Innistrad: Crimson Vow

VOW · 412 cards · Released

Belligerent Guest
Creature — Vampire

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

3/2
Blood Hypnotist
Creature — Vampire

This creature can't block.

Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

3/3
Blood Petal Celebrant
Creature — Vampire

This creature has first strike as long as it's attacking.

When this creature dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

2/1
Cemetery Gatekeeper
Creature — Vampire

First strike

When this creature enters, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.

2/1
Dominating Vampire
Creature — Vampire

When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

3/3
Falkenrath Celebrants
Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")

4/4
Olivia's Attendants
Creature — Vampire

Menace

Whenever this creature deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")

: This creature deals 1 damage to any target.

6/6
Voldaren Epicure
Creature — Vampire

When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

1/1
Anje, Maid of Dishonor
Legendary Creature — Vampire

Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5
Bloodtithe Harvester
Creature — Vampire

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2
Edgar, Charmed Groom
Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1.

When Edgar dies, return it to the battlefield transformed under its owner's control.

4/4
Edgar Markov's Coffin
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Markov Purifier
Creature — Vampire Cleric

Lifelink

At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.

2/3
Markov Waltzer
Creature — Vampire

Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

1/3
Odric, Blood-Cursed
Legendary Creature — Vampire Soldier

When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

3/3
Olivia, Crimson Bride
Legendary Creature — Vampire Noble

Flying, haste

Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

3/4
Runo Stromkirk
Legendary Creature — Vampire Cleric

Flying

When Runo enters, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.

1/4
Krothuss, Lord of the Deep
Legendary Creature — Kraken Horror

Flying

Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5
Katilda, Dawnhart Martyr
Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires

Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

*/*
Katilda's Rising Dawn
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost more to cast.

2/1
Geralf, Visionary Stitcher
Legendary Creature — Human Wizard

Zombies you control have flying.

, , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

1/4
Jacob Hauken, Inspector
Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken.

0/2
Hauken's Insight
Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.

Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Toxrill, the Corrosive
Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

, Sacrifice a Slug: Draw a card.

7/7
Dorothea, Vengeful Victim
Legendary Creature — Spirit

Flying

When Dorothea attacks or blocks, sacrifice it at end of combat.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

4/4
Dorothea's Retribution
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Eruth, Tormented Prophet
Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

2/4
Grolnok, the Omnivore
Legendary Creature — Frog

Whenever a Frog you control attacks, mill three cards.

Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.

You may play lands and cast spells from among cards you own in exile with croak counters on them.

3/3
Halana and Alena, Partners
Legendary Creature — Human Ranger

First strike (This creature deals combat damage before creatures without first strike.)

Reach (This creature can block creatures with flying.)

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

2/3
Old Rutstein
Legendary Creature — Human Peasant

When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4
Runo Stromkirk
Legendary Creature — Vampire Cleric

Flying

When Runo enters, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.

1/4
Krothuss, Lord of the Deep
Legendary Creature — Kraken Horror

Flying

Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5
Torens, Fist of the Angels
Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2
Circle of Confinement
Enchantment

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Savior of Ollenbock
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost more to cast.

"Our dear Madam Mina is once more our teacher. Her eyes have been where we were blinded. Now we are on the track once again, and this time we may succeed."

2/1
Jacob Hauken, Inspector
Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken.

0/2
Hauken's Insight
Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.

Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Thirst for Discovery
Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

I knew he had left the castle now, and thought to use the opportunity to explore more than I had dared to do as yet.

Falkenrath Forebear
Creature — Vampire

Flying

This creature can't block.

Whenever this creature deals combat damage to a player, create a Blood token.

, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.

3/1
Henrika Domnathi
Legendary Creature — Vampire

Flying

At the beginning of combat on your turn, choose one that hasn't been chosen —

• Each player sacrifices a creature of their choice.

• You draw a card and you lose 1 life.

• Transform Henrika.

1/3
Henrika, Infernal Seer
Legendary Creature — Vampire

Flying, deathtouch, lifelink

: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

Nothing can be more dreadful than those awful women, who were—who are—waiting to suck my blood.

3/4
Innocent Traveler
Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.

I looked at her throat just now as she lay asleep, and the tiny wounds seem not to have healed.

1/3
Malicious Invader
Creature — Vampire

Flying

This creature gets +2/+0 as long as an opponent controls a Human.

Van Helsing raised his lantern and drew the slide; by the concentrated light that fell on Lucy's face we could see that the lips were crimson with fresh blood.

3/3
Sorin the Mirthless
Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.

[−2]: Create a 2/3 black Vampire creature token with flying and lifelink.

[−7]: Sorin deals 13 damage to any target. You gain 13 life.

Loyalty: 4
Voldaren Bloodcaster
Creature — Vampire Wizard

Flying

Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.

2/1
Bloodbat Summoner
Creature — Vampire Wizard

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

"Do you mean to tell me that Lucy was bitten by such a bat . . . ?"

3/3
Vampires' Vengeance
Instant

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

She was ghastly, chalkily pale; the red seemed to have gone even from her lips and gums, and the bones of her face stood out prominently; her breathing was painful to see or hear.

Reclusive Taxidermist
Creature — Human Druid

This creature gets +3/+2 as long as there are four or more creature cards in your graveyard.

: Add one mana of any color.

We want no proofs; we ask none to believe us! This boy will some day know what a brave and gallant woman his mother is.

1/2
Edgar, Charmed Groom
Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1.

When Edgar dies, return it to the battlefield transformed under its owner's control.

"It is in the hold, perhaps in one of those boxes. I'll unscrew them one by one and see. You work the helm."

4/4
Edgar Markov's Coffin
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Eruth, Tormented Prophet
Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

"The blood is the life! The blood is the life!"

2/4
Olivia, Crimson Bride
Legendary Creature — Vampire Noble

Flying, haste

Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

3/4
Torens, Fist of the Angels
Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

He seems absolutely imperturbable. I can fancy what a wonderful power he must have over his patients.

2/2
Investigator's Journal
Artifact — Book Clue

This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

, , Remove a suspect counter from this artifact: Draw a card.

, Sacrifice this artifact: Draw a card.

By Invitation Only
Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

Cemetery Protector
Creature — Human Soldier

Flash

When this creature enters, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4
Faithbound Judge
Creature — Spirit Soldier

Defender, flying, vigilance

At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.

As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb

4/4
Sinner's Judgment
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2
Lantern Flare
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

Savior of Ollenbock
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2
Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Voice of the Blessed
Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

2/2
Wedding Announcement
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity
Enchantment

Creatures you control get +1/+1.

Cemetery Illuminator
Creature — Spirit

Flying

Whenever this creature enters or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

2/3
Consuming Tide
Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Dreamshackle Geist
Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

3/1
Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Inspired Idea
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]