Unknown Event

UNK · 510 cards · Released

May of the Machine
Sorcery

Destroy target creature or planeswalker. If today's date is May 6th, scry 1. If today's date is May 7th, fateseal 1. (To fateseal 1, look at the top card of an opponent's library. You may put that card on the bottom of their library.)

May the Mana Be with You
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)

Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)

Garruk's Lost Wolf
Creature — Wolf

When Garruk's Lost Wolf enters the battlefield, create a Huntsman Role token attached to another target creature you control. (Enchanted creature gets +1/+1 and has ": Add ")

2/2
Hey, Has Anyone Seen Garruk?
Sorcery — Adventure

Mill the top four cards of your library. Return a creature or planeswalker card milled this way to your hand.

Growing Detective
Creature — Dryad Detective

At the beginning of your upkeep, if all your commanders have been revealed, put a +1/+1 counter on Growing Detective.

3/3
Investi-Gate
Sorcery

Name two Ravnica Guilds. Create two copies that are copies of their gates. (Ravnica guildgates are lands that enter the battlefield tapped and tap for the two colors of the guild.)

Investigate.

Merfolk Surveyor
Creature — Merfolk Scout

When Merfolk Surveyor enters the battlefield, explore-clash. If you win the explore-clash, gain 3 life. (To explore-clash, you and an opponent each reveal the top card of your respective libraries. Put any lands revealed this way into their owner's hands. Put a +1/+1 counter on this creature for each nonland card revealed this way. Then, each player who didn't get a nonland puts the card back or into their graveyard. You win the explore-clash if the mana value of your revealed card was higher.)

4/3
Artifact Unknown Shores
Artifact Land

: Add .

, : Add one mana of any color.

Command Mine
Land

: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Power Plant, add two mana of any color in your commander's color identity instead.

Aggressive Detective
Creature — Minotaur Detective

Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.

4/4
Join the Winning Team
Sorcery

Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.

Exile Join the Winning Team.

Drake with Set's Mechanic
Creature — Drake

Flying

Poison Tolerance +2 (It takes two additional poison counters for you to lose the game to poison.)

2/2
Incisor Steed
Artifact Creature — Phyrexian Horse

Vigilance

Corrupted Metalcraft — As long as you control three or more artifacts and an opponent has three or more poison counters, Incisor Steed gets +3/+0.

1/4
Blended Twistling
Creature — Shapeshifter

Changeling

This creature gets +X/+X, where X is your devotion to hybrid. (Each hybrid mana symbol in the mana costs of permanents you control counts toward your devotion to hybrid.)

2/2
Barce, Friend Finder
Legendary Creature — Human Wizard

You may play Barce and any other legend with one color identity or less as your commanders as though they each had partner.

Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.

Prize Card for the Unknown event at MagicCon Barcelona, July 29th, 2023.

2/3
Gen, Confider of Ages
Legendary Creature — Human Wizard

Gen gets +1/+1 for each different year of release among other nontoken permanents you control. (For example, if a card was released in 1993, that's one year of release. Specific editions matter.)

Whenever Gen attacks, if its power is 30 or greater, you win the game.

Prize Card for the Unknown event at Gen Con, August 3rd, 2023.

0/0
The Faction Dragon
Legendary Creature — Dragon

Flying

If The Faction Dragon is your commander, choose a faction during deck building. This card's mana cost is that faction's mana symbols. (For example, if you choose Abzan, it costs .)

Spells you cast with the chosen faction's watermark cost less to cast.

Other creatures you control with the chosen faction's watermark get +1/+1.

Prize Card for the Unknown events at MagicCon: Las Vegas, June 20-22.

4/3
Bob the Claymore
Legendary Artifact — Equipment

Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn.

Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle.

Equip

Luxior and Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it, and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types.

Equip creature or planeswalker

Manakin and Millikin
Artifact Creature — Construct

, Mill a card: Add .

1/2
Phyrexian Incubator
Artifact

, , Sacrifice Phyrexian Incubator: Search your library for any number of Phyrexian cards or cards with phyrexian back faces, exile them, then incubate 2 that many times. Then shuffle.

The Multifaceted Phyrexian
Legendary Creature — Phyrexian Ninja

Protection from Elk

Pay 1 life, Sacrifice another creature: Target creature an opponent controls becomes a 3/3 green Elk creature. (This effect lasts indefinitely.)

