Amonkhet

AKH · 287 cards · Released

Quarry Hauler
Creature — Camel

When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

They labor beside the anointed, constructing the vast monuments of Naktamun.

4/3
Rhonas the Indomitable
Legendary Creature — God

Deathtouch, indestructible

Rhonas can't attack or block unless you control another creature with power 4 or greater.

: Another target creature gets +2/+0 and gains trample until end of turn.

5/5
Sandwurm Convergence
Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Cantankerous and territorial, sandwurms claim even the skies above their dunes.

Scaled Behemoth
Creature — Crocodile

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength.

6/7
Shed Weakness
Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.

Shefet Monitor
Creature — Lizard

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)

6/5
Sixth Sense
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Instinct yields the truest insight.

Spidery Grasp
Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

There are no safe paths through the Trial of Strength.

Stinging Shot
Instant

Put three -1/-1 counters on target creature with flying.

Cycling (, Discard this card: Draw a card.)

Initiates must train to resist the natural toxins they use as weapons.

Synchronized Strike
Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.

Trial of Strength
Enchantment

When this enchantment enters, create a 4/2 green Beast creature token.

When a Cartouche you control enters, return this enchantment to its owner's hand.

"Instincts to guide. Strength to overcome."

Vizier of the Menagerie
Creature — Snake Cleric

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

You can spend mana of any type to cast creature spells.

3/4
Watchful Naga
Creature — Snake Wizard

You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)

The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.

2/2
Ahn-Crop Champion
Creature — Human Warrior

You may exert this creature as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)

"The Second Sun nears its destination! Let it light the way to ours!"

4/4
Aven Wind Guide
Creature — Bird Warrior

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

2/3
Bounty of the Luxa
Enchantment

At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add .

Decimator Beetle
Creature — Insect

When this creature enters, put a -1/-1 counter on target creature you control.

Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

4/5
Enigma Drake
Creature — Drake

Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.

*/4
Hapatra, Vizier of Poisons
Legendary Creature — Human Cleric

Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Her subtle smile is suffused with venom.

2/2
Honored Crop-Captain
Creature — Human Warrior

Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.

Her words inspire action. Her actions inspire victory.

3/2
Khenra Charioteer
Creature — Jackal Warrior

Trample

Other creatures you control have trample.

"We do not swerve."

—Tah-crop charioteer motto

3/3
Merciless Javelineer
Creature — Minotaur Warrior

, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.

"My mind is the calm in the midst of the storm, and my javelin the lightning."

4/2
Neheb, the Worthy
Legendary Creature — Minotaur Warrior

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb deals combat damage to a player, each player discards a card.

2/2
Nissa, Steward of Elements
Legendary Planeswalker — Nissa

[+2]: Scry 2.

[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.

[−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Loyalty: X
Samut, Voice of Dissent
Legendary Creature — Human Warrior

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

, : Untap another target creature.

"I'll fight no more just for the honor of dying. The afterlife will have to wait."

3/4
Shadowstorm Vizier
Creature — Human Cleric

Flying

Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.

She can coil a breeze like a string around her finger—or twist it into a noose.

1/3
Temmet, Vizier of Naktamun
Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

2/2
Wayward Servant
Creature — Zombie

Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.

If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.

2/2
Weaver of Currents
Creature — Snake Druid

: Add .

"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"

2/2
Dusk
Sorcery

Destroy all creatures with power 3 or greater.

Dawn
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Commit
Instant

Put target spell or nonland permanent into its owner's library second from the top.

Memory
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Never
Sorcery

Destroy target creature or planeswalker.

Return
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

Insult
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

Mouth
Sorcery

Create a 3/3 green Hippo creature token.

Feed
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

Start
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Finish
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Reduce
Instant

Counter target spell unless its controller pays .

Rubble
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

Destined
Instant

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

Onward
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Victory
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

Spring
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Mind
Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

Prepare
Instant

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

Failure
Instant

Return target spell to its owner's hand.

Comply
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Rags
Sorcery

All creatures get -2/-2 until end of turn.

Riches
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature they control. You gain control of those creatures.

Cut
Sorcery

Cut deals 4 damage to target creature.

Ribbons
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Heaven
Instant

Heaven deals X damage to each creature with flying.

Earth
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

Bontu's Monument
Legendary Artifact

Black creature spells you cast cost less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

"The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife."

—Monument inscription

Edifice of Authority
Artifact

, : Target creature can't attack this turn. Put a brick counter on this artifact.

, : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.

Embalmer's Tools
Artifact

Activated abilities of creature cards in your graveyard cost less to activate.

Tap an untapped Zombie you control: Target player mills a card.

"They might be dead, but these mummies are masters of their trade."

—Jace Beleren

Gate to the Afterlife
Artifact

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.

, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.

Hazoret's Monument
Legendary Artifact

Red creature spells you cast cost less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

"The worthy shall rush to the God-Pharaoh's side with relentless zeal, rising to overcome every obstacle."

—Monument inscription

Honed Khopesh
Artifact — Equipment

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blades and bravery go hand in hand.

Kefnet's Monument
Legendary Artifact

Blue creature spells you cast cost less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

"The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them."

—Monument inscription

Luxa River Shrine
Artifact

, : You gain 1 life. Put a brick counter on this artifact.

: You gain 2 life. Activate only if there are three or more brick counters on this artifact.

Without the God-Pharaoh, there would be no Luxa. Without the Luxa, there would be no life.

Oketra's Monument
Legendary Artifact

White creature spells you cast cost less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

"The worthy shall respect the worthy. In the afterlife, all will stand united."

—Monument inscription

Oracle's Vault
Artifact

, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact.

: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.

Pyramid of the Pantheon
Artifact

, : Add one mana of any color. Put a brick counter on this artifact.

: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.

Five gods, one purpose.

Rhonas's Monument
Legendary Artifact

Green creature spells you cast cost less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

"The worthy shall hone a strong body to endure the boundless energies of the afterlife."

—Monument inscription

Throne of the God-Pharaoh
Legendary Artifact

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

"When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity."

The Accounting of Hours

Watchers of the Dead
Artifact Creature — Cat

Exile this creature: Each opponent chooses two cards in their graveyard and exiles the rest.

They are tasked with protecting the entrance to the embalming chambers.

2/2
Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Cascading Cataracts
Land

Indestructible

: Add .

, : Add five mana in any combination of colors.

"The power that flows here cannot be denied. But where is the source?"

—Nissa Revane