War of the Spark

WAR · 311 cards · Released

Vampire Opportunist
Creature — Vampire

: Each opponent loses 2 life and you gain 2 life.

"I think I cracked a fang."

2/1
Vizier of the Scorpion
Creature — Zombie Wizard

When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.

His blessing is a curse.

1/1
Vraska's Finisher
Creature — Gorgon Assassin

When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

"You might have pleaded your case with my queen earlier. Now I am here, and it is far too late."

3/2
Ahn-Crop Invader
Creature — Zombie Minotaur Warrior

During your turn, this creature has first strike.

, Sacrifice another creature: This creature gets +2/+0 until end of turn.

"Give me a crew like this one and I'd rule any sea I sailed."

—Angrath

2/2
Blindblast
Instant

Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

"Peril is in the eye of the beholder. At least, if your aim is good."

—Jaya Ballard

Bolt Bend
Instant

This spell costs less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

"Give them everything you've got . . . and some things you don't."

—Ral Zarek

Bond of Passion
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.

"Why don't we fight for what's right and let bureaucrats argue over details?"

Burning Prophet
Creature — Human Wizard

Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.

"This day will end in death, but not the one you hoped for. This day will end in victory, but not the one you expected."

1/3
Chainwhip Cyclops
Creature — Cyclops Warrior

: Target creature can't block this turn.

"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."

—Urgdar, cyclops philosopher

4/4
Chandra, Fire Artisan
Legendary Planeswalker — Chandra

Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.

[+1]: Exile the top card of your library. You may play it this turn.

[−7]: Exile the top seven cards of your library. You may play them this turn.

Loyalty: 4
Chandra, Fire Artisan
Legendary Planeswalker — Chandra

Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.

[+1]: Exile the top card of your library. You may play it this turn.

[−7]: Exile the top seven cards of your library. You may play them this turn.

Loyalty: 4
Chandra's Pyrohelix
Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

"Now that I've dealt with your little toys, I can focus on the real problem: you."

—Chandra Nalaar, to Dovin Baan

Chandra's Triumph
Instant

Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.

Her triumph came not from achieving her ideal self, but from rejecting the idea of perfection.

Cyclops Electromancer
Creature — Cyclops Wizard

When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Every storm has an eye.

4/2
Demolish
Sorcery

Destroy target artifact or land.

"For every inch of land they take from us, we take it back or we burn it. Give them nothing."

—Aurelia

Devouring Hellion
Creature — Hellion

As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.

There's no crisis a hellion can't make worse.

2/2
Dreadhorde Arcanist
Creature — Zombie Wizard

Trample

Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/3
Dreadhorde Twins
Creature — Zombie Jackal Warrior

When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.

2/2
Finale of Promise
Sorcery

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Goblin Assailant
Creature — Goblin Warrior

What he lacks in patience, intelligence, empathy, lucidity, hygiene, ability to follow orders, self-regard, and discernible skills, he makes up for in sheer chaotic violence.

2/2
Goblin Assault Team
Creature — Goblin Warrior

Haste

When this creature dies, put a +1/+1 counter on target creature you control.

Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff.

4/1
Grim Initiate
Creature — Zombie Warrior

First strike

When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet.

1/1
Heartfire
Instant

As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

The mage looked within and realized there was still one piece of fuel to burn.

Honor the God-Pharaoh
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

In life, they revered a diverse pantheon of gods. Now they revere only the God-Pharaoh.

Ilharg, the Raze-Boar
Legendary Creature — Boar God

Trample

Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

6/6
Invading Manticore
Creature — Zombie Manticore

When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

"Fall back! You are no match for this."

—Samut

4/5
Jaya, Venerated Firemage
Legendary Planeswalker — Jaya

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

[−2]: Jaya deals 2 damage to any target.

Loyalty: 5
Jaya, Venerated Firemage
Legendary Planeswalker — Jaya

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

[−2]: Jaya deals 2 damage to any target.

Loyalty: 5
Jaya's Greeting
Instant

Jaya's Greeting deals 3 damage to target creature. Scry 1.

"We have visitors? Well, it'd be rude not to give them a traditional Keral Keep welcome."

Krenko, Tin Street Kingpin
Legendary Creature — Goblin

Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

"After the people flee, but before the enemy arrives—that's grabbin' time."

