Classic Sixth Edition

6ED · 351 cards · Released

Counterspell
Instant

Counter target spell.

Daring Apprentice
Creature — Human Wizard

, Sacrifice this creature: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1
Deflection
Instant

Change the target of target spell with a single target.

Up and down,

over and through,

back around—

the joke's on you.

Desertion
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

Diminishing Returns
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Dream Cache
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams' riches are easily spent.

—Suq'Ata adage

Flash
Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .

Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Fog Elemental
Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature attacks or blocks, sacrifice it at end of combat.

"I've seen fog so thick you could cut it, but none that could cut me."

—Tahngarth of the Weatherlight

4/4
Forget
Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Glacial Wall
Creature — Wall

Defender (This creature can't attack.)

"Huge walls of ice block further travel. We can't believe they are natural."

—Disa the Restless, journal entry

0/7
Harmattan Efreet
Creature — Efreet

Flying

: Target creature gains flying until end of turn.

"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."

—Tarub, Suq'Ata sailor

2/2
Horned Turtle
Creature — Turtle

"So like men are they: a hardened shell with fragile flesh beneath."

—Selenia, dark angel

1/4
Insight
Enchantment

Whenever an opponent casts a green spell, you draw a card.

"We can fight with you or against you. After my day, I'd prefer the former."

—Gerrard of the Weatherlight

Inspiration
Instant

Target player draws two cards.

"Madness and genius are separated only by degrees of success."

—Sidar Jabari

Juxtapose
Sorcery

You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.

Library of Lat-Nam
Sorcery

An opponent chooses one —

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.

Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2
Mana Short
Instant

Tap all lands target player controls and that player loses all unspent mana.

Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um . . . oh . . . what was I saying?"

—Reveka, wizard savant

Merfolk of the Pearl Trident
Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1
Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."

—Afari, Tales

Phantasmal Terrain
Enchantment — Aura

Enchant land

As this Aura enters, choose a basic land type.

Enchanted land is the chosen type.

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

The phantom warrior comes from nowhere and returns there just as quickly.

2/2
Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

"Ahh! Opposable digits!"

Power Sink
Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1
Prosperity
Sorcery

Each player draws X cards.

"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."

—Kukemssa pirate

Psychic Transfer
Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

"The memory of your existence will fade like the final stars of morning."

—Kaervek

Psychic Venom
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.

Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Relearn
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"Barrin taught me that the hardest lessons to grasp are the ones you've already learned."

—Ertai, wizard adept

Remove Soul
Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

The owl asks but never answers.

1/1
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

Water is life. Or perhaps it is just something to wash it down with.

6/6
Segovian Leviathan
Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"

The Bible, Job 41:1

3/3
Sibilant Spirit
Creature — Spirit

Flying

Whenever this creature attacks, defending player may draw a card.

She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.

5/6
Soldevi Sage
Creature — Human Wizard

, Sacrifice two lands: Draw three cards, then discard one of them.

"To hide the truth is more than folly—it is fatal."

—Sorine Relicbane, Soldevi heretic

1/1
Spell Blast
Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

Call it the thinking mage's version of brute force.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Tidal Surge
Sorcery

Tap up to three target creatures without flying.

"It is nature that gives us our boundaries and nature that enforces them."

—Eladamri, Lord of Leaves

Unsummon
Instant

Return target creature to its owner's hand.

Vodalian Soldiers
Creature — Merfolk Soldier

"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor."

—Corbio, pearl diver

1/2
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.

—Femeref aphorism

1/5
Wind Drake
Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings."

—William Blake, The Marriage of Heaven and Hell

2/2
Wind Spirit
Creature — Elemental Spirit

Flying

Menace (This creature can't be blocked except by two or more creatures.)

" . . . When the trees bow down their heads, The wind is passing by."

—Christina Rossetti,

"Who Has Seen the Wind?"

3/2
Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Abyssal Hunter
Creature — Human Assassin

, : Tap target creature. This creature deals damage equal to its power to that creature.

Some smiles show cheer; some merely show teeth.

1/1
Abyssal Specter
Creature — Specter

Flying

Whenever this creature deals damage to a player, that player discards a card.

2/3
Agonizing Memories
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"An innocent man died because of my anger. That knowledge will haunt me for all eternity."

—Karn, silver golem

Ashen Powder
Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

"What you call decay, I call ripening. You'll gain no sustenance from this harvest."

—Kaervek

Blight
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Blighted Shaman
Creature — Human Cleric Shaman

, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.

, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1/1
Blood Pet
Creature — Thrull

Sacrifice this creature: Add .

"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.

1/1
Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Don't be fooled by their looks. Think of them as little knives with wings.

1/1
Bog Rats
Creature — Rat

This creature can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It moved through the troops leaving no footprints, save on their souls.

3/3
Coercion
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

A rhino's bargain

—Femeref expression meaning "a situation with no choices"

Derelor
Creature — Thrull

Black spells you cast cost more to cast.

"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."

—Execution order of Endrek Sahr, master breeder

4/4