Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Whenever a player casts a spell, that player discards a card.
"Defeating an enemy is not nearly as satisfying as watching one suffer."
—The Western Paladin
Whenever a player casts a spell, that player discards a card.
"Defeating an enemy is not nearly as satisfying as watching one suffer."
—The Western Paladin
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
"You won't be needing this."
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
"You won't be needing this."
Choose a color. Target player reveals their hand and discards all cards of that color.
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"
Choose a color. Target player reveals their hand and discards all cards of that color.
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
He hunts what might have been.
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
He hunts what might have been.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The battle's end is the meal's beginning.
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The battle's end is the meal's beginning.
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
When this creature enters, you lose 3 life.
They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.
When this creature enters, you lose 3 life.
They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.
Target player loses 4 life and you gain 4 life.
You are who you eat.
Target player loses 4 life and you gain 4 life.
You are who you eat.
This creature can't block.
What it lacks in backbone, it makes up for in cruelty.
This creature can't block.
What it lacks in backbone, it makes up for in cruelty.
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
When the strands call, only the dead answer.
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
When the strands call, only the dead answer.
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Pockets of Æther can be so foul they melt flesh from bone.
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Pockets of Æther can be so foul they melt flesh from bone.
Enchant creature
Enchanted creature gets +2/+1.
"I don't feel any different."
Enchant creature
Enchanted creature gets +2/+1.
"I don't feel any different."
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—The Northern Paladin
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—The Northern Paladin
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
The warping of bodies and souls has become the heart of Yawgmoth's existence.
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
The warping of bodies and souls has become the heart of Yawgmoth's existence.
Whenever a creature enters, this enchantment deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
Whenever a creature enters, this enchantment deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Blaze deals X damage to any target.
Fire never dies alone.
Blaze deals X damage to any target.
Fire never dies alone.
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."
—The Lord of Atlantis
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."
—The Lord of Atlantis