Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Whenever a creature token you control enters, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
"The only question we need to ask is how best to fulfill the will of the God-Pharaoh."
Whenever another Zombie you control enters, you may tap target artifact or creature.
What the gods decree, the mummies enforce.
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling (, Discard this card: Draw a card.)
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ", Sacrifice this creature: You gain 2 life."
The pain of death is nothing compared to the pain of failure.
You may exert this creature as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)
"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."
, : Tap target creature.
Rest sometimes requires the right prompting.
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
"Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."
[+1]: Until your next turn, prevent all damage target permanent would deal.
[0]: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
As this enchantment enters, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
"Fly as an arrow through the trials, and never waver in your course."
—Oketra, god of solidarity
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
"I'm never unarmed."
Impeccable Timing deals 3 damage to target attacking or blocking creature.
To a trained warrior, there is scarcely a more potent weapon than patience.
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
"A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm."
—Oketra, god of solidarity
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Double strike, indestructible
Oketra can't attack or block unless you control at least three other creatures.
: Create a 1/1 white Warrior creature token with vigilance.
Flying
Cycling (, Discard this card: Draw a card.)
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
"To see gods among the people, part of their daily lives . . . It's inspiring."
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"
Lifelink
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
"Angels? My feelings remain unchanged."
—Liliana Vess
When this creature enters, untap target creature.
Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
"We each have a weight to carry on the road to the afterlife."
—Oketra, god of solidarity
Flying
You may exert this creature as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"
—Temmet, vizier of Naktamun
Exile target creature that blocked or was blocked by a Zombie this turn.
"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."
—Temmet, vizier of Naktamun
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche you control enters, return this enchantment to its owner's hand.
"You will succeed as one or fail as many."
This creature can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Vigilance
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Flash
When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
Flying, vigilance
Cycling (, Discard this card: Draw a card.)
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
The banks of the Luxa River attract all manner of predator but only the most resilient of prey.
Flying
When this creature enters, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Flying
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Counter target spell.
"Let me try one of Kefnet's puzzles. This one was too easy."
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
"Why so many questions?"
—Temmet, vizier of Naktamun
Target player mills five cards.
Cycling (, Discard this card: Draw a card.)
"How can there be doubt in the presence of such blessings?"
—Ukhat, vizier of initiation
This spell costs less to cast for each instant and sorcery card in your graveyard.
It slithers through the senses, constricting consciousness and poisoning perceptions.
Flying
Whenever you cycle or discard another card, scry 1.
Cycling (, Discard this card: Draw a card.)
To consult a sphinx is a test in patience. Perhaps that's the point.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Counter target creature spell.
Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.
Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."
—Neponem, vizier of Kefnet
Return target tapped creature to its owner's hand.
Draw a card.
Strong wings make strong winds.
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."
Draw two cards.
Cycling (, Discard this card: Draw a card.)
"The answers are here. This is the way through the trial."
Enchant creature
Enchanted creature has base power and toughness 0/2.
"No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind."
—Kefnet, god of knowledge
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
When this creature becomes the target of a spell, sacrifice it.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)