Torment

TOR · 143 cards · Released

Basking Rootwalla
Creature — Lizard

: This creature gets +2/+2 until end of turn. Activate only once each turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1
Centaur Chieftain
Creature — Centaur

Haste

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."

3/3
Centaur Veteran
Creature — Centaur

Trample

, Discard a card: Regenerate this creature.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

3/3
Dwell on the Past
Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

None can find what hasn't been lost.

—Nantuko teaching

Far Wanderings
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Gurzigost
Creature — Beast

At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.

, Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.

6/8
Insist
Sorcery

The next creature spell you cast this turn can't be countered.

Draw a card.

"Finesse is no match for brute force."

—Seton, centaur druid

Invigorating Falls
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Krosan druids do not fear death, for they know that nature will only prosper from their passing.

Krosan Constrictor
Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

: Target black creature gets -2/-0 until end of turn.

"It's a slithering, coldblooded menace. I've gotta respect that."

—Braids, dementia summoner

2/2
Krosan Restorer
Creature — Human Druid

: Untap target land.

Threshold : Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.

1/2
Nantuko Blightcutter
Creature — Insect Druid

Protection from black

Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as there are seven or more cards in your graveyard.

2/2
Nantuko Calmer
Creature — Insect Druid

, , Sacrifice this creature: Destroy target enchantment.

Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.

2/3
Nantuko Cultivator
Creature — Insect Druid

When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.

2/2
Narcissism
Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Nostalgic Dreams
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

Parallel Evolution
Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Possessed Centaur
Creature — Centaur Horror

Trample

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has ", : Destroy target green creature."

3/3
Seton's Scout
Creature — Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

2/1
Cabal Coffers
Land

, : Add for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.

Tainted Field
Land

: Add .

: Add or . Activate only if you control a Swamp.

Tainted Isle
Land

: Add .

: Add or . Activate only if you control a Swamp.

Tainted Peak
Land

: Add .

: Add or . Activate only if you control a Swamp.

Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.