1/2
Mizzium Tank
Artifact — Vehicle

Trample

Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/2
Nahiri's Stoneblades
Instant

Up to two target creatures each get +2/+0 until end of turn.

The ancient Planeswalkers Sorin and Nahiri battled across Ravnica, their blows cutting as deep as their grudge.

Neheb, Dreadhorde Champion
Legendary Creature — Zombie Minotaur Warrior

Trample

Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.

5/4
Raging Kronch
Creature — Beast

This creature can't attack alone.

"Seeing so much easy prey makes her crazy. See how she snorts and drools?"

—Dhuuz, kronch wrangler

4/3
Samut's Sprint
Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.

Sarkhan the Masterless
Legendary Planeswalker — Sarkhan

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.

[−3]: Create a 4/4 red Dragon creature token with flying.

Loyalty: 5
Sarkhan the Masterless
Legendary Planeswalker — Sarkhan

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.

[−3]: Create a 4/4 red Dragon creature token with flying.

Loyalty: 5
Sarkhan's Catharsis
Instant

Sarkhan's Catharsis deals 5 damage to target player or planeswalker.

"You once brought havoc to my home and ruined my mind. I'm here to return the favor, Bolas."

Spellgorger Weird
Creature — Weird

Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.

2/2
Tibalt, Rakish Instigator
Legendary Planeswalker — Tibalt

Your opponents can't gain life.

[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

Loyalty: 5
Tibalt, Rakish Instigator
Legendary Planeswalker — Tibalt

Your opponents can't gain life.

[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

Loyalty: 5
Tibalt's Rager
Creature — Devil

When this creature dies, it deals 1 damage to any target.

: This creature gets +2/+0 until end of turn.

"Find out whose that is. I like its energy."

—Judith

1/2
Turret Ogre
Creature — Ogre Warrior

Reach (This creature can block creatures with flying.)

When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.

Common Gruul career aspirations: berserker, shaman, catapult.

4/3
Arboreal Grazer
Creature — Sloth Beast

Reach

When this creature enters, you may put a land card from your hand onto the battlefield tapped.

"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."

—Vivien Reid

0/3
Arlinn, Voice of the Pack
Legendary Planeswalker — Arlinn

Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.

[−2]: Create a 2/2 green Wolf creature token.

Loyalty: 7
Arlinn, Voice of the Pack
Legendary Planeswalker — Arlinn

Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.

[−2]: Create a 2/2 green Wolf creature token.

Loyalty: 7
Arlinn's Wolf
Creature — Wolf

This creature can't be blocked by creatures with power 2 or less.

"If you don't speak wolf, allow me to translate: 'One step closer and I'll rip out your throat.'"

—Arlinn Kord

3/2
Awakening of Vitu-Ghazi
Instant

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.

Band Together
Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

In times of peril, the vision the ancient paruns had for their city comes into focus.

Bloom Hulk
Creature — Plant Elemental

When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Tread upon these flower beds at your own peril."

—Emmara

4/4
Bond of Flourishing
Sorcery

Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

"We agree that life should flourish. We disagree on the optimal number of limbs."

Centaur Nurturer
Creature — Centaur Druid

When this creature enters, you gain 3 life.

: Add one mana of any color.

"I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees."

2/4
Challenger Troll
Creature — Troll

Each creature you control with power 4 or greater can't be blocked by more than one creature.

For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.

6/5
Courage in Crisis
Sorcery

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Thanks to my father, I know how to fight. He also showed me why I must."

Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2
Finale of Devastation
Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Some spells sing a quiet tune. Others roar.

Forced Landing
Instant

Put target creature with flying on the bottom of its owner's library.

The druid knew only one spell, a charm to encourage rapid plant growth. When airborne Eternals invaded her arboretum, she had to get creative.

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

"Sometimes Mowu is content to gnaw on a bone. Sometimes he wants the whole skeleton."

—Jiang Yanggu

God-Eternal Rhonas
Legendary Creature — Zombie God

Deathtouch

When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

5/5
Jiang Yanggu, Wildcrafter
Legendary Planeswalker — Yanggu

Each creature you control with a +1/+1 counter on it has ": Add one mana of any color."

[−1]: Put a +1/+1 counter on target creature.

Loyalty: 3