Fourth Edition Foreign Black Border

4BB · 378 cards · Released

Durkwood Boars
Creature — Boar
4/4
Elven Riders
Creature — Elf

This creature can't be blocked except by Walls and/or creatures with flying.

3/3
Elvish Archers
Creature — Elf Archer

First strike

2/1
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .

8/8
Fungusaur
Creature — Fungus Dinosaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

2/2
Gaea's Liege
Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

: Target land becomes a Forest until this creature leaves the battlefield.

*/*
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

2/4
Grizzly Bears
Creature — Bear
2/2
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Instill Energy
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

: Untap enchanted creature. Activate only during your turn and only once each turn.

Ironroot Treefolk
Creature — Treefolk
3/5
Killer Bees
Creature — Insect

Flying

: This creature gets +1/+1 until end of turn.

0/1
Land Leeches
Creature — Leech

First strike

2/2
Ley Druid
Creature — Human Druid

: Untap target land.

1/1
Lifeforce
Enchantment

: Counter target black spell.

Lifelace
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Living Artifact
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on this Aura.

At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.

Living Lands
Enchantment

All Forests are 1/1 creatures that are still lands.

Llanowar Elves
Creature — Elf Druid

: Add .

1/1
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Marsh Viper
Creature — Snake

Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/2
Nafs Asp
Creature — Snake

Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1/1
Pradesh Gypsies
Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

1/1
Radjan Spirit
Creature — Spirit

: Target creature loses flying until end of turn.

3/2
Rebirth
Sorcery

Remove this card from your deck before playing if you're not playing for ante.

Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Sandstorm
Instant

Sandstorm deals 1 damage to each attacking creature.

Scryb Sprites
Creature — Faerie

Flying

1/1
Shanodin Dryads
Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1/1
Stream of Life
Sorcery

Target player gains X life.

Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Thicket Basilisk
Creature — Basilisk

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4
Timber Wolves
Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
Titania's Song
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.

Tranquility
Sorcery

Destroy all enchantments.

Tsunami
Sorcery

Destroy all Islands.

Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Venom
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

0/2
Wall of Brambles
Creature — Plant Wall

Defender (This creature can't attack.)

: Regenerate this creature.

2/3
Wall of Ice
Creature — Wall

Defender (This creature can't attack.)

0/7
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

0/3
Wanderlust
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

War Mammoth
Creature — Elephant

Trample

3/3
Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Winter Blast
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Aladdin's Lamp
Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

Amulet of Kroog
Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

Ankh of Mishra
Artifact

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Armageddon Clock
Artifact

At the beginning of your upkeep, put a doom counter on this artifact.

At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.

: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.

Ashnod's Battle Gear
Artifact

You may choose not to untap this artifact during your untap step.

, : Target creature you control gets +2/-2 for as long as this artifact remains tapped.

Battering Ram
Artifact Creature — Construct

At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.

1/1
Black Mana Battery
Artifact

, : Put a charge counter on this artifact.

, Remove any number of charge counters from this artifact: Add , then add an additional for each charge counter removed this way.

Black Vise
Artifact

As this artifact enters, choose an opponent.

At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.

Blue Mana Battery
Artifact

, : Put a charge counter on this artifact.

, Remove any number of charge counters from this artifact: Add , then add an additional for each charge counter removed this way.