Classic Sixth Edition

6ED · 351 cards · Released

Animate Wall
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."

—Norin the Wary

Archangel
Creature — Angel

Flying, vigilance

"My mother once told me angels sing their swords' names with each strike."

—Sisay, Captain of the Weatherlight

5/5
Ardent Militia
Creature — Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

2/5
Armageddon
Sorcery

Destroy all lands.

Armored Pegasus
Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2
Castle
Enchantment

Untapped creatures you control get +0/+2.

"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."

—William Shakespeare, Macbeth

Celestial Dawn
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Crusade
Enchantment

White creatures get +1/+1.

Daraja Griffin
Creature — Griffin

Flying

Sacrifice this creature: Destroy target black creature.

"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."

—Azeworai, "The Ugly Bird"

2/2
D'Avenant Archer
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

1/2
Disenchant
Instant

Destroy target artifact or enchantment.

Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Ekundu Griffin
Creature — Griffin

Flying, first strike

"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."

—Suq'Ata trader

2/2
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Ethereal Champion
Creature — Avatar

Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.

"If I have learned anything as a wizard it is this: never fight your own battles."

—Waffa, sorcerer of Nyomba

3/4
Exile
Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Heavy Ballista
Creature — Human Soldier

: This creature deals 2 damage to target attacking or blocking creature.

"Archers, ballistae—you can't even get near the island of Avenant."

—Gerrard of the Weatherlight

2/3
Hero's Resolve
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."

—Gerrard of the Weatherlight

Icatian Town
Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Infantry Veteran
Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war."

—Telim'Tor

1/1
Kismet
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."

—Gwendlyn Di Corci

Kjeldoran Royal Guard
Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

Honorable in battle, generous in death.

—Motto of the Kjeldoran Royal Guard

2/5
Light of Day
Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes."

—Volrath

Longbow Archer
Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

"If it bears wings, I will pin it to the skies over Tefemburu."

—Roya, Zhalfirin archer

2/2
Mesa Falcon
Creature — Bird

Flying

: This creature gets +0/+1 until end of turn.

"The faith of Serra is borne on wings of hope."

—Gulsen, abbey matron

1/1
Order of the Sacred Torch
Creature — Human Knight

, Pay 1 life: Counter target black spell.

A blazing light to drive out the shadows.

2/2
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pearl Dragon
Creature — Dragon

Flying

: This creature gets +0/+1 until end of turn.

"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."

—Hakim, Loreweaver

4/4
Regal Unicorn
Creature — Unicorn

Unicorns don't care if you believe in them any more than you care if they believe in you.

2/3
Remedy
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"These things will protect you while I'm gone, remind you of my love for you."

—"Love Song of Night and Day"

Reprisal
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"The meek shall fight as one, and they shall overcome even the greatest of foes."

—Halvor Arenson, Kjeldoran priest

Resistance Fighter
Creature — Human Soldier

Sacrifice this creature: Prevent all combat damage target creature would deal this turn.

"My soldiers fought without hesitation, died without doubt."

—Sidar Jabari

1/1
Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Samite Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1
Serenity
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."

—Gerrard of the Weatherlight

Serra's Blessing
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."

—Hanna, Weatherlight navigator

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Standing Troops
Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4
Staunch Defenders
Creature — Human Soldier

When this creature enters, you gain 4 life.

"Hold your position! Leave doubt for the dying!"

—Tahngarth of the Weatherlight

3/4
Sunweb
Creature — Wall

Defender (This creature can't attack.)

Flying

This creature can't block creatures with power 2 or less.

"There is no sweeter music than the wails of a dying dragon."

—Rashida Scalebane

5/6
Tariff
Sorcery

Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.

Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1
Unyaro Griffin
Creature — Griffin

Flying

Sacrifice this creature: Counter target red instant or sorcery spell.

The griffin's shadow gives courage to the righteous and dread to the idle.

2/2
Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.

2/2
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5
Warmth
Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance."

—Orim, Samite healer

Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Abduction
Enchantment — Aura

Enchant creature

When this Aura enters, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Air Elemental
Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4
Ancestral Memories
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Boomerang
Instant

Return target permanent to its owner's hand.

A lie always returns; be careful how you catch it.

Browse
Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature—now great litter."

—Jaya Ballard, task mage

Chill
Enchantment

Red spells cost more to cast.

"Temper, temper."

—Ertai, wizard adept