Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
White creatures get -1/-1.
"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
—Selenia, dark angel
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
Dry Spell deals 1 damage to each creature and each player.
"Wherever water is lacking, all things suffer."
—Autumn Willow
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light."
—Baron Sengir
Destroy target creature that was dealt damage this turn. It can't be regenerated.
"What is crueler? To let a wound of the heart fester, or to simply cut it out?"
—Crovax
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature
Enchanted creature gets +4/+0.
"Could there be a fouler act? No doubt the baron knows of one."
—Autumn Willow
Flying
Not all shadows are cast by light—some are cast by darkness.
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
If this creature would die, put it on top of its owner's library instead.
When this creature enters, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed."
—Lao Tsu, Tao Te Ching, (trans. Chan)
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
When this creature enters, sacrifice it unless you discard a creature card.
Target creature gets +X/+0 until end of turn.
Draw four cards. You lose half your life, rounded up.
"But I signed nothing!"
—Taraneh, Suq'Ata mage
When this creature enters, sacrifice a creature.
: Regenerate this creature.
"They shall drink sorrow's dregs. They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord."
—Lim-Dûl, the Necromancer
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Her hand gently beckons, she whispers your name—but those who go with her are never the same.
Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
Flying
Pay 1 life: Regenerate this creature.
"The past is a ghost that haunts you from the moment it exists until the moment you don't."
—Gerrard of the Weatherlight
, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
"It is terrible how one brief action can live forever in memory."
—Jolrael
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle en-Vec
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?"
—Hakim, Loreweaver
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Coleridge,
"The Rime of the Ancient Mariner"
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams."
—Crovax
, Pay 1 life: Counter target white spell.
When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets."
—Shauku, Endbringer
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
He controlled the zombies even before his own death; now nothing can make them betray him.
Whenever a creature enters, this enchantment deals 2 damage to it.
"You can't get there from here. Well, you can—it just won't be fun."
—Ertai, wizard adept
First strike (This creature deals combat damage before creatures without first strike.)
"Not all minotaurs are tribal. Some are freelance."
—Eron the Relentless
, : This creature deals 1 damage to any target.
"The shamans? Ha! They are craven cows not capable of true magic."
—Irini Sengir
"Barbarian raids were a concern to those living in the northwest provinces, but the skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."
—Kjeldor: Ice Civilization
When this creature enters, sacrifice it unless you discard a card at random.
Blaze deals X damage to any target.
Fire never dies alone.
Destroy all Islands.
"The fishers will throw out their nets and draw them back filled with dust."
—Oracle en-Vec
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchant land
You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, Leader of the Knights of Stromgald
Flying
, : This creature deals X damage to target creature. Spend only red mana on X.
"Dragonfire forged me a warrior."
—Rashida Scalebane
Earthquake deals X damage to each creature without flying and each player.
Creatures you control have haste. (They can attack and as soon as they come under your control.)
"If your blood doesn't run hot, I will make it run in the sands!"
—Maraxus of Keld
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Want all, lose all.
—Zhalfirin aphorism
Fire elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
"Magic's only part of it, my friend. Diet does the rest."
—Suq'Ata trader
Target creature gets +3/+3 and gains first strike until end of turn.
"Anger is fleeting; remorse is eternal."
—Karn, silver golem
: This creature gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain