Unknown Event

UNK · 510 cards · Released

The Mox Painter
Legendary Creature — Human Artist

, : Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?)

: Untap The Mox Painter.

1/4
Efteekay, Flame of the Kav
Legendary Creature — Kavu Soldier

Eminence — As long as Efteekay is in the command zone or on the battlefield, other Kavu spells you cast cost less to cast.

Whenever Efteekay or another Kavu you control enters, it deals damage equal to its power to target creature.

4/2
Frie, Displaced in Time
Legendary Creature — Human Citizen

Whenever a card is exiled because it was warped, put three time counters on it. It gains suspend.

3/3
Pirk, Heroic Captain
Legendary Creature — Human Pilot

When Pirk enters, create a legendary Spacecraft token. It's a 2/2 with flying at 6+. Name it.

Whenever you fully station a Spacecraft, draw a card. (A Spacecraft is fully stationed when you unlock its highest station number.)

2/2
The Policy Maker
Legendary Creature — Human Judge

Whenever The Policy Maker enters or attacks, ask a player outside the game to propose a new rule. If each player in the game agrees to the rule, apply it for the rest of the game. If an opponent doesn't agree to the rule, put a +1/+1 counter on The Policy Maker.

3/3
The Cookout Creator
Legendary Creature — Human Gamer

When The Cookout Creator enters, create a Food token.

At the beginning of your upkeep, create a 1/1 colorless Human creature token for each Food you control.

Tapped four untapped Humans you control: You draw a card and create a Treasure token.

3/3
The Good Gamers
Legendary Creature — Human Gamer

Establishing Shot — At the beginning of your first upkeep, if The Good Gamers is in the command zone, it deals 2 damage to each opponent.

When The Good Gamers enters, create X tokens that are copies of it. Give this creature and the tokens unique names.

All damage dealt by this creature to an opponent counts as commander damage for your commander (including noncombat damage and even if this isn't your commander).

2/2
The Wizardly Barge
Legendary Kindred Artifact — Wizard Vehicle

Other Wizards you control get +1/+1.

Whenever the Wizardly Barge attacks, create a token that's a copy of a random tournament-legal Wizard creature. (I'd suggest looking them all up online and choosing one at random.)

Crew 1

3/5
Evy, Fang Keeper
Legendary Creature — Human Artist

Whenever you cast a creature spell, you may draw on it. If you drew wings, it enters with a flying counter on it. If you drew boots, it enters with a haste counter on it. If you drew fangs, it enters with a deathtouch counter on it. If you drew something else, it enters with a +1/+1 counter on it. (Previous drawings don't count. For example, if you gave it boots last game, give it more boots. Bigger boots. Boots in unexpected places.)

3/4
The Ice Dancer
Legendary Creature — Human Athlete

, : The Ice Dancer gains flying until end of turn. ( is the untap symbol.)

Whenever The Ice Dancer deals combat damage to a player, create a Gold token. Then you draw X cards and gain X life, where X is the number of artifact tokens you control. The Ice Dancer deals X damage to each opponent. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

2/2
The Sad Creaturez
Legendary Creature — Elemental

Creatures that haven't shared their feelings can't attack or block.

All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"

: Add two mana of any one color.

2/4
Twenty Lessons
Sorcery

Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)

Bag of Stroopwafels
Artifact — Food

Bag of Stroopwafels enters the battlefield with eight stroopwafel counters on it.

, , Remove a stroopwafel counter from Bag of Stroopwafels: You gain 3 life and draw a card.

Famous Museum
Artifact

Whenever a creature you control dies, put an art counter on Famous Museum.

: Add , plus an additional for each art counter on Famous Museum.

Interrogation Robot
Artifact Creature — Construct

, Discard a card: Choose a card name that hasn't been chosen among Who, What, When, Where, and Why. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs. Who//What//When//Where//Why is a split card from Unhinged.)

2/2
Sagrada Familiar
Artifact Creature — Wall

Reach, defender

Commander spells you cast cost less to cast.

Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.

0/5
Segovian Sword
Artifact — Equipment

For Segovia! (When this Equipment enters the battlefield, create a -1/-1 blue Squid creature token, then attach this to it. Yes, it's a -1/-1 creature.)

Equipped creature gets +2/+2 and has skulk (It can't be blocked by creatures with greater power.)

Equip

Impressive Rat
Creature — Rat

When Impressive Rat dies, put a hole counter on target land you don't control. Whenever that land becomes tapped, you investigate. (The land continues to intrigue.)

3/2
Vamping Vampire
Creature — Vampire Advisor

Flying, lifelink

Plot

Whenever you cast a spell while this card is exiled, put a stall counter on it.