Fixed commander ninjutsu , Discard a card (It's like commander ninjutsu, but the commander tax applies. Sorry, but I learned from Yuriko.)

2/4
Auntie Flint
Legendary Creature — Goblin

Mono Eminence — If Auntie Flint is on the battlefield or in the command zone and your deck's color identity is mono-black, creatures you control get +1/+0.

Whenever Auntie Flint attacks, another target creature gains fear until end of turn.

Partner (You can have two commanders if both have partner.)

2/2
Dan, Shrewd Trader
Legendary Creature — Human Gamer

You can bargain any permanent instead of just artifacts, enchantments, and tokens.

Whenever you cast a spell, if it was bargained, copy that spell. You may choose new targets for the copy.

"I love a two-for-one!"

3/4
Incubation Triformer
Creature — Phyrexian Cleric

When Incubation Triformer enters the battlefield, incubate 1.

: Choose target transformed Phyrexian token you control. Transform it into a third side that's a 3/3 Phyrexian Horror artifact creature.

3/3
Old Way Phyrexian
Creature — Phyrexian Cleric

Infect (A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creatures you control with toxic lose toxic and gain infect.

2/2
The Juzam Master
Legendary Creature — Human Wizard

Creatures you control get +1/+0 and have "At the beginning of your upkeep, this creature deals 1 damage to you."

4/5
Maître Tree
Creature — Tree

Tempting offer — When Maître Tree enters the battlefield, create a token from the menu. Each opponent may also create a token from the menu. For each opponent who does, you create a token of the same type.

• Treasure

• Food

• 1/1 green Squirrel

• 3/3 green Beast

0/2
Mr. Wiggles, Helpful Butterfly
Legendary Creature — Insect

Mono Eminence — As the game begins, if Mr. Wiggles is your commander and your deck's color identity is monogreen, at the beginning of your first upkeep, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

Flying

Partner (You can have two commanders if both have partner.)

1/1
Pulse of the Hunter Maze
Instant

Target opponent gets a poison counter. Then, if you have more poison counters than that player, return Pulse of the Hunter Maze to its owner's hand.

The Dilu Horse
Legendary Creature — Horse

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Commanders you control have horsemanship.

Partner (You can have two commanders if both have partner.)

2/2
The Spike Cactus
Legendary Creature — Spike

The Spike Cactus enters the battlefield with +1/+1 counters on it equal to the amount of mana spent to cast it.

, Remove a +1/+1 counter from The Spike Cactus: Put a +1/+1 counter on target creature.

TARGET

0/0
The Paradise Bird
Legendary Creature — Bird

Flying

Other Birds you control get +1/+1.

, : Create a Birds of Paradise token.

If The Paradise Bird is your commander, your deck can include cards of any color identity.

1/1
The Wiley Speedster
Legendary Creature — Human Artificer

At the beginning of combat on your turn, choose one —

• Target creature gets +1/+0 and gains haste until end of turn.

• The Wiley Speedster deals 1 damage to any target.

• Create a Treasure token.

3/2
Char-Dog
Artifact Creature — Dog Food

Protection from red

When this creature enters, it deals 4 damage to any target and 2 damage to you.

, , Sacrifice this creature: You gain 3 life.

1/1
Mijo, the Bull
Legendary Creature — Ox Athlete

When Mijo enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ", : Sacrifice Rock: This creature deals 2 damage to any target." and equip .

From Downtown — If a source you control would deal exactly 2 damage to a permanent or player, it deals 3 damage instead.

2/3
The Karfell Rocker
Legendary Creature — Human Bard

Whenever you cast a LOUD spell, draw a card. (A LOUD spell has mana value 5 or greater or has three or more words in its name.)

2/3
Dockbreacher
Creature — Merfolk Pirate

Flash

If an opponent would create a treasure token beyond the first one they create each turn, instead you draw a card.

2/3
Wrath of Oko
Sorcery

All creatures lose all abilities and become green Elk creatures with base power and toughness 3/3. (This effect lasts indefinitely. Just like Oko. Unfortunately.)

The Covert Blue Mage
Legendary Creature — Human Rogue

If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)

When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip .

1/1
Second Stage of Magic Design
Enchantment

Whenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)

Yeah Nah
Instant

Each player votes for yeah or nah. If yeah gets the most votes or is tied for the most votes, each player copies target spell. If nah gets the most votes, counter that spell.

Fuse (You may cast one or both halves of this card from your hand.)

