Time Spiral Remastered

TSR · 411 cards · Released

Amrou Scout
Creature — Kithkin Rebel Scout

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

2/1
Amrou Seekers
Creature — Kithkin Rebel

This creature can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2
Angel of Salvation
Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

5/5
Angel's Grace
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Aven Mindcensor
Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

2/1
Aven Riftwatcher
Creature — Bird Rebel Soldier

Flying

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, you gain 2 life.

2/3
Benalish Cavalry
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."

2/2
Benalish Commander
Creature — Human Soldier

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X. X can't be 0.

Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.

*/*
Blade of the Sixth Pride
Creature — Cat Rebel

"My pride may be gone, but our hunt is not over."

3/1
Bound in Silence
Kindred Enchantment — Rebel Aura

Enchant creature

Enchanted creature can't attack or block.

A fight put off forever is already won.

Calciderm
Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5
Castle Raptors
Creature — Bird Soldier

Flying

As long as this creature is untapped, it gets +0/+2.

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."

3/3
Celestial Crusader
Creature — Spirit

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

2/2
Children of Korlis
Creature — Human Rebel Cleric

Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."

—Tavalus, acolyte of Korlis

1/1
Crovax, Ascendant Hero
Legendary Creature — Human Noble

Other white creatures get +1/+1.

Nonwhite creatures get -1/-1.

Pay 2 life: Return Crovax to its owner's hand.

Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.

4/4
Duskrider Peregrine
Creature — Bird

Flying, protection from black

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/3
Errant Doomsayers
Creature — Human Rebel

: Tap target creature with toughness 2 or less.

"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."

1/1
Fortify
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."

—Tavalus, acolyte of Korlis

Griffin Guide
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Ivory Giant
Creature — Giant

When this creature enters, tap all nonwhite creatures.

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/4
Judge Unworthy
Instant

Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.

Knight of Sursi
Creature — Human Knight

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2
Knight of the Holy Nimbus
Creature — Human Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

: This creature can't be regenerated this turn. Only your opponents may activate this ability.

2/2
Lost Auramancers
Creature — Human Wizard

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3
Lymph Sliver
Creature — Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.

3/3
Mana Tithe
Instant

Counter target spell unless its controller pays .

"Those who seek to upset the balance must be taxed for such ambitions."

—Verithain, mesa high priest

Mangara of Corondor
Legendary Creature — Human Wizard

: Exile Mangara and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

1/1
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mycologist
Creature — Human Druid

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2
Outrider en-Kor
Creature — Kor Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

2/2
Pallid Mycoderm
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

2/4
Porphyry Nodes
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice this enchantment.

Poultice Sliver
Creature — Sliver

All Slivers have ", : Regenerate target Sliver." (The next time that Sliver would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent."

—Rukarumel, field journal

2/2
Pulmonic Sliver
Creature — Sliver

All Sliver creatures have flying.

All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.

3/3
Rebuff the Wicked
Instant

Counter target spell that targets a permanent you control.

"I cannot teach you their brand of magic, but I can teach you how to defend against it."

—Tavalus, priest of Korlis

Restore Balance
Sorcery

Suspend 6

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Riftmarked Knight
Creature — Human Rebel Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3

When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

2/2
Saltblast
Sorcery

Destroy target nonwhite permanent.

Dominaria erodes with each passing gust.

Saltfield Recluse
Creature — Human Rebel Cleric

: Target creature gets -2/-0 until end of turn.

He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.

1/2
Serra Avenger
Creature — Angel

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying, vigilance

"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."

Song of All, canto 904

3/3
Shade of Trokair
Creature — Shade

: This creature gets +1/+1 until end of turn.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1/2
Sidewinder Sliver
Creature — Sliver

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

"They encircled our patrol with the stealth of snakes, corralling us like livestock."

—Merrik Aidar, Benalish patrol

1/1
Sinew Sliver
Creature — Sliver

All Sliver creatures get +1/+1.

As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.

1/1
Stonecloaker
Creature — Gargoyle

Flash

Flying

When this creature enters, return a creature you control to its owner's hand.

When this creature enters, exile target card from a graveyard.

3/2
Stormfront Riders
Creature — Human Soldier

Flying

When this creature enters, return two creatures you control to their owner's hand.

Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

4/3
Sunlance
Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power."

—Orim, Samite inquisitor

Temporal Isolation
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Watcher Sliver
Creature — Sliver

All Sliver creatures get +0/+2.

"I have spied them, wandering and watching—but for what? I fear they watch for us."

—Yonat of Amrou

2/2
Whitemane Lion
Creature — Cat

Flash

When this creature enters, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2
Aeon Chronicler
Creature — Avatar

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X. X can't be 0.

Whenever a time counter is removed from this card while it's exiled, draw a card.

*/*
Ancestral Vision
Sorcery

Suspend 4 (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Bewilder
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."

—Jhoira, master artificer

Bonded Fetch
Creature — Homunculus

Defender, haste

: Draw a card, then discard a card.

A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.

0/2
Brine Elemental
Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, each opponent skips their next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.

5/4
Careful Consideration
Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

"Sages who take the time to verify their sources are rewarded for their diligence."

—Jhoira, to Teferi

Cloudseeder
Creature — Faerie Spellshaper

Flying

, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."

1/1
Coral Trickster
Creature — Merfolk Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1
Crookclaw Transmuter
Creature — Bird Wizard

Flash

Flying

When this creature enters, switch target creature's power and toughness until end of turn.

3/1
Cryptic Annelid
Creature — Worm Beast

When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)

1/4