cast this spell, discard X cards at random.

Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.

Kamahl dreams of storms of fire.

Enslaved Dwarf
Creature — Dwarf

, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.

Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.

1/1
Fiery Temper
Instant

Fiery Temper deals 3 damage to any target.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Flaming Gambit
Instant

Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flash of Defiance
Sorcery

Green creatures and white creatures can't block this turn.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grim Lavamancer
Creature — Human Wizard

, , Exile two cards from your graveyard: This creature deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1
Hell-Bent Raider
Creature — Human Barbarian

First strike, haste

Discard a card at random: This creature gains protection from white until end of turn.

He doesn't slow until his spear is weighted with corpses.

2/2
Kamahl's Sledge
Sorcery

Kamahl's Sledge deals 4 damage to target creature.

Threshold — If there are seven or more cards in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

Longhorn Firebeast
Creature — Elemental Ox Beast

When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.

Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.

3/2
Overmaster
Sorcery

The next instant or sorcery spell you cast this turn can't be countered.

Draw a card.

"Trickery can't defeat raw power."

—Matoc, lavamancer

Pardic Arsonist
Creature — Human Barbarian

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."

Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.

3/3
Pardic Collaborator
Creature — Human Barbarian

First strike

: This creature gets +1/+1 until end of turn.

"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"

2/2
Pardic Lancer
Creature — Human Barbarian

Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.

He gets to the point right away.

3/2
Petradon
Creature — Nightmare Beast

When this creature enters, exile two target lands.

When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

: This creature gets +1/+0 until end of turn.

5/6
Petravark
Creature — Nightmare Beast

When this creature enters, exile target land.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/2
Pitchstone Wall
Creature — Wall

Defender (This creature can't attack.)

Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.

Its material may not be precious, but the minds it protects are.

2/5
Possessed Barbarian
Creature — Human Barbarian Horror

First strike

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has ", : Destroy target red creature."

3/3
Pyromania
Enchantment

, Discard a card at random: This enchantment deals 1 damage to any target.

, Sacrifice this enchantment: It deals 1 damage to any target.

Radiate
Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

Skullscorch
Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

"A good whack on the head usually has the same effect."

—Kamahl, pit fighter

Sonic Seizure
Instant

As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.

Temporary Insanity
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Violent Eruption
Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Acorn Harvest
Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Anurid Scavenger
Creature — Frog Beast

Protection from black

At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.

3/3
Arrogant Wurm
Creature — Wurm

Trample

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite size.

4/4