Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
This creature can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
This creature can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
This creature can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
This creature can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
Your opponents play with their hands revealed.
"Secrets? What secrets?"
Your opponents play with their hands revealed.
"Secrets? What secrets?"
, : Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
, : Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
This creature can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
This creature can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Target player mills half their library, rounded down.
You won't know what you're missing.
Target player mills half their library, rounded down.
You won't know what you're missing.
: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
When this creature enters, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
When this creature enters, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.