Nah Yeah
Instant

Split second

Target spell resolves. (It just happens right now.)

Fuse (You may cast one or both halves of this card from your hand.)

Azorius Traffic Enforcement
Creature — Human Soldier

Creatures opponents control entering the battlefield don't cause backup abilities to trigger.

At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

2/3
Fioran Reformist
Creature — Human Advisor

When Fioran Reformist enters the battlefield, if a player is the monarch, get rid of the monarchy.

Democracy is in effect until Fioran Reformist leaves the battlefield. (At the beginning of each player's end step, if they control more creatures than each other player, they draw a card. Players can't become the monarch.)

3/3
Ratatwotwo
Legendary Creature — Rat

When Ratatwotwo enters the battlefield, create a Chef Role token attached to up to one other target creature you control. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, create a Food token.")

Whenever a creature you control enchanted by a Chef Role attacks or blocks, it gets +X/+X until end of turn, where X is Ratatwotwo's power.

2/2
Stika, Playtestress
Legendary Creature — Human Druid

Whenever you cast a playtest card, draw a card. This ability triggers only once each turn.

2/3
The Inspector Inspector
Legendary Creature — Human Detective

Other creatures you control enter the battlefield as a copy of Thraben Inspector. (They're 1/2s with "When this creature enters the battlefield, investigate".)

, Sacrifice The Inspector Inspector: Draw a card.

1/2
White Rhystic Study
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

The Tokenator
Legendary Creature — Human Advisor

Whenever The Tokenator attacks, you get two token counters. Then create a creature token with the color(s) and creature type of your choice. Its power and toughness are any combination equal to the number of token counters you have. (For example, if you have four token counters, it can be a 0/4, 1/3, 2/2, 3/1, or, if you're really sure, 4/0.)

2/4
Sixth Stage of Magic Design
Enchantment

All creatures are legendary.

Creatures with a black or silver expansion symbol get +1/+1.

Creatures without a black or silver expansion symbol get +2/+2.

The Herald of Numot
Legendary Creature — Dragon

Double strike, vigilance, haste

Whenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library.

Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them.

1/3
Slobad, Actually Just Fine
Legendary Creature — Goblin Artificer

You can sacrifice creatures and artifacts interchangeably. (If an effect asks you to sacrifice one of them, you can sacrifice either.)

, , Sacrifice another artifact or creature: Put a rebuilding counter on Slobad.

, Remove 3 Rebuilding Counters from Slobad: Create a token that's a copy of Bosh, Iron Golem.

3/3
The Egotistical Velociraptor
Legendary Creature — Dinosaur Boxer

Grumpy Co-play — When The Egotistical Velociraptor enters the battlefield, if you cast it, you may choose another Magic player not currently in a game of Magic and ask them to take over your game until the end of your next turn. If they agree, shuffle your hand into your library, draw four cards and gain 4 life. (You can't give them advice, but witty banter is encouraged.)

6/6
The Keeper of Kaldra
Legendary Creature — Human Warrior

When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay to put one into your hand from outside the game, once each. Use tokens to represent those cards.)

Creatures you control named Kaldra have hexproof.

3/3
The Caffeinated Runner
Legendary Creature — Elemental Gamer

Whenever the The Caffeinated Runner enters or attacks, create a Food token.

Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it.

Ready to run (You can have two commanders if both have ready to run.)

3/2
The Weekly Princess
Legendary Creature — Human Noble

If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)

Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.

When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)

3/3
The Milling Runner
Legendary Creature — Cat Gamer

Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)

Whenever The Milling Runner deals combat damage to a player, target player mills three cards.

Ready to run (You can have two commanders if both have ready to run.)

1/2
The Fifth Alias
Legendary Creature — Shapeshifter

Before the game begins, if The Fifth Alias is your commander or in your deck, secretly make a list of five nonland cards in your deck. (Don't forget to do this!)

As you draw a card on your list, you may reveal it, show it was on the list, and exclaim its name. If you do, cast it without paying its mana cost.

5/5
The Actualizer
Legendary Creature — Human Wizard

At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)

3/3
Gomif, Fast Racer
Legendary Creature — Human Pilot

Start your engines!

Gomif's power is equal to your speed.

Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)

At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards.

*/2
The Fact Checker
Legendary Creature — Human Wizard

If you would guess a card, instead just choose the outcome you want.

At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.

3/3