When this creature enters, it deals damage equal to the number of stall counters that were on it to target creature an opponent controls.

2/2
Devoted Sultai
Creature — Snake Druid

When this creature enters, you may return target card from your graveyard with mana value X or less to your hand where X is your devotion to Sultai. (Each , , or in the mana cost of permanents you control counts towards your devotion those colors.)

3/3
Ate-o'-Clock
Instant

Populate. Proliferate. Investigate.

Regenerate target creature.

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copy.)

Kamigawa Charm
Sorcery

Choose one —

• Dosan's Oldest Chant (Gain 6 life, draw a card.)

• Kodama's Reach (Search for two basic lands, put one onto the battlefield tapped and one to hand.)

• Time of Need (Search for a legend.)

Reflective Gate
Artifact Land — Gate Food

: Add .

: Add one mana of any color that shares a color with a permanent a player controls.

, , Sacrifice this land: You gain 3 life.

Devoted Temur
Creature — Orc Ranger

Haste

When this creature enters, target creature gets +X/+X until end of turn, where X is your devotion to Temur. (Each , , or in the mana cost of permanents you control counts towards your devotion to Temur.)

2/2
Tricky Mage
Creature — Human Wizard

When Tricky Mage enters the battlefield, if you're on the Mirran team, search your library for an artifact card with mana value 2 or less, reveal it, put it into your hand, then shuffle. If you're on the Phyrexian team, search your library for an artifact card with mana value 6 or greater, reveal it, and put it into your hand, then shuffle.

2/2
Team Mage
Creature — Human Wizard

When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle.

2/2
Ulgrotha Charm
Instant

Choose one —

• Merchant Scroll (Search for a blue instant.)

• Memory Lapse (Counter a spell and put it on top of its owner's library.)

• Forget (Target player discards 2, then draws that many.)

Xerex Squire
Creature — Human Knight

Whenever Xerex Squire attacks, calculate the hypotenuse of another creature you control. Xerex Squire's power and toughness become equal to that number, rounded up, until end of turn. (To calculate a hypotenuse, let A be that creature's power and B be that creature's toughness. Then C = √(a² + b²). C is the hypotenuse. Or just look up a calculator online.)

1/1
Higher Level Zone Monster
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors.

0/0
Tax Hounds
Sorcery

Create X 1/1 white Dog creature tokens, where X is your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, create four tokens.)

Rideable Mantis
Creature — Insect Mount

Whenever Rideable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it.

Saddle 1

3/3
Your Favorite Missing Character
Legendary Creature

During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have.

• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.

• At the beginning of your upkeep, surveil 1.

• Equip costs you pay cost less.

• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

2/2
Fear of Unsleeved Decks
Enchantment Creature — Nightmare

As long as you aren't playing with sleeves, Fear of Unsleeved Decks gets +1/+1 and has trample. (No, you can't start with sleeves and then remove them.)

4/4
Command Power Plant
Land

: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.

Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."

Azra Matchthrower
Creature — Azra Warrior

Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."

4/4
Believe in the Cleave
Instant

Believe in the Cleave costs less to cast for each attacking creature you control.

Target creature gets +1/+1 and gains double strike and trample until end of turn.

Phyrexian Esthetician
Artifact Creature — Phyrexian Cleric

Haste

Oil Scavenge (, Exile this card from your graveyard: Put a number of oil counters equal to this card's power on target creature. Oil Scavenge only as a sorcery.)

4/3
Unclaimed Bird
Creature — Bird

Flying

When Unclaimed Bird enters the battlefield, if you're on the Mirran team, choose any number of permanents, then remove from each a counter of each kind already there. If you're on the Phyrexian team, proliferate.

3/4
Educated Detective
Creature — Weird Detective

, : Surveil 1. If all your commanders have been revealed, draw a card instead.

2/4
Shadowmoor Draw Spell
Instant

Untap Convoke (Each tapped creature that you untap while casting this spell pays for or one mana of that creature's color. This counts as convoke.)

Draw two cards.

Wistful Puppeteer
Creature — Human Artificer

When Wistful Puppeteer enters the battlefield, create an Animated Role attached to up to one target noncreature artifact you control. (Enchanted permanent is a 4/4 artifact creature.)

Whenever one or more artifact creatures you control deal combat damage to an opponent, draw a card.

2/2
The Strixhaven-Lorwyn Rover
Legendary Artifact Creature — Construct

Before the game beings, choose a Strixhaven college and a Lorwyn creature type (Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.)

This card has the color identity of the college chosen this way.

Whenever you cast an instant or sorcery spell that's both the chosen college's colors or a creature spell of the chosen creature type, copy it. You may choose new targets for the copy.

