Innistrad: Crimson Vow

VOW · 412 cards · Released

Mirrorhall Mimic
Creature — Spirit

You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0
Ghastly Mimicry
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Necroduality
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

Overcharged Amalgam
Creature — Zombie Horror

Flash

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

3/3
Patchwork Crawler
Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.

This creature has all activated abilities of all creature cards exiled with it.

1/2
Winged Portent
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature you control [with flying].

Cemetery Desecrator
Creature — Zombie

Menace

When this creature enters or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4
Concealing Curtains
Creature — Wall

Defender

: Transform this creature. Activate only as a sorcery.

0/4
Revealing Eye
Creature — Eye Horror

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4
Demonic Bargain
Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

Dreadfeast Demon
Creature — Demon

Flying

At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.

6/6
Dying to Serve
Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

Graf Reaver
Creature — Zombie Warrior

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, destroy target planeswalker.

At the beginning of your upkeep, this creature deals 1 damage to you.

3/3
Headless Rider
Creature — Zombie

Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

3/1
Path of Peril
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures [with mana value 2 or less].

Alchemist's Gambit
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]

Exile Alchemist's Gambit.

Change of Fortune
Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

Creepy Puppeteer
Creature — Human Rogue

Haste

Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

4/3
Curse of Hospitality
Enchantment — Aura Curse

Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Ill-Tempered Loner
Creature — Human Werewolf

Whenever this creature is dealt damage, it deals that much damage to any target.

: This creature gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3
Howlpack Avenger
Creature — Werewolf

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.

: This creature gets +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Kessig Wolfrider
Creature — Human Knight

Menace

, , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

1/2
Manaform Hellkite
Creature — Dragon

Flying

Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4
Stensia Uprising
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.

Volatile Arsonist
Creature — Human Werewolf

Menace, haste

Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4
Dire-Strain Anarchist
Creature — Werewolf

Menace, haste

Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5
Ascendant Packleader
Creature — Wolf

This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.

2/1
Avabruck Caretaker
Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4
Hollowhenge Huntmaster
Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6
Cemetery Prowler
Creature — Wolf

Vigilance

Whenever this creature enters or attacks, exile a card from a graveyard.

Spells you cast cost less to cast for each card type they share with cards exiled with this creature.

3/4
Cultivator Colossus
Creature — Plant Beast

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*
Dig Up
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

Glorious Sunrise
Enchantment

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains ": Add " until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Hamlet Vanguard
Creature — Human Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

This creature enters with two +1/+1 counters on it for each other nontoken Human you control.

1/1
Hiveheart Shaman
Creature — Human Shaman

Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.

: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

3/5
Howling Moon
Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.

Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Howlpack Piper
Creature — Human Werewolf

This spell can't be countered.

, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2
Wildsong Howler
Creature — Werewolf

Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Splendid Reclamation
Sorcery

Return all land cards from your graveyard to the battlefield tapped.

Ulvenwald Oddity
Creature — Beast

Trample, haste

: Transform this creature.

4/4
Ulvenwald Behemoth
Creature — Beast Horror

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

8/8
Dollhouse of Horrors
Artifact

, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Investigator's Journal
Artifact — Book Clue

This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

, , Remove a suspect counter from this artifact: Draw a card.

, Sacrifice this artifact: Draw a card.

Voldaren Estate
Land

: Add .

, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Voldaren Estate
Land

: Add .

, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

Geistlight Snare
Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.

Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

Fell Stinger
Creature — Zombie Scorpion

Deathtouch

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, target player draws two cards and loses 2 life.

3/2
Dominating Vampire
Creature — Vampire

When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

"You can join me or feed me. Choose fast."

3/3
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)