When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
They labor beside the anointed, constructing the vast monuments of Naktamun.
Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Cantankerous and territorial, sandwurms claim even the skies above their dunes.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength.
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Instinct yields the truest insight.
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
There are no safe paths through the Trial of Strength.
Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)
Initiates must train to resist the natural toxins they use as weapons.
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
When this enchantment enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return this enchantment to its owner's hand.
"Instincts to guide. Strength to overcome."
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.
You may exert this creature as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
"The Second Sun nears its destination! Let it light the way to ours!"
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add .
When this creature enters, put a -1/-1 counter on target creature you control.
Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
Her words inspire action. Her actions inspire victory.
Trample
Other creatures you control have trample.
"We do not swerve."
—Tah-crop charioteer motto
, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
"My mind is the calm in the midst of the storm, and my javelin the lightning."
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb deals combat damage to a player, each player discards a card.
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
[−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
Flying
Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
She can coil a breeze like a string around her finger—or twist it into a noose.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.
: Add .
"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"
Destroy all creatures with power 3 or greater.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Put target spell or nonland permanent into its owner's library second from the top.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Destroy target creature or planeswalker.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Create a 3/3 green Hippo creature token.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.
Create two 1/1 white Warrior creature tokens with vigilance.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Counter target spell unless its controller pays .
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
Target creature gets +1/+0 and gains indestructible until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
Target creature gets +X/+0 until end of turn, where X is its power.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.
Return target spell to its owner's hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
All creatures get -2/-2 until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures.
Cut deals 4 damage to target creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
Heaven deals X damage to each creature with flying.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.
Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
"The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife."
—Monument inscription
, : Target creature can't attack this turn. Put a brick counter on this artifact.
, : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.
Activated abilities of creature cards in your graveyard cost less to activate.
Tap an untapped Zombie you control: Target player mills a card.
"They might be dead, but these mummies are masters of their trade."
—Jace Beleren
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Red creature spells you cast cost less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
"The worthy shall rush to the God-Pharaoh's side with relentless zeal, rising to overcome every obstacle."
—Monument inscription
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Blades and bravery go hand in hand.
Blue creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
"The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them."
—Monument inscription
, : You gain 1 life. Put a brick counter on this artifact.
: You gain 2 life. Activate only if there are three or more brick counters on this artifact.
Without the God-Pharaoh, there would be no Luxa. Without the Luxa, there would be no life.
White creature spells you cast cost less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact.
: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
, : Add one mana of any color. Put a brick counter on this artifact.
: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.
Five gods, one purpose.
Green creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
"The worthy shall hone a strong body to endure the boundless energies of the afterlife."
—Monument inscription
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
"When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity."
—The Accounting of Hours
Exile this creature: Each opponent chooses two cards in their graveyard and exiles the rest.
They are tasked with protecting the entrance to the embalming chambers.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Indestructible
: Add .
, : Add five mana in any combination of colors.
"The power that flows here cannot be denied. But where is the source?"
—Nissa Revane