: Each opponent loses 2 life and you gain 2 life.
"I think I cracked a fang."
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
His blessing is a curse.
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
"You might have pleaded your case with my queen earlier. Now I am here, and it is far too late."
During your turn, this creature has first strike.
, Sacrifice another creature: This creature gets +2/+0 until end of turn.
"Give me a crew like this one and I'd rule any sea I sailed."
—Angrath
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
"Peril is in the eye of the beholder. At least, if your aim is good."
—Jaya Ballard
This spell costs less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
"Give them everything you've got . . . and some things you don't."
—Ral Zarek
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
"Why don't we fight for what's right and let bureaucrats argue over details?"
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
"This day will end in death, but not the one you hoped for. This day will end in victory, but not the one you expected."
: Target creature can't block this turn.
"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."
—Urgdar, cyclops philosopher
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
[+1]: Exile the top card of your library. You may play it this turn.
[−7]: Exile the top seven cards of your library. You may play them this turn.
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
[+1]: Exile the top card of your library. You may play it this turn.
[−7]: Exile the top seven cards of your library. You may play them this turn.
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
"Now that I've dealt with your little toys, I can focus on the real problem: you."
—Chandra Nalaar, to Dovin Baan
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
Her triumph came not from achieving her ideal self, but from rejecting the idea of perfection.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Every storm has an eye.
Destroy target artifact or land.
"For every inch of land they take from us, we take it back or we burn it. Give them nothing."
—Aurelia
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
There's no crisis a hellion can't make worse.
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
What he lacks in patience, intelligence, empathy, lucidity, hygiene, ability to follow orders, self-regard, and discernible skills, he makes up for in sheer chaotic violence.
Haste
When this creature dies, put a +1/+1 counter on target creature you control.
Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff.
First strike
When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet.
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
The mage looked within and realized there was still one piece of fuel to burn.
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
In life, they revered a diverse pantheon of gods. Now they revere only the God-Pharaoh.
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
"Fall back! You are no match for this."
—Samut
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
[−2]: Jaya deals 2 damage to any target.
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
[−2]: Jaya deals 2 damage to any target.
Jaya's Greeting deals 3 damage to target creature. Scry 1.
"We have visitors? Well, it'd be rude not to give them a traditional Keral Keep welcome."
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
"After the people flee, but before the enemy arrives—that's grabbin' time."
Trample
Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Up to two target creatures each get +2/+0 until end of turn.
The ancient Planeswalkers Sorin and Nahiri battled across Ravnica, their blows cutting as deep as their grudge.
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
This creature can't attack alone.
"Seeing so much easy prey makes her crazy. See how she snorts and drools?"
—Dhuuz, kronch wrangler
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
[−3]: Create a 4/4 red Dragon creature token with flying.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
[−3]: Create a 4/4 red Dragon creature token with flying.
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
"You once brought havoc to my home and ruined my mind. I'm here to return the favor, Bolas."
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
Your opponents can't gain life.
[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Your opponents can't gain life.
[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
When this creature dies, it deals 1 damage to any target.
: This creature gets +2/+0 until end of turn.
"Find out whose that is. I like its energy."
—Judith
Reach (This creature can block creatures with flying.)
When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
This creature can't be blocked by creatures with power 2 or less.
"If you don't speak wolf, allow me to translate: 'One step closer and I'll rip out your throat.'"
—Arlinn Kord
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Tread upon these flower beds at your own peril."
—Emmara
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
"We agree that life should flourish. We disagree on the optimal number of limbs."
When this creature enters, you gain 3 life.
: Add one mana of any color.
"I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees."
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Thanks to my father, I know how to fight. He also showed me why I must."
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
Put target creature with flying on the bottom of its owner's library.
The druid knew only one spell, a charm to encourage rapid plant growth. When airborne Eternals invaded her arboretum, she had to get creative.
Target creature gets +3/+3 until end of turn.
"Sometimes Mowu is content to gnaw on a bone. Sometimes he wants the whole skeleton."
—Jiang Yanggu
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Each creature you control with a +1/+1 counter on it has ": Add one mana of any color."
[−1]: Put a +1/+1 counter on target creature.