Double Masters

2XM · 384 cards · Released

Sylvan Might
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Terastodon
Creature — Elephant

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9
Thragtusk
Creature — Beast

When this creature enters, you gain 5 life.

When this creature leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears."

—Mokgar, Kalonian hunter

5/3
Ulvenwald Mysteries
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Vengevine
Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.

Leave but a shred of root and it will return, bursting with vigor.

4/3
Veteran Explorer
Creature — Human Soldier Scout

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1
Whisperer of the Wilds
Creature — Human Shaman

: Add .

Ferocious : Add . Activate only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

0/2
Woodland Champion
Creature — Elf Scout

Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.

"Every footfall on the forest floor is a heartbeat sending strength into my veins."

2/2
Arixmethes, Slumbering Isle
Legendary Creature — Kraken

Arixmethes enters tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

: Add .

12/12
Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4
Baleful Strix
Artifact Creature — Bird

Flying, deathtouch

When this creature enters, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1
Breya, Etherium Shaper
Legendary Artifact Creature — Human

When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.

, Sacrifice two artifacts: Choose one —

• Breya deals 3 damage to target player or planeswalker.

• Target creature gets -4/-4 until end of turn.

• You gain 5 life.

4/4
Brudiclad, Telchor Engineer
Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

4/4
Deathreap Ritual
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power."

—Marchesa, the Black Rose

Falkenrath Aristocrat
Creature — Vampire Noble

Flying, haste

Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

"Your blood is quite pleasing. A pity there's not enough for both of us."

4/1
Fulminator Mage
Creature — Elemental Shaman

Sacrifice this creature: Destroy target nonbasic land.

"Burn, suffer, and trouble me no more."

2/2
Geist of Saint Traft
Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2
Ghor-Clan Rampager
Creature — Beast

Trample

Bloodrush , Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"

—Kroshkar, Gruul shaman

4/4
Glassdust Hulk
Artifact Creature — Golem

Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn.

Cycling (, Discard this card: Draw a card.)

3/4
Hanna, Ship's Navigator
Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2
Hidden Stockpile
Enchantment

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.

, Sacrifice a creature: Scry 1.

Izzet Charm
Instant

Choose one —

• Counter target noncreature spell unless its controller pays .

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Jhoira, Weatherlight Captain
Legendary Creature — Human Artificer

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.

3/3
Kaalia of the Vast
Legendary Creature — Human Cleric

Flying

Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

"I'll have my revenge if I have to call on every force from above and below."

2/2
Karrthus, Tyrant of Jund
Legendary Creature — Dragon

Flying, haste

When Karrthus enters, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

7/7
Maelstrom Nexus
Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Maelstrom Pulse
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

Manamorphose
Instant

Add two mana in any combination of colors.

Draw a card.

"Master the chaotic forces of nature, and you shall master magic."

—Yare-Tiva, warden of Gramur forest

Mazirek, Kraul Death Priest
Legendary Creature — Insect Shaman

Flying

Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

The clicks and buzz of the undercity proclaim him the incarnation of decay.

2/2
Meddling Mage
Creature — Human Wizard

As this creature enters, choose a nonland card name.

Spells with the chosen name can't be cast.

"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."

2/2
Merciless Eviction
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

Progenitor Mimic
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0
Rhys the Redeemed
Legendary Creature — Elf Warrior

, : Create a 1/1 green and white Elf Warrior creature token.

, : For each creature token you control, create a token that's a copy of that creature.

Whole again in honor and horn.

1/1
Riku of Two Reflections
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.

2/2
Savageborn Hydra
Creature — Hydra

Double strike

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Activate only as a sorcery.

0/0
The Scarab God
Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

5/5
Selesnya Guildmage
Creature — Elf Wizard

: Create a 1/1 green Saproling creature token.

: Creatures you control get +1/+1 until end of turn.

2/2
Sen Triplets
Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.

They are the masters of your mind.

3/3
Sharuum the Hegemon
Legendary Artifact Creature — Sphinx

Flying

When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.

5/5
Sphinx Summoner
Artifact Creature — Sphinx

Flying

When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.

3/3
Swiftblade Vindicator
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

Vigilance (Attacking doesn't cause this creature to tap.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.

1/1
Thopter Foundry
Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

"Etherium is limited. Innovation is not."

—Tezzeret

Time Sieve
Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

"I pray that I am never considered useless or old."

—Sharuum the Hegemon

Unlicensed Disintegration
Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

"I'd stand back if I were you."

Vexing Shusher
Creature — Goblin Shaman

This spell can't be countered.

: Target spell can't be countered.

The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."

2/2
Vish Kal, Blood Arbiter
Legendary Creature — Vampire

Flying, lifelink

Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.

Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.

5/5
Voice of Resurgence
Creature — Elemental

Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."

2/2
Weapons Trainer
Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

"When I'm done training you, anything will be a deadly weapon."

3/2
Yavimaya's Embrace
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Accomplished Automaton
Artifact Creature — Construct

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7
Adaptive Automaton
Artifact Creature — Construct

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2
Basalt Monolith
Artifact

This artifact doesn't untap during your untap step.

: Add .

: Untap this artifact.

Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

Batterskull
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

: Return this Equipment to its owner's hand.

Equip

Blightsteel Colossus
Artifact Creature — Phyrexian Golem

Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11
Bosh, Iron Golem
Legendary Artifact Creature — Golem

Trample

, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7
Cathodion
Artifact Creature — Construct

When this creature dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3
Chief of the Foundry
Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3
Chromatic Star
Artifact

, , Sacrifice this artifact: Add one mana of any color.

When this artifact is put into a graveyard from the battlefield, draw a card.

Chrome Mox
Artifact

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.

: Add one mana of any of the exiled card's colors.