Prize Card for the Unknown events at MagicCon Las Vegas, May 1-3, 2026

3/3
The Gunky Runner
Legendary Creature — Slug Gamer

Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling .)

Whenever an opponent loses life, they shuffle that many Gunk cards into their library.

Ready to run (You can have two commanders if both have ready to run.)

5/5
Hidetsugu's Poison Rite
Sorcery

Target player with exactly seven poison counters loses the game.

Invasion Specialist
Creature — Phyrexian Cleric

Battles you control have "-3: You draw a card and lose 1 life." (Activate by removing three defense counters. You control battles you cast, even if an opponent protects them.)

5/4
Night Out in Vegas
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• Buffet — Create three Food tokens.

• See a Show — Create two 2/2 white Performer creature tokens.

• Play Games — Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

• Go to Sleep — You lose 15 life. Sacrifice Night Out in Vegas.

Quest Compleated Beast
Legendary Creature — Phyrexian Beast

Menace, Lifelink, Toxic 2

Quest Compleated Beast can't be blocked by tokens.

Your opponent can't gain life or remove poison counters.

Whenever Quest Compleated Beast deals combat damage to an opponent, it deals that much damage to target battle that player is protecting.

4/4
Rankle, Master of Pranksters
Legendary Creature — Faerie Rogue

Flying, haste

Whenever Rankle, Master of Pranksters deals combat damage to a player, choose one at random —

• Each player creates a token that's a copy of Glen Elendra Pranksters.

• Each player creates a token that's a copy of Pyretic Prankster.

• Each player creates a token that's a copy of Spiteful Prankster.

3/3
The Magic Bandit
Legendary Creature — Human Rogue

When The Magic Bandit deals combat damage to an opponent, exile the top card of that player's library. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Whenever you cast a spell or play a land you don't own, copy it.

3/2
Yet Another Night in Vegas
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen—

• See the sights — Surveil 3.

• Cause trouble — Target creature gets +1/+0 and gains menace until end of turn.

• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.

• I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life.

• Go to bed — Sacrifice this enchantment.

A Chaotic Night in Vegas
Enchantment

At the beginning of your upkeep, choose a mode at random among the previous playtest cards Night Out in Vegas, Another Night in Vegas, or Yet Another Night in Vegas. (Whichever of the 12 effects happens here, stays here... unless you hit a mode that makes you sacrifice the enchantment.)

Phyrexian Cytoshaper
Creature — Phyrexian Mutant Snake

When Phyrexian Cytoshaper enters the battlefield, incubate 1.

Incubator tokens you control have artifact evolve. (Whenever a creature enters the battlefield under your control with greater power or toughness that the number of +1/+1 counters on that token, put a +1/+1 counter on that token.)

3/3
Need for Speed (Not the Odyssey One)
Enchantment

Start your engines!

As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?)

Mzed, Mercenary Leader
Legendary Creature — Human Mercenary

Mono Eminence — If Mzed is on the battlefield or in your command zone and your deck's color identity is mono-red, creatures you control have haste.

At the beginning of your combat step, create a 1/1 red Mercenary creature token with "This creature can't block."

Partner (You can have two commanders if both have partner.)

4/2
The Great Juggernaut
Legendary Artifact Creature — Juggernaut

At the beginning of your upkeep, sacrifice The Great Juggernaut unless you discard a card.

Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.

5/3
At Least It's a Dry Heat
Instant

At Least It's a Dry Heat deals 1,000,000 damage to target creature. This damage can't be prevented, redirected, cause damage to be dealt to a player (sorry, Stuffy Doll), or be compared to damage dealt by sources on the east coast.

The Wheeling Runner
Legendary Creature — Splinter Gamer

You may spend any type of mana to cast cards that didn't start in your deck.

Whenever The Wheeling Runner deals combat damage to a player, you may discard your hand. If you do, choose four Vintage-legal cards at random. Add those cards to your hand. (The "Random Card" feature on a search site may help.)

Ready to run (You can have two commanders if both have ready to run.)

3/4
Rafi, Retro Racer
Legendary Creature — Dinosaur Pilot

When Rafi enters and at the beginning of the first upkeep in a game where it's your commander, there's mana burn and combat damage uses the stack for the rest of the game. (If you don't know what that means, ask somebody over 30.)

, Sacrifice Rafi: Each player adds .

3/3
Mana Max, Afterburner
Legendary Creature — Human Survivor Pilot

At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control.

Whenever a player loses one or more unspent mana, each of that player's opponents creates a Treasure token.

4/4
Advanced Tactics
Enchantment

When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.

Creatures can't block creatures they aren't orthogonally adjacent to.

: Move target creature you control one space left, right, up, or down. Any player may activate this ability.