Seventh Edition

7ED · 708 cards · Released

Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Nocturnal Raid
Instant

Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.

Nocturnal Raid
Instant

Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.

Oppression
Enchantment

Whenever a player casts a spell, that player discards a card.

"Defeating an enemy is not nearly as satisfying as watching one suffer."

—The Western Paladin

Oppression
Enchantment

Whenever a player casts a spell, that player discards a card.

"Defeating an enemy is not nearly as satisfying as watching one suffer."

—The Western Paladin

Ostracize
Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

"You won't be needing this."

Ostracize
Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

"You won't be needing this."

Persecute
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"

Persecute
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"

Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the diseases they carry or for the speed at which they multiply.

1/1
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the diseases they carry or for the speed at which they multiply.

1/1
Rag Man
Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

He hunts what might have been.

2/1
Rag Man
Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

He hunts what might have been.

2/1
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Razortooth Rats
Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.

2/1
Razortooth Rats
Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.

2/1
Reprocess
Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.

Reprocess
Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.

Revenant
Creature — Spirit

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

It eats death and drinks pain.

*/*
Revenant
Creature — Spirit

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

It eats death and drinks pain.

*/*
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.

3/3
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.

3/3
Soul Feast
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

Soul Feast
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

Spineless Thug
Creature — Phyrexian Zombie Mercenary

This creature can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2
Spineless Thug
Creature — Phyrexian Zombie Mercenary

This creature can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2
Strands of Night
Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

When the strands call, only the dead answer.

Strands of Night
Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

When the strands call, only the dead answer.

Stronghold Assassin
Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1
Stronghold Assassin
Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1
Tainted Aether
Enchantment

Whenever a creature enters, its controller sacrifices a creature or land of their choice.

Pockets of Æther can be so foul they melt flesh from bone.

Tainted Aether
Enchantment

Whenever a creature enters, its controller sacrifices a creature or land of their choice.

Pockets of Æther can be so foul they melt flesh from bone.

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

"I don't feel any different."

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

"I don't feel any different."

Wall of Bone
Creature — Skeleton Wall

Defender (This creature can't attack.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.

1/4
Wall of Bone
Creature — Skeleton Wall

Defender (This creature can't attack.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.

1/4
Western Paladin
Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him."

—The Northern Paladin

3/3
Western Paladin
Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him."

—The Northern Paladin

3/3
Yawgmoth's Edict
Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

Yawgmoth's Edict
Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

Aether Flash
Enchantment

Whenever a creature enters, this enchantment deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

Aether Flash
Enchantment

Whenever a creature enters, this enchantment deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

Balduvian Barbarians
Creature — Human Barbarian

"From the snowy slopes of Kaelor,

To the canyons of Bandu,

We drink and fight and feast and die

As we were born to do."

—Balduvian tavern song

3/2
Balduvian Barbarians
Creature — Human Barbarian

"From the snowy slopes of Kaelor,

To the canyons of Bandu,

We drink and fight and feast and die

As we were born to do."

—Balduvian tavern song

3/2
Bedlam
Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

Bedlam
Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Bloodshot Cyclops
Creature — Cyclops Giant

, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

4/4
Bloodshot Cyclops
Creature — Cyclops Giant

, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

4/4
Boil
Instant

Destroy all Islands.

"It is a slaughter, the death of a sea. Never speak of it again."

—The Lord of Atlantis

Boil
Instant

Destroy all Islands.

"It is a slaughter, the death of a sea. Never speak of it again."

—The Lord of Atlantis