Amonkhet

AKH · 287 cards · Released

Angel of Sanctions
Creature — Angel

Flying

When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4
Anointed Procession
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

"The gods here may walk among the people, but they are not with them."

—Gideon Jura

Anointer Priest
Creature — Human Cleric

Whenever a creature token you control enters, you gain 1 life.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3
Approach of the Second Sun
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Aven Mindcensor
Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

"The only question we need to ask is how best to fulfill the will of the God-Pharaoh."

2/1
Binding Mummy
Creature — Zombie

Whenever another Zombie you control enters, you may tap target artifact or creature.

What the gods decree, the mummies enforce.

2/2
Cartouche of Solidarity
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Cast Out
Enchantment

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling (, Discard this card: Draw a card.)

Compulsory Rest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has ", Sacrifice this creature: You gain 2 life."

The pain of death is nothing compared to the pain of failure.

Devoted Crop-Mate
Creature — Human Warrior

You may exert this creature as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)

3/2
Djeru's Resolve
Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."

Fan Bearer
Creature — Zombie

, : Tap target creature.

Rest sometimes requires the right prompting.

1/2
Forsake the Worldly
Instant

Exile target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

"Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."

Gideon of the Trials
Legendary Planeswalker — Gideon

[+1]: Until your next turn, prevent all damage target permanent would deal.

[0]: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Loyalty: 3
Gideon's Intervention
Enchantment

As this enchantment enters, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Glory-Bound Initiate
Creature — Human Warrior

You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

"Fly as an arrow through the trials, and never waver in your course."

—Oketra, god of solidarity

3/1
Gust Walker
Creature — Human Wizard

You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

"I'm never unarmed."

2/2
Impeccable Timing
Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

To a trained warrior, there is scarcely a more potent weapon than patience.

In Oketra's Name
Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

"A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm."

—Oketra, god of solidarity

Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."

Oketra the True
Legendary Creature — God

Double strike, indestructible

Oketra can't attack or block unless you control at least three other creatures.

: Create a 1/1 white Warrior creature token with vigilance.

3/6
Oketra's Attendant
Creature — Bird Soldier

Flying

Cycling (, Discard this card: Draw a card.)

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

3/3
Protection of the Hekma
Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.

Regal Caracal
Creature — Cat

Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)

When this creature enters, create two 1/1 white Cat creature tokens with lifelink.

Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.

3/3
Renewed Faith
Instant

You gain 6 life.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may gain 2 life.

"To see gods among the people, part of their daily lives . . . It's inspiring."

Rhet-Crop Spearmaster
Creature — Human Warrior

You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)

"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"

3/1
Sacred Cat
Creature — Cat

Lifelink

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

1/1
Seraph of the Suns
Creature — Angel

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)

"Angels? My feelings remain unchanged."

—Liliana Vess

4/4
Sparring Mummy
Creature — Zombie

When this creature enters, untap target creature.

Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.

3/3
Supply Caravan
Creature — Camel

When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

"We each have a weight to carry on the road to the afterlife."

—Oketra, god of solidarity

3/5
Tah-Crop Elite
Creature — Bird Warrior

Flying

You may exert this creature as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

2/2
Those Who Serve
Creature — Zombie

"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"

—Temmet, vizier of Naktamun

2/4
Time to Reflect
Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."

—Temmet, vizier of Naktamun

Trial of Solidarity
Enchantment

When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche you control enters, return this enchantment to its owner's hand.

"You will succeed as one or fail as many."

Trueheart Duelist
Creature — Human Warrior

This creature can block an additional creature each combat.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2/2
Unwavering Initiate
Creature — Human Warrior

Vigilance

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

3/2
Vizier of Deferment
Creature — Human Cleric

Flash

When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2/2
Vizier of Remedies
Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

"You'll need all your strength for the trials to come."

2/1
Winged Shepherd
Creature — Angel

Flying, vigilance

Cycling (, Discard this card: Draw a card.)

"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."

The Accounting of Hours

3/3
Ancient Crab
Creature — Crab

The banks of the Luxa River attract all manner of predator but only the most resilient of prey.

1/5
Angler Drake
Creature — Drake

Flying

When this creature enters, you may return target creature to its owner's hand.

From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.

4/4
As Foretold
Enchantment

At the beginning of your upkeep, put a time counter on this enchantment.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Aven Initiate
Creature — Bird Warrior

Flying

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

3/2
Cancel
Instant

Counter target spell.

"Let me try one of Kefnet's puzzles. This one was too easy."

Cartouche of Knowledge
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, draw a card.

Enchanted creature gets +1/+1 and has flying.

Cartouches chronicle the initiates' achievements in the trials.

Censor
Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

"Why so many questions?"

—Temmet, vizier of Naktamun

Compelling Argument
Sorcery

Target player mills five cards.

Cycling (, Discard this card: Draw a card.)

"How can there be doubt in the presence of such blessings?"

—Ukhat, vizier of initiation

Cryptic Serpent
Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard.

It slithers through the senses, constricting consciousness and poisoning perceptions.

6/5
Curator of Mysteries
Creature — Sphinx

Flying

Whenever you cycle or discard another card, scry 1.

Cycling (, Discard this card: Draw a card.)

To consult a sphinx is a test in patience. Perhaps that's the point.

4/4
Decision Paralysis
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"Eyes see only what is possible. A trained mind can explore the impossible."

—Kefnet, god of knowledge

Drake Haven
Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."

—Etha, initiate of Rhet crop

Essence Scatter
Instant

Counter target creature spell.

Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.

Floodwaters
Sorcery

Return up to two target creatures to their owners' hands.

Cycling (, Discard this card: Draw a card.)

"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."

—Neponem, vizier of Kefnet

Galestrike
Instant

Return target tapped creature to its owner's hand.

Draw a card.

Strong wings make strong winds.

Glyph Keeper
Creature — Sphinx

Flying

Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

5/3
Hekma Sentinels
Creature — Human Cleric

Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.

"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."

2/3
Hieroglyphic Illumination
Instant

Draw two cards.

Cycling (, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

Illusory Wrappings
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2.

"No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind."

—Kefnet, god of knowledge

Kefnet the Mindful
Legendary Creature — God

Flying, indestructible

Kefnet can't attack or block unless you have seven or more cards in hand.

: Draw a card, then you may return a land you control to its owner's hand.

5/5
Labyrinth Guardian
Creature — Illusion Warrior

When this creature becomes the target of a spell, sacrifice it.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

2/3