Draw two cards. If you control a Jace planeswalker, draw three cards instead.
His triumph was not in outsmarting Bolas's plan, but in understanding why ultimate power is self-defeating.
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
[−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
[−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
"Hop away now, little Eternal. Go eat some flies."
—Kasmina
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"When your enemy flees, send the sea to pursue them."
—Kiora
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
"I recognize that headdress. This one was feared even by her fellow initiates."
—Samut
Each opponent can't draw more than one card each turn.
[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Each opponent can't draw more than one card each turn.
[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
"In the disarray of battle, an enemy's attack may be your most convenient weapon."
—Narset
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Jace surmised that they were walking into Bolas's trap. He felt no joy in being right.
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
They approach in formation, every movement efficient and sure. They halt, listen, and then press on in silent unison.
Flying
As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
"Now, little fighter, show me you deserved this second chance."
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Courier owls joined the fray, attacking the Dreadhorde with a viciousness usually reserved for mail thieves.
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
, , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
They worked well as a team, but they knew it couldn't last forever.
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
"What they don't know will definitely hurt them."
—Lazav
Scry 4, then draw two cards.
Tamiyo wished only to observe the war, but she soon realized neutrality was not an option.
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
"The safest place for you is not now."
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
The arrival of the Planar Bridge caused eddies in the aether, creating some entirely new species while transforming others.
Put target nonland permanent on top of its owner's library.
At least this was better than that week at the Juri Revue.
Defender (This creature can't attack.)
When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"It's strangely satisfying seeing an undead killing machine from another world standing befuddled in front of a wall of text."
—Lavinia
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
"I never liked you. Now get up—we have a fight to finish."
Lifelink, haste
"I wish I could train a pack of them for hunting in the undercity. But I'd never dare turn my back, and I hate to think what I'd have to feed them."
—Zhosmir, urban huntmaster
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
"Today we throw off the yoke of death. Either this is an affirmation of the eternal cyclical nature of life, or it's just hilarious—depends on which of us you ask."
Lifelink
"War or no war, your donations are due, as always."
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Liliana seized the reins of Bolas's vast army, gritting her teeth behind the Chain Veil.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them.
[−1]: Target player discards a card.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them.
[−1]: Target player discards a card.
Target player discards two cards and loses 2 life.
Shadows coiled around the witness's mind. Then the moment vanished, leaving only the sting of its loss.
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature.
The feline Eternal felt Liliana's command, looked at her disdainfully, flicked its paw, and scampered away across the rooftops.
This creature can't be blocked by creatures with power 4 or greater.
Gideon eyed the Dimir emissary warily. "Could your agents slip inside Bolas's citadel?" The figure met his gaze with icy resolve. "We already have."
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The path to power is often paved with atrocities.
This creature enters tapped.
Whenever this creature attacks, you may pay . If you do, return target creature card from your graveyard to your hand.
"They are called Eternals. They will never stop."
—Jace Beleren
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
When you rule by fear, your greatest weakness is one who's no longer afraid.
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Amonkhet's dead flowed into a new world in service to their God-Pharaoh.
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
The Eternals found some sparks to be quite slippery.
"I know I should be more concerned. But a big, blue zombie-potamus from beyond the stars? This is what they're invading us with?"
—Mileva, Boros legionnaire
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Despite their many forms, the Eternals worked in chilling harmony, unburdened by instinct or emotion.
Whenever a creature you control dies, draw a card.
[+1]: Create a 2/2 black Zombie creature token.
[−4]: Each player sacrifices two creatures of their choice.
[−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever a creature you control dies, draw a card.
[+1]: Create a 2/2 black Zombie creature token.
[−4]: Each player sacrifices two creatures of their choice.
[−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Her triumph came not from escaping her death, but in claiming her independence.
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player.
[−2]: Destroy target creature. Its controller draws two cards.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player.
[−2]: Destroy target creature. Its controller draws two cards.
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Trapped on Ravnica with no affection for either side, Ob Nixilis sought gratification in random acts of torment.
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
The moment Liliana defied Nicol Bolas, her contract was broken, and her life was forfeit. But she was free to choose her fate, and she decided it was worth the price.
Flying
: This creature gains haste until end of turn.
"It's faster than we are. Draw its attention while the Ledev take aim!"
—Shauntal, Boros legionnaire
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"I see you're out of the wall."
—Nahiri
As an additional cost to cast this spell, sacrifice a creature or pay .
Destroy target creature or planeswalker.
With the harvest of Domri's spark, the Elderspell began to fuel Bolas's ascension to godhood.
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it."
—Kaya
When this creature enters, you draw a card and you lose 1 life.
"I've always said full war chests win wars, but I didn't mean by bashing enemy skulls with them."
—Teysa
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"No one will ever ride me again, Gideon. Expect no further favors."
—Rakdos