Star Trek

TRK · 129 cards · Released

First Contact
Instant

Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)

Interspecies diplomacy isn't a calling for the faint of heart.

I'm a Doctor, Not a . . .
Instant

Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)

"Dammit, Jim. We've been over this!"

—Dr. Leonard McCoy

Moopsy
Creature — Beast

Deathtouch

: This creature gains reach until end of turn.

"The moopsy is a small mammal known for its endearing appearance. The creature's diet consists of living bone tissue, which it liquefies and drinks via a process witnesses describe as 'upsettingly swift and graphic.'"

Lawmim Galactopedia

1/1
Mugato
Creature — Ape Beast

Reach, vigilance, deathtouch

Despite their terrifying appearance, mugato are loving, social creatures who form strong family bonds, even mourning fallen family members.

6/6
Saurian Explorer
Creature — Dinosaur Scout

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

: Create a tapped Planet land token named New Planet with ": Add one mana of any color." Activate only as a sorcery.

The Voth are one of the Galaxy's oldest spacefaring species.

4/3
Support Mission
Enchantment

Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.

Before the Cardassian occupation, Bajor was a center of culture and learning.

Syndicate Liquidators
Creature — Orion Pirate

Trample

Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.

"The Orion Syndicate. An alliance of all the worst smugglers, pirates, and general malfeasants you'd cross two streets to avoid."

—Constable Odo

4/4
Xenobotanist
Creature — Vulcan Scientist

: Add one mana of any color.

"Electromagnetic stimulation triggers bioluminescence and causes a 22% increase in aesthetic appeal. But to what end?"

1/3
Xindi Surveyors
Creature — Xindi Scientist

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Six sapient species evolved in parallel on Xindus. They learned to turn their differences into strengths . . . but only after civil war reduced their number to five.

3/2
The City on the Edge of Forever
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)

II — You draw two cards and each player loses 2 life.

III — Sacrifice a creature token. If you do, you gain 5 life.

Seven of Nine
Legendary Artifact Creature — Human Scientist

Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)

"I am no longer Borg, but the prospect of becoming human is . . . unsettling. I don't know where I belong."

2/4
Crystalline Entity
Artifact Creature — Elemental

Flying

When this creature enters, if you cast it, destroy all nonartifact creatures.

"Ironic, isn't it? That something so unique could care so little for the diversity of life."

—Captain Jean-Luc Picard

7/7
Cybernetic Specialist
Artifact Creature — Human Scientist

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

, : Put target card from your graveyard on the bottom of your library.

What Airiam lost made what she kept so much more precious.

2/1
U.S.S. Enterprise-D, Galaxy-Class
Legendary Artifact — Spacecraft

Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)

7+ | Flying, vigilance

4/5
Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The hellish mines of Remus fueled the war efforts of the Romulan Star Empire, until the Remans found a champion.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

In the milky pools permeating the caves of Mak'ala, Trill symbionts await their new lives.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

After Gul Dukat aligned the Cardassian Union with the Dominion, the Founders moved their military headquarters to Cardassia Prime to better oversee war efforts.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The metaphasic radiation of the Ba'ku planet promised medical marvels, as long as the locals could be quietly removed.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The Zakdorn run Surplus Depot Zed-15, salvaging decommissioned ships to supply future Federation projects.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sooner or later, every Starfleet vessel passes through Spacedock, whether for resupply, repairs, or complete retrofit.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

As one of the Galaxy's few ectothermic sapient species, Cardassians prefer high temperatures. Many use sweltering saunas to "charge" themselves before interacting with other species.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Neural's active mantle and energetic water cycle create staggeringly beautiful rock formations and a variety of tropical microclimates. Don't feed the wildlife."

Lawmim Galactopedia

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The Edo view their homeworld as a paradise, though outsiders find their strict justice system senselessly brutal.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Earth's restored cetacean population eventually came to see the wreck of the Bounty as a sort of holy site.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Captain Kathryn Janeway
Legendary Creature — Human Officer

You may play an additional land on each of your turns.

Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

2/3
Seven of Nine
Legendary Artifact Creature — Human Scientist

Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)

2/4
Dr. Beverly Crusher
Legendary Creature — Human Doctor

If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Whenever you gain life, put a +1/+1 counter on Dr. Crusher.

2/2
Captain Kathryn Janeway
Legendary Creature — Human Officer

You may play an additional land on each of your turns.

Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

2/3
Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Salt Vampire
Creature — Vampire Shapeshifter

Lifelink

When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.

2/2
Captain James T. Kirk
Legendary Creature — Human Officer

Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.

• Discard a card, then draw a card.

• Create a 1/1 red Officer creature token.

• Creatures you control get +1/+0 until end of turn.

2/2
Crystalline Entity
Artifact Creature — Elemental

Flying

When this creature enters, if you cast it, destroy all nonartifact creatures.

"Ironic, isn't it? That something so unique could care so little for the diversity of life."

—Captain Jean-Luc Picard

7/7
U.S.S. Enterprise-D, Galaxy-Class
Legendary Artifact — Spacecraft

Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)

7+ | Flying, vigilance

4/5
Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.