Zendikar Rising

ZNR · 391 cards · Released

Skyclave Geopede
Creature — Insect

Trample

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

3/1
Spitfire Lagac
Creature — Lizard

Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

3/4
Valakut Exploration
Enchantment

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.

At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Canopy Baloth
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

4/3
Kazandu Mammoth
Creature — Elephant

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

3/3
Kazandu Valley
Land

This land enters tapped.

: Add .

Kazandu Nectarpot
Creature — Insect

Landfall — Whenever a land you control enters, you gain 1 life.

1/3
Lotus Cobra
Creature — Snake

Landfall — Whenever a land you control enters, add one mana of any color.

2/1
Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

1/1
Skyclave Pick-Axe
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Territorial Scythecat
Creature — Cat

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

2/1
Brushfire Elemental
Creature — Elemental

Haste

This creature can't be blocked by creatures with power 2 or less.

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

1/1
Omnath, Locus of Creation
Legendary Creature — Elemental

When Omnath enters, draw a card.

Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

4/4
Phylath, World Sculptor
Legendary Creature — Elemental

When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.

5/5
Angel of Destiny
Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

2/6
Archon of Emeria
Creature — Archon

Flying

Each player can't cast more than one spell each turn.

Nonbasic lands your opponents control enter tapped.

2/3
Archpriest of Iona
Creature — Human Cleric

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

*/2
Emeria's Call
Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Emeria, Shattered Skyclave
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

Legion Angel
Creature — Angel Warrior

Flying

When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

4/3
Luminarch Aspirant
Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

1/1
Maul of the Skyclaves
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)

Equip

Ondu Inversion
Sorcery

Destroy all nonland permanents.

Ondu Skyruins
Land

This land enters tapped.

: Add .

Skyclave Apparition
Creature — Kor Spirit

When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2
Squad Commander
Creature — Kor Warrior

When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

3/3
Tazri, Beacon of Unity
Legendary Creature — Human Warrior

This spell costs less to cast for each creature in your party.

: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

4/6
Charix, the Raging Isle
Legendary Creature — Leviathan Crab

Spells your opponents cast that target Charix cost more to cast.

: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

0/17
Confounding Conundrum
Enchantment

When this enchantment enters, draw a card.

Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Coralhelm Chronicler
Creature — Merfolk Wizard

Whenever you cast a kicked spell, draw a card, then discard a card.

When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/2
Glasspool Mimic
Creature — Shapeshifter Rogue

You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

0/0
Glasspool Shore
Land

This land enters tapped.

: Add .

Inscription of Insight
Sorcery

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Maddening Cacophony
Sorcery

Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Master of Winds
Creature — Sphinx Wizard

Flying

When this creature enters, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

1/4
Nimble Trapfinder
Creature — Human Rogue

This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

2/1
Sea Gate Restoration
Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

Sea Gate Stormcaller
Creature — Human Wizard

Kicker

When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.

2/1
Thieving Skydiver
Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.)

Flying

When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

2/1
Agadeem's Awakening
Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

Agadeem, the Undercrypt
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

Coveted Prize
Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Drana, the Last Bloodchief
Legendary Creature — Vampire Cleric

Flying

Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

4/4
Hagra Mauling
Instant

This spell costs less to cast if an opponent controls no basic lands.

Destroy target creature.

Hagra Broodpit
Land

This land enters tapped.

: Add .

Inscription of Ruin
Sorcery

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Target opponent discards two cards.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Destroy target creature with mana value 3 or less.

Nighthawk Scavenger
Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

1+*/3
Nullpriest of Oblivion
Creature — Vampire Cleric

Kicker (You may pay an additional as you cast this spell.)

Lifelink

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

2/1
Scourge of the Skyclaves
Creature — Demon

Kicker

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

*/*
Shadows' Verdict
Sorcery

Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

Soul Shatter
Instant

Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Taborax, Hope's Demise
Legendary Creature — Demon Cleric

Flying

Taborax has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2
Kargan Intimidator
Creature — Human Warrior

Cowards can't block Warriors.

: Choose one that hasn't been chosen this turn —

• This creature gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

3/1
Leyline Tyrant
Creature — Dragon

Flying

You don't lose unspent red mana as steps and phases end.

When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.

4/4
Magmatic Channeler
Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.

, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3
Nahiri's Lithoforming
Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

Relic Robber
Creature — Goblin Rogue

Haste

Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."

2/2
Roiling Vortex
Enchantment

At the beginning of each player's upkeep, this enchantment deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.

: Your opponents can't gain life this turn.

Shatterskull Charger
Creature — Giant Warrior

Kicker

Trample, haste

If this creature was kicked, it enters with a +1/+1 counter on it.

At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.

4/3
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

Valakut Awakening
Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Valakut Stoneforge
Land

This land enters tapped.

: Add .

Wayward Guide-Beast
Creature — Beast

Trample, haste

Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.

2/2
Ancient Greenwarden
Creature — Elemental

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

5/7
Ashaya, Soul of the Wild
Legendary Creature — Elemental

Ashaya's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

*/*
Cragplate Baloth
Creature — Beast

Kicker

This spell can't be countered.

Hexproof, haste

If this creature was kicked, it enters with four +1/+1 counters on it.

6/6
Inscription of Abundance
Instant

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.