Zendikar Rising

ZNR · 391 cards · Released

Broken Wings
Instant

Destroy target artifact, enchantment, or creature with flying.

Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.

Canopy Baloth
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"You can almost see it calculating—are we a tasty enough treat to risk the jump?"

—Samila, Murasa Expeditionary House

4/3
Cragplate Baloth
Creature — Beast

Kicker

This spell can't be countered.

Hexproof, haste

If this creature was kicked, it enters with four +1/+1 counters on it.

6/6
Dauntless Survivor
Creature — Human Warrior

When this creature enters, put a +1/+1 counter on target creature.

"I've got a little surprise for you, beasties! Come and get it!"

1/1
Gnarlid Colony
Creature — Beast

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Where mana flows, the gnarlids follow.

2/2
Inscription of Abundance
Instant

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Iridescent Hornbeetle
Creature — Insect

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

The hatchlings will fill the jungles of Murasa in a glittering tide.

3/4
Joraga Visionary
Creature — Elf Wizard

When this creature enters, draw a card.

"If you only follow where the paths lead, you merely go where others have gone before you."

3/2
Kazandu Mammoth
Creature — Elephant

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"It doesn't obey me. It cooperates with me."

—Triel, Kazandu tuskcaller

3/3
Kazandu Valley
Land

This land enters tapped.

: Add .

"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."

—Triel, Kazandu tuskcaller

Kazandu Nectarpot
Creature — Insect

Landfall — Whenever a land you control enters, you gain 1 life.

"The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it."

—Arhana, Kazandu trapfinder

1/3
Kazandu Stomper
Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, return up to two lands you control to their owner's hand.

Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.

6/5
Khalni Ambush
Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"The difference between life and death in Ora Ondar is about three seconds of startled screaming."

—Raff Slugeater, goblin shortcutter

Khalni Territory
Land

This land enters tapped.

: Add .

"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn."

—Raff Slugeater, goblin shortcutter

Lotus Cobra
Creature — Snake

Landfall — Whenever a land you control enters, add one mana of any color.

Its hood blossoms as a warning: receive your gift, but stray no closer.

2/1
Might of Murasa
Instant

Kicker (You may pay an additional as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

The continent of Murasa is defined by irrepressible growth, both natural and otherwise.

Murasa Brute
Creature — Troll Warrior

Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.

3/3
Murasa Sproutling
Creature — Plant Elemental

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

The seeds of memory grow eternal.

3/3
Nissa's Zendikon
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Oran-Rief Ooze
Creature — Ooze

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2
Rabid Bite
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.

Reclaim the Wastes
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.

Roiling Regrowth
Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"Roots find their way through rock, and even mountains must give way to new growth."

—Nissa Revane

Scale the Heights
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

"Ever onward, ever skyward."

Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

"Survival rule 782: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Skyclave Pick-Axe
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

For use on cliffs and other faces.

Springmantle Cleric
Creature — Elf Cleric

This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Hope and courage bloom in her wake.

2/3
Strength of Solidarity
Sorcery

Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"This expedition doesn't succeed unless we all succeed!"

Swarm Shambler
Creature — Fungus Beast

This creature enters with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

, : Put a +1/+1 counter on this creature.

0/0
Tajuru Blightblade
Creature — Elf Rogue

Deathtouch

Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.

1/1
Tajuru Paragon
Creature — Elf

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.

Kicker

When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

3/2
Tajuru Snarecaster
Creature — Elf Rogue

Reach

Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.

1/4
Tangled Florahedron
Creature — Elemental

: Add .

"As Bala Ged regrows, new forms of life blossom with unfettered wonder."

—Doral, Bala Ged guide

1/1
Tangled Vale
Land

This land enters tapped.

: Add .

"We would do well to open our eyes and remember what it is to wonder."

—Doral, Bala Ged guide

Taunting Arbormage
Creature — Elf Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.

"Eyes on me!"

2/3
Territorial Scythecat
Creature — Cat

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Standing between a scythecat and its prey makes you the appetizer.

2/1
Turntimber Ascetic
Creature — Giant Cleric

When this creature enters, you gain 3 life.

"For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees."

5/4
Turntimber Symbiosis
Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

"The trees here twist around spikes of mana, feeding off the flowing power."

—Jori En, expedition leader

Vastwood Fortification
Instant

Put a +1/+1 counter on target creature.

"When you understand nature's ways, you're never unarmed."

—Eyza, Joraga guide

Vastwood Thicket
Land

This land enters tapped.

: Add .

"Never underestimate the ferocity of the imperative to thrive."

—Eyza, Joraga guide

Vastwood Surge
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Veteran Adventurer
Creature — Human

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.

This spell costs less to cast for each creature in your party.

Vigilance

"How can I be of assistance?"

5/5
Vine Gecko
Creature — Elemental Lizard

The first kicked spell you cast each turn costs less to cast.

Whenever you cast a kicked spell, put a +1/+1 counter on this creature.

"It's cute now, but those things tend to get a lot bigger when you're not looking."

—Fahar, expedition wizard

2/2
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card.

: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

"No angel bars our ascent. Emeria waits above!"

3/3
Brushfire Elemental
Creature — Elemental

Haste

This creature can't be blocked by creatures with power 2 or less.

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

1/1
Cleric of Life's Bond
Creature — Vampire Cleric

Whenever another Cleric you control enters, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.

"No gods. Only each other."

2/2
Grakmaw, Skyclave Ravager
Legendary Creature — Hydra Horror

Grakmaw enters with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0
Kargan Warleader
Creature — Human Warrior

Other Warriors you control get +1/+1.

From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.

3/3
Kaza, Roil Chaser
Legendary Creature — Human Wizard

Flying, haste

: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."

1/2
Linvala, Shield of Sea Gate
Legendary Creature — Angel Wizard

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3
Lullmage's Familiar
Creature — Beast

: Add or .

Whenever you cast a kicked spell, you gain 2 life.

"They store energy in special gastric organs ... but I guess you'd probably rather have me clear the path than ramble about guts."

—Fahar, expedition wizard

2/4
Moss-Pit Skeleton
Creature — Plant Skeleton

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.

2/2
Murasa Rootgrazer
Creature — Beast

Vigilance

: You may put a basic land card from your hand onto the battlefield.

: Return target basic land you control to its owner's hand.

Few other creatures so closely embody Murasa's rapid cycles of growth.

2/3
Nahiri, Heir of the Ancients
Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.

[−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[−3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

Loyalty: 4
Nissa of Shadowed Boughs
Legendary Planeswalker — Nissa

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.

[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

[−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Loyalty: 4
Omnath, Locus of Creation
Legendary Creature — Elemental

When Omnath enters, draw a card.

Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

4/4
Orah, Skyclave Hierophant
Legendary Creature — Kor Cleric

Lifelink

Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

"The Skyclaves are our inheritance."

3/3
Phylath, World Sculptor
Legendary Creature — Elemental

When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.

5/5
Ravager's Mace
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Equip

Soaring Thought-Thief
Creature — Human Rogue

Flash

Flying

As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

Whenever one or more Rogues you control attack, each opponent mills two cards.

1/3
Spoils of Adventure
Instant

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

You gain 3 life and draw three cards.

Survival itself is no small reward.

Umara Mystic
Creature — Merfolk Wizard

Flying

Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.

"We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea."

1/3
Verazol, the Split Current
Legendary Creature — Serpent

Verazol enters with a +1/+1 counter on it for each mana spent to cast it.

Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

0/0
Yasharn, Implacable Earth
Legendary Creature — Elemental Boar

When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.

Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

In its hoofprints, barren dust becomes fertile ground.

4/4