Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.
, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Rigorous faith and belief are rewarded on occasion, and richly so.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
"Even in single combat, I am never alone."
—Rafiq of the Many
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
, , Sacrifice this artifact: Destroy target artifact or enchantment.
"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
—Dolomarus, Proctor of the Clean
[+1]: Create a 1/1 white Soldier creature token.
[+1]: Target creature gets +3/+3 and gains flying until end of turn.
[−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
Put target creature on top of its owner's library.
Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth
Flying
Sacrifice this creature: Creatures you control with power 5 or greater gain flying until end of turn.
"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"
Count the number of cards in your library. Your life total becomes that number.
Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.
: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
The strength of Bant's caste system is the unfailing loyalty of its meekest members.
: You gain 1 life.
The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.
, : Regenerate target artifact.
"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
A circle of light and a word of confinement.
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
At his side, humble beasts become weapons more deadly than sharpened steel.
Exile target attacking creature.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, exile up to two target attacking creatures.
: This creature deals 2 damage to each creature with flying and each player.
"Aven bandits can be sly. You've got to fill the sky with boulders—and then seek cover immediately."
—Knight-Captain Wyhorