Enchant permanent
You control enchanted permanent.
Cycling (, Discard this card: Draw a card.)
Initiates need worry only about the trials. Everything else is in the hands of the gods.
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"All questions will be answered during the Hour of Revelation."
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
Understanding is a matter of perspective.
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.
Draw X cards, then discard a card.
"I do things in my own time."
—Etha, initiate of Rhet crop
This creature can't attack unless there are five or more cards in your graveyard.
Cycling (, Discard this card: Draw a card.)
Though the Luxa River brings life to Naktamun, it's not without dangers.
Return up to two target cards with cycling from your graveyard to your hand.
The anointed work the mines without pause, their cartouches instilling them with tireless purpose.
, , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
"The best answers solve more than one riddle."
—Kefnet, god of knowledge
: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
Flying
Cycling (, Discard this card: Draw a card.)
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
This creature can't be blocked.
Some naga initiates move as silently the suns' reflections on the water.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
Initiates live and train with their crop, the unit that begins the trials together.
When this enchantment enters, draw three cards, then discard a card.
When a Cartouche you control enters, return this enchantment to its owner's hand.
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm
: Untap another target permanent.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
Return target nonland permanent to its owner's hand. Each player mills two cards.
"I have foreseen that you will not pass my trial."
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)
Lifelink
When this creature enters, put a -1/-1 counter on target creature you control.
"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."
—Djeru, initiate of Tah crop
Flying
: This creature gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
This spell costs less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
Menace, indestructible
Bontu can't attack or block unless a creature died under your control this turn.
, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Enchant creature you control
When this Aura enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
As Gideon watched the initiate murder his crop-mate, his admiration of the city of Naktamun gave way to horror.
Menace (This creature can't be blocked except by two or more creatures.)
"Look! That is why we must never waver. That is what awaits us if we fail."
—Djeru, initiate of Tah crop
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
When this creature dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
This creature enters tapped.
: Return this card from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.
"The more I see of this place, the less I want to."
—Chandra Nalaar
When this creature dies, you may put a -1/-1 counter on target creature.
As its parched flesh withers away, its malignant hunger grows.
Exile target creature.
Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.
When this creature enters, you may return target creature card from your graveyard to your hand.
In Amonkhet's ever-shifting sands, nothing stays buried for long.
This creature gets -1/-1 for each card in your hand.
"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."
—Pytamun, initiate of Nef crop
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)
It feeds on dry bones in the sand and desperate pleas in the wind.
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
"True intentions lie not in the head but in the heart."
—Bontu, god of ambition
[+1]: Create a 2/2 black Zombie creature token. Mill two cards.
[−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[−7]: Destroy all non-Zombie creatures.
Zombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
When this creature enters, each player discards a card.
Its breath doesn't assault the senses. It pollutes the mind.
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
"They are small, but they always want more. Learn from them."
—Bontu, god of ambition
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you."
—Senifet, vizier of Bontu
Whenever you cycle or discard a card, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Menace
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature.
"You may feel a slight sting."
Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
"The face of mediocrity is wrapped in anointed linen. Aspire to a better end."
—Epnokep, vizier of Bontu
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
"Death has seeped into every part of this plane. I can feel it on my skin and taste it like sand in my mouth."
—Nissa Revane
When this creature enters, put two -1/-1 counters on target creature you control.
When this creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
Distribute two -1/-1 counters among one or two target creatures.
"Wherever you are in the city, you can feel the presence of the God-Pharaoh. Take comfort in that."
—Ukhat, vizier of initiation
Create three 2/2 black Zombie creature tokens.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create a 2/2 black Zombie creature token.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Even in the relative safety of the city, there are places best left undisturbed.
When this enchantment enters, target opponent sacrifices a creature of their choice.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Target player discards two cards.
Cycling (, Discard this card: Draw a card.)
"Ambition requires clarity. If you have any doubts, they must be abandoned."
—Bontu, god of ambition
Return up to two target creature cards from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)
Forever restless. Forever growing in number.
Deathtouch
Cycling (, Discard this card: Draw a card.)
All but the gods fear the scorpion's sting.
Haste (This creature can attack and as soon as it comes under your control.)
You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
"Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret
You may exert this creature as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.
Blazing Volley deals 1 damage to each creature your opponents control.
The arrows fell like fiery rain, and for a moment, the sky itself seemed to burn.
: Target creature gains haste until end of turn. (It can attack and this turn.)
"To victory! To glory! To eternity!"