Suspend 3—
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
Target player discards three cards.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
You draw X cards and you lose X life, where X is the number of creatures you control.
"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
—Ratadrabik of Urborg
Flying, first strike, haste
Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
A hero fails, a martyr falls. Time twists and destinies interchange.
Flash
When this creature enters, change the target of target spell that targets only a single creature to this creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.
First strike
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
Destroy target nonblack creature that entered since your last turn ended.
"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
—Ezrith, druid of the Dark Hours
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
, : Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
, , Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
"It offers but a taste of the power that the shadows have to offer. But even that is a heady wine indeed."
—Ratadrabik of Urborg
At the beginning of your upkeep, tap this creature unless you pay 2 life.
The living is all it eats.
Flying
, Exile this creature: Create a 1/2 black Bat creature token with flying. It has ", Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
When you cast a creature spell, sacrifice this creature.
Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Death is only the beginning of the end.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm them with many small sufferings."
—Ratadrabik of Urborg
Destroy target creature with toughness 3 or less.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"What good is your blade without your breath?"
—Greht, Gathan warlord
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
—Ezrith, druid of the Dark Hours
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When it ran out of bodies, it broke down the crypt door and sought new sustenance.
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.
, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: This creature gets +0/+1 until end of turn.
All Sliver creatures have trample.
Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.
All Sliver creatures get +2/+0.
As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.
Destroy target land you control and target land you don't control.
Destroy all lands.
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
Double strike
: This creature gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
When this creature enters, if you cast it from your hand, add .
"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
—Dobruk the Unstable, pyromancer
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dead deals 2 damage to target creature.
Return target creature you don't control to its owner's hand.
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
It's never just one goblin.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 2 damage to target creature.
When this creature leaves the battlefield, it deals 4 damage to target creature.
All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
Hellbent — This creature gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Mages often seek to emulate the powerful relics lost to time and apocalypse.
Suspend 10—
Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
, Return this creature to its owner's hand: Add . Activate only as a sorcery.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: This creature gets +1/+0 until end of turn.
Each Sliver card in each player's hand has slivercycling .
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
First strike
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
Nonbasic lands are Mountains.
Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Reach
"It's a testament to the forests' devastation that giant spiders now make their homes amid Dominaria's barren spires."
—Aznaph, greenseeker
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"No ready! No aim! Just fire!"
—Scarback Plagg, orcish captain
Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Born of fire, destined for battle.
: This creature deals 1 damage to any target.
"Learn to burn!"
—Institute of Arcane Studies motto