Each creature you control with a +1/+1 counter on it has ": Add one mana of any color."
[−1]: Put a +1/+1 counter on target creature.
Deathtouch
He listens to the sounds of battle filtering down from above, waiting for silence, waiting for his time to claim the streets.
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Looking over two city blocks of destruction, he could only cackle with pride.
Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
Wherever Yanggu goes, Mowu follows—sometimes at his side, sometimes obscuring him from view entirely.
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Whenever you tap a Forest for mana, add an additional .
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Whenever you tap a Forest for mana, add an additional .
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Her triumph came not from destroying the unnatural, but from fostering life.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Elite training, single-minded devotion, and lazotep coating help only so much for invaders who are fundamentally bite-sized.
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Yes, nature is stronger. You don't see little buildings sprouting on trees."
—Emmara
Reach
Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
"Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content."
—Aurelia
Untap target creature. It gets +1/+4 and gains reach until end of turn.
The archer's heart broke seeing her compatriots die far below, but she held position until the enemy was in range.
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
"If we die, we die. But we cannot let him win."
—Ajani Goldmane
Trample
When this creature enters, other creatures you control gain trample until end of turn.
"I thought this was a civilized plane. How are there so many feral beasts?"
—Dovin Baan
You may cast creature spells as though they had flash.
[+1]: Until your next turn, up to one target creature gains vigilance and reach.
[−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
You may cast creature spells as though they had flash.
[+1]: Until your next turn, up to one target creature gains vigilance and reach.
[−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
, , Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The Eternals had to endure Amonkhet's five trials. Let's see if they can pass the Trial of Ravnica."
—Jace Beleren
Creatures you control have vigilance.
[+1]: You gain 3 life.
[−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Creatures you control have vigilance.
[+1]: You gain 3 life.
[−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Choose one —
• Target player sacrifices an artifact of their choice.
• Target player sacrifices a creature of their choice.
• Target player sacrifices a planeswalker of their choice.
"Grand city? No. This is nothing but another squalid cage."
Trample
This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
"Whichever side wins, I'm sure the banquet will be superb."
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"They say nothing lasts forever. I say everything lasts forever, just not in the form you may be accustomed to."
—Vraska
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
Creatures you control get +1/+0.
[+1]: Add or . Creature spells you cast this turn can't be countered.
[−2]: Target creature you control fights target creature you don't control.
Creatures you control get +1/+0.
[+1]: Add or . Creature spells you cast this turn can't be countered.
[−2]: Target creature you control fights target creature you don't control.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
"When civilization teeters on the brink, I'll be there to kick it the rest of the way."
This spell can't be countered.
Counter target noncreature spell.
"I see you've learned nothing, Chandra. You'd still put a match to something rather than understand it."
Haste
Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to any target.
Flying
When this creature enters, you gain 3 life and draw a card.
"Be careful. You'll have more than Dovin to contend with if you hope to breach New Prahv."
—Lavinia, to Chandra Nalaar
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Kytheon had known war every day of his life. Now he finally knew peace.
Vigilance
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
The essence of Ixalan was never far from Huatli's heart.
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Death greeted the world with a roar of desert air.
Deathtouch, lifelink
: Add one mana of any color.
It feeds on the dark energies that course through the deep world—and on any other creature lured by the leyline's pull.
, Discard a land card: This creature deals 2 damage to any target.
: Return a tapped land you control to its owner's hand.
"The ancient places of Ravnica awaken, stirred by the hoofbeats of Ilharg!"
—Nikya of the Old Ways
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
[+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
[−3]: Destroy target creature or planeswalker.
[−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
[+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
[−3]: Destroy target creature or planeswalker.
[−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
When Oath of Kaya enters, it deals 3 damage to any target and you gain 3 life.
Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
"So everyone gets what they truly deserve, I will keep watch."
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
"No one hero will save this day. Today we must all be heroes."
—Gideon Jura
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
[+2]: Scry 1.
[−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
[+2]: Scry 1.
[−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"Time to find the melting point of lazotep."
—Ral Zarek
Flying, trample
When Roalesk enters, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Exchange control of two target permanents that share a permanent type.
Uthlon the Wise scandalized sphinx society, hooting the answers to riddles as he rampaged through Tin Street. Grangle, on the other hand, sat for hours, deep in thought, largely ignored by fellow goblins.
Haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
"If the system is broken, break the system."
—Domri Rade
Each creature deals damage to itself equal to its power.
"The primary weapon is nothing more than light. It shows them what they are, and they burn of their own accord."
—Aurelia
During your turn, creatures and planeswalkers you control have lifelink.
[+2]: Sorin deals 1 damage to target player or planeswalker.
[−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.