Innistrad: Crimson Vow

VOW · 412 cards · Released

Adamant Will
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I refuse to die before I see the sun rise again."

Angelic Quartermaster
Creature — Angel Soldier

Flying

When this creature enters, put a +1/+1 counter on each of up to two other target creatures.

"Stand strong. We will reclaim the dawn."

3/3
Arm the Cathars
Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.

Bride's Gown
Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

By Invitation Only
Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.

Cemetery Protector
Creature — Human Soldier

Flash

When this creature enters, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4
Circle of Confinement
Enchantment

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Dawnhart Geist
Creature — Spirit Warlock

Whenever you cast an enchantment spell, you gain 2 life.

"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."

1/3
Distracting Geist
Creature — Spirit

Whenever this creature attacks, tap target creature defending player controls.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"I never did enjoy studying."

2/1
Clever Distraction
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

"Me neither."

Drogskol Infantry
Creature — Spirit Soldier

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.

2/2
Drogskol Armaments
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

When he could no longer carry on, he imparted his strength to the one who took up his duty.

Estwald Shieldbasher
Creature — Human Soldier

Whenever this creature attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The door to her home survived the fires of the Malignus. Now it's her greatest weapon.

4/2
Faithbound Judge
Creature — Spirit Soldier

Defender, flying, vigilance

At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.

As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb

4/4
Sinner's Judgment
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Fierce Retribution
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target [attacking] creature.

"It won't bring them back, but it will bring me peace."

Fleeting Spirit
Creature — Spirit

, Exile three cards from your graveyard: This creature gains first strike until end of turn.

Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/1
Gryff Rider
Creature — Human Knight

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."

—Anders, cathar drillmaster

2/1
Gryffwing Cavalry
Creature — Human Knight

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this creature attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

2/2
Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Heron of Hope
Creature — Bird

Flying

If you would gain life, you gain that much life plus 1 instead.

: This creature gains lifelink until end of turn.

2/3
Heron-Blessed Geist
Creature — Spirit

Flying

, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

3/3
Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2
Katilda, Dawnhart Martyr
Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires

Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

*/*
Katilda's Rising Dawn
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Kindly Ancestor
Creature — Spirit

Lifelink

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"You look cold, dearie."

2/3
Ancestor's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

"Thank you, Grandmother. I love you too."

Lantern Flare
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

Militia Rallier
Creature — Human Soldier

This creature can't attack alone.

Whenever this creature attacks, untap target creature.

"We can wait like helpless children for a hero, or we can gather our courage and be the heroes. Who's with me?"

3/3
Nebelgast Beguiler
Creature — Spirit

, : Tap target creature.

A moment of distraction, an hour off course.

2/5
Nurturing Presence
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."

When this Aura enters, create a 1/1 white Spirit creature token with flying.

Ollenbock Escort
Creature — Human Cleric

Vigilance

Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

"Stay in the light. I don't know what lurks in those shadows, and I'd like to keep it that way."

1/1
Panicked Bystander
Creature — Human Peasant

Whenever this creature or another creature you control dies, you gain 1 life.

At the beginning of your end step, if you gained 3 or more life this turn, transform this creature.

"Help! There's been a horrible murder!"

2/2
Cackling Culprit
Creature — Human Rogue

Whenever this creature or another creature you control dies, you gain 1 life.

: This creature gains deathtouch until end of turn.

"Ha! They fall for it every time."

3/5
Parish-Blade Trainee
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When this creature dies, put its counters on target creature you control.

The recruits trained in eternal night, fueled by the hope that they might one day see the sun again.

1/2
Piercing Light
Instant

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"Creatures of the night dissolve like shadows in the light of faith."

—Thalia, Guardian of Thraben

Radiant Grace
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.

Radiant Restraints
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls enter tapped.

"Even in times of brutal darkness, never mistake beauty and delicacy for weakness."

—Thalia, Guardian of Thraben

Resistance Squad
Creature — Human Soldier

When this creature enters, if you control another Human, draw a card.

"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed."

—Olivia Voldaren

3/2
Sanctify
Sorcery

Destroy target artifact or enchantment. You gain 3 life.

"Olivia Voldaren has faith only in herself. We answer to a higher calling."

—Thalia, Guardian of Thraben

Savior of Ollenbock
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2
Sigarda's Imprisonment
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

Supernatural Rescue
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1
Traveling Minister
Creature — Human Cleric

: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.

1/1
Twinblade Geist
Creature — Spirit Warrior

Double strike

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1
Twinblade Invocation
Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Unholy Officiant
Creature — Vampire Cleric

Vigilance

: Put a +1/+1 counter on this creature.

"Is this twisted ceremony simply a mockery of the human rite, or has Olivia fallen for her own charade?"

—Sorin Markov

1/2
Valorous Stance
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Vampire Slayer
Creature — Human Soldier

Whenever this creature deals damage to a Vampire, destroy that creature.

When Kaya saved her village, Berit realized even vampires could be killed. When she brought one down herself, she realized she had found her calling.

2/2
Voice of the Blessed
Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

2/2
Wedding Announcement
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity
Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Welcoming Vampire
Creature — Vampire

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3
Alchemist's Retrieval
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent [you control] to its owner's hand.

To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.

Binding Geist
Creature — Spirit

Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

3/1
Spectral Binding
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Biolume Egg
Creature — Serpent Egg

Defender

When this creature enters, scry 2.

When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths...

0/4
Biolume Serpent
Creature — Serpent

Sacrifice two Islands: This creature can't be blocked this turn.

...knowing their hatchlings are more fearsome than anything else that might come along.

4/4
Cemetery Illuminator
Creature — Spirit

Flying

Whenever this creature enters or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

2/3
Chill of the Grave
Instant

This spell costs less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Frozen is frozen, whether it's with cold, terror, or both.

Cobbled Lancer
Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

, Exile this card from your graveyard: Draw a card.

"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"

—Adin, Moorland villager

3/3
Consuming Tide
Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Nephalia's tides obey an unforgiving moon.

Cradle of Safety
Enchantment — Aura

Flash

Enchant creature you control

When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Cruel Witness
Creature — Bird Horror

Flying

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I escaped, so why do I still feel like I'm being watched?"

—Gregel, militia leader

3/3
Diver Skaab
Creature — Zombie

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.

It doesn't need to breathe, but the suit does help keep the parts together.

3/5
Dreadlight Monstrosity
Creature — Crab Horror

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: This creature can't be blocked this turn. Activate only if you own a card in exile.

5/5
Dreamshackle Geist
Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

3/1
Fear of Death
Enchantment — Aura

Enchant creature

When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Geistlight Snare
Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.

Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.