Seventh Edition

7ED · 708 cards · Released

Opportunity
Instant

Target player draws four cards.

Little things like morals shouldn't hinder one's ambition.

—Pirate creed

Opportunity
Instant

Target player draws four cards.

Little things like morals shouldn't hinder one's ambition.

—Pirate creed

Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2
Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2
Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

He wastes his amazing talents on proving how amazing he really is.

1/1
Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

He wastes his amazing talents on proving how amazing he really is.

1/1
Remove Soul
Instant

Counter target creature spell.

Remove Soul
Instant

Counter target creature spell.

Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/1
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

"Abandon ship!"

6/6
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

"Abandon ship!"

6/6
Sleight of Hand
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Most people believe magic is only a trick. Why change their minds?"

Sleight of Hand
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Most people believe magic is only a trick. Why change their minds?"

Steal Artifact
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Steal Artifact
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Telepathic Spies
Creature — Human Wizard

When this creature enters, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

2/2
Telepathic Spies
Creature — Human Wizard

When this creature enters, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

2/2
Telepathy
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

Telepathy
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared."

—Tolarian renegade

1/1
Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared."

—Tolarian renegade

1/1
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3
Tolarian Winds
Instant

Discard all the cards in your hand, then draw that many cards.

Why not ask the winds?

—Tolarian expression meaning "Who knows?"

Tolarian Winds
Instant

Discard all the cards in your hand, then draw that many cards.

Why not ask the winds?

—Tolarian expression meaning "Who knows?"

Treasure Trove
Enchantment

: Draw a card.

"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"

Treasure Trove
Enchantment

: Draw a card.

"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"

Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Unsummon
Instant

Return target creature to its owner's hand.

Unsummon
Instant

Return target creature to its owner's hand.

Vigilant Drake
Creature — Drake

Flying

: Untap this creature.

It can stay aloft for weeks with little or no sleep.

3/3
Vigilant Drake
Creature — Drake

Flying

: Untap this creature.

It can stay aloft for weeks with little or no sleep.

3/3
Vizzerdrix
Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.

6/6
Vizzerdrix
Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.

6/6
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"Let the air itself protect you, for it is everywhere."

—Master wizard

1/5
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"Let the air itself protect you, for it is everywhere."

—Master wizard

1/5
Wall of Wonder
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

1/5
Wall of Wonder
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

1/5
Wind Dancer
Creature — Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

1/1
Wind Dancer
Creature — Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

1/1
Wind Drake
Creature — Drake

Flying

"But high she shoots through air and light,

Above all low delay,

Where nothing earthly bounds her flight,

Nor shadow dims her way."

—Thomas Moore,

"Oh that I had Wings"

2/2
Wind Drake
Creature — Drake

Flying

"But high she shoots through air and light,

Above all low delay,

Where nothing earthly bounds her flight,

Nor shadow dims her way."

—Thomas Moore,

"Oh that I had Wings"

2/2
Abyssal Horror
Creature — Horror

Flying

When this creature enters, target player discards two cards.

"I dreamt of it once. Now I fear it dreams of me."

—Tolarian scholar

2/2
Abyssal Horror
Creature — Horror

Flying

When this creature enters, target player discards two cards.

"I dreamt of it once. Now I fear it dreams of me."

—Tolarian scholar

2/2
Abyssal Specter
Creature — Specter

Flying

Whenever this creature deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3
Abyssal Specter
Creature — Specter

Flying

Whenever this creature deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3
Agonizing Memories
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."

—The Southern Paladin

Agonizing Memories
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."

—The Southern Paladin

Befoul
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

Befoul
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

Bellowing Fiend
Creature — Spirit

Flying

Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.

3/3
Bellowing Fiend
Creature — Spirit

Flying

Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.

3/3
Bereavement
Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

Bereavement
Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.