Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Flying, vigilance
"My mother once told me angels sing their swords' names with each strike."
—Sisay, Captain of the Weatherlight
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
Destroy all lands.
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
Untapped creatures you control get +0/+2.
"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."
—William Shakespeare, Macbeth
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
White creatures get +1/+1.
Flying
Sacrifice this creature: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
: This creature deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
Destroy target artifact or enchantment.
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Suq'Ata trader
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
: This creature deals 2 damage to target attacking or blocking creature.
"Archers, ballistae—you can't even get near the island of Avenant."
—Gerrard of the Weatherlight
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
: Target attacking creature gets +1/+1 until end of turn.
"The true dishonor for a soldier is surviving the war."
—Telim'Tor
Artifacts, creatures, and lands your opponents control enter tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
—Gwendlyn Di Corci
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
First strike; reach (This creature can block creatures with flying.)
"If it bears wings, I will pin it to the skies over Tefemburu."
—Roya, Zhalfirin archer
Flying
: This creature gets +0/+1 until end of turn.
"The faith of Serra is borne on wings of hope."
—Gulsen, abbey matron
, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Flying
: This creature gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
Unicorns don't care if you believe in them any more than you care if they believe in you.
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"These things will protect you while I'm gone, remind you of my love for you."
—"Love Song of Night and Day"
Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they shall overcome even the greatest of foes."
—Halvor Arenson, Kjeldoran priest
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."
—Hanna, Weatherlight navigator
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Vigilance
The less you have, the harder you fight for it.
When this creature enters, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the Weatherlight
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
"There is no sweeter music than the wails of a dying dragon."
—Rashida Scalebane
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
First strike (This creature deals combat damage before creatures without first strike.)
I heard their eerie howling, the wolves calling their kindred across the frozen plains.
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
When this creature enters, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Creatures you control get +1/+1 until end of turn.
Destroy all creatures. They can't be regenerated.
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Flying
As insubstantial, and as powerful, as the wind that carries it.
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Return target permanent to its owner's hand.
A lie always returns; be careful how you catch it.
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
Red spells cost more to cast.
"Temper, temper."
—Ertai, wizard adept