Zombies you control have flying.
, , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
"Do you like it, Sister? Its dreadful visage was inspired by your own."
This creature can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Geists have a knack for showing up wherever they're least expected.
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Some people take that as inspiration.
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.
: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken.
"Our world may be dark, but there's still plenty to see."
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Flying
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Val didn't know what the silent geist was offering . . .
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
. . . but she knew it would be rude to refuse.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target [Wolf or Werewolf] creature to its owner's hand.
Draw a card.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Whenever this creature deals combat damage to a player, draw a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
"I never get any knitting done, but I don't entirely mind."
—Lorn, Lambholt innkeeper
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Created to capture the spark of genius for later use.
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Stitchers delegate the most important tasks to assistants with a good eye for detail.
Flying
Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
: Put this card from your graveyard into your library second from the top.
, Discard a creature card: Draw a card.
It knows one fundamental truth: bodies belong in graves.
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
The merchant did guarantee the new bait would bring in something big.
Flying
When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.
"If I wanted all the parts to match, I wouldn't have become a stitcher."
—Barton, stitcher
This artifact enters with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
Flying
This creature can block only creatures with flying.
: Draw two cards, then discard a card.
Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.
Defender
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
Some geists imitate the lives they left behind. Others follow the dreams they never realized.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying
Whenever this creature becomes the target of a spell you control, draw a card.
"Blasted drake's interfering with the conductivity again. Garl! Go chase it away."
—Ludevic, necro-alchemist
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Fool! Can't you see the tide has turned against you?"
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
The third step in creating a skaab requires draining the body of blood and replacing it with viscus vitae, a mixture of angel's blood and lamp oil.
Draw three cards. Then discard two cards unless you discard a basic land card.
"This is your only warning, alchemist. The secrets of the sea are not yours to behold. Lord Krothuss will not be so merciful next time."
—Runo Stromkirk
Flying
This creature can block only creatures with flying.
The towers and catwalks of the Voldaren fortress are lit by the lanterns of geists endlessly seeking a way out.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
"May the ocean take it"
—Nephalia expression meaning
"good riddance"
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Ivold was aghast when his device revealed the full scope of the geist infestation.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw a card for each creature you control [with flying].
"No, no, it's just a murder of crows, not an omen of murder . . . I think."
—York, Kessig tracker
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
"Oh no. Oh no. Oh no. Oh no, again!"
—Beltstad, cathar recruit, last words
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
"Wipe your chin, child. We can't have Olivia thinking we're uncivilized."
—Anje Falkenrath
When this artifact enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, , Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Menace
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
These days, ghouls are the only abundant resource in Thraben.
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
And they're more than happy to share the wealth.
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Defender
: Transform this creature. Activate only as a sorcery.
Specifics were kept secret, but word quickly spread that the show was a must-see.
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
"Do not try to negotiate with me, human. You want power? This is the price."
—Ormendahl
Lifelink
When another creature you control dies, transform this creature.
A tragic moment pushed him to a blasphemous act.
Lifelink
Once he'd tasted that dark power, there was no turning back.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
It can barely feel the sword anymore.
When this creature dies, create a 2/2 black Zombie creature token.
The most dangerous place to be in Kessig is alone.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
By the sixth day of darkness, the lake was more blood than water.
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached."
—Olivia Voldaren
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.
"Here you go. Can't have you sleeping through your own wedding day."
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target player draws two cards and loses 2 life.
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
"You are one of the few to whom we offer our blessing. What fool would reject immortality?"
—Runo Stromkirk
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, this creature deals 1 damage to you.
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")
"You can always tell who's new from the screaming."
—Tinua, Skirsdag cultist
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature of their choice.
• You draw a card and you lose 1 life.
• Transform Henrika.
Flying, deathtouch, lifelink
: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
"Once you've tasted demon blood, you'll wonder why you ever settled for human."
Destroy target creature or planeswalker.
Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself.