Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Interspecies diplomacy isn't a calling for the faint of heart.
Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
"Dammit, Jim. We've been over this!"
—Dr. Leonard McCoy
Deathtouch
: This creature gains reach until end of turn.
"The moopsy is a small mammal known for its endearing appearance. The creature's diet consists of living bone tissue, which it liquefies and drinks via a process witnesses describe as 'upsettingly swift and graphic.'"
—Lawmim Galactopedia
Reach, vigilance, deathtouch
Despite their terrifying appearance, mugato are loving, social creatures who form strong family bonds, even mourning fallen family members.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
: Create a tapped Planet land token named New Planet with ": Add one mana of any color." Activate only as a sorcery.
The Voth are one of the Galaxy's oldest spacefaring species.
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
Before the Cardassian occupation, Bajor was a center of culture and learning.
Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
"The Orion Syndicate. An alliance of all the worst smugglers, pirates, and general malfeasants you'd cross two streets to avoid."
—Constable Odo
: Add one mana of any color.
"Electromagnetic stimulation triggers bioluminescence and causes a 22% increase in aesthetic appeal. But to what end?"
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Six sapient species evolved in parallel on Xindus. They learned to turn their differences into strengths . . . but only after civil war reduced their number to five.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life.
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
"I am no longer Borg, but the prospect of becoming human is . . . unsettling. I don't know where I belong."
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
"Ironic, isn't it? That something so unique could care so little for the diversity of life."
—Captain Jean-Luc Picard
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, : Put target card from your graveyard on the bottom of your library.
What Airiam lost made what she kept so much more precious.
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The hellish mines of Remus fueled the war efforts of the Romulan Star Empire, until the Remans found a champion.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
In the milky pools permeating the caves of Mak'ala, Trill symbionts await their new lives.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
After Gul Dukat aligned the Cardassian Union with the Dominion, the Founders moved their military headquarters to Cardassia Prime to better oversee war efforts.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The metaphasic radiation of the Ba'ku planet promised medical marvels, as long as the locals could be quietly removed.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The Zakdorn run Surplus Depot Zed-15, salvaging decommissioned ships to supply future Federation projects.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sooner or later, every Starfleet vessel passes through Spacedock, whether for resupply, repairs, or complete retrofit.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
As one of the Galaxy's few ectothermic sapient species, Cardassians prefer high temperatures. Many use sweltering saunas to "charge" themselves before interacting with other species.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Neural's active mantle and energetic water cycle create staggeringly beautiful rock formations and a variety of tropical microclimates. Don't feed the wildlife."
—Lawmim Galactopedia
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The Edo view their homeworld as a paradise, though outsiders find their strict justice system senselessly brutal.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Earth's restored cetacean population eventually came to see the wreck of the Bounty as a sort of holy site.
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You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
"Ironic, isn't it? That something so unique could care so little for the diversity of life."
—Captain Jean-Luc Picard
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.