Ninth Edition

9ED · 709 cards · Released

Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."

—Ralph Waldo Emerson, "Illusions"

2/2
Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."

—Ralph Waldo Emerson, "Illusions"

2/2
Plagiarize
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

Plagiarize
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2
Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2
Reminisce
Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Reminisce
Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Remove Soul
Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

Remove Soul
Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

Rewind
Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

Rewind
Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

Sage Aven
Creature — Bird Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/3
Sage Aven
Creature — Bird Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, look at the top four cards of your library, then put them back in any order.

1/3
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6
Sea Monster
Creature — Serpent

This creature can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6
Sea's Claim
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

Enchanted land is an Island.

"Who's the crazy one now!?"

—Torgle, mountaintop boatmaker

Sea's Claim
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

Enchanted land is an Island.

"Who's the crazy one now!?"

—Torgle, mountaintop boatmaker

Sift
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Sift
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Sleight of Hand
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is."

—Remin, venerable monk

Sleight of Hand
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is."

—Remin, venerable monk

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Telepathy
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

Telepathy
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"

—Temporal Manipulation 101 final exam, Tolarian Academy

1/1
Temporal Adept
Creature — Human Wizard

, : Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"

—Temporal Manipulation 101 final exam, Tolarian Academy

1/1
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3
Thought Courier
Creature — Human Wizard

: Draw a card, then discard a card.

"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."

1/1
Thought Courier
Creature — Human Wizard

: Draw a card, then discard a card.

"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."

1/1
Tidal Kraken
Creature — Kraken

This creature can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6
Tidal Kraken
Creature — Kraken

This creature can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6
Tidings
Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."

—Barrin, master wizard

Tidings
Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."

—Barrin, master wizard

Time Ebb
Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Time Ebb
Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Trade Routes
Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

Trade Routes
Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

Traumatize
Sorcery

Target player mills half their library, rounded down.

You won't know what you're missing.

Traumatize
Sorcery

Target player mills half their library, rounded down.

You won't know what you're missing.

Treasure Trove
Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."

—Emma Goldman, "Anarchism"

Treasure Trove
Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."

—Emma Goldman, "Anarchism"

Wanderguard Sentry
Creature — Drone

When this creature enters, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

3/3
Wanderguard Sentry
Creature — Drone

When this creature enters, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

3/3
Wind Drake
Creature — Drake

Flying

"But high she shoots through air and light,

Above all low delay,

Where nothing earthly bounds her flight,

Nor shadow dims her way."

—Thomas Moore, "Oh that I had Wings"

2/2
Wind Drake
Creature — Drake

Flying

"But high she shoots through air and light,

Above all low delay,

Where nothing earthly bounds her flight,

Nor shadow dims her way."

—Thomas Moore, "Oh that I had Wings"

2/2
Withering Gaze
Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

Withering Gaze
Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Blackmail
Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

Blackmail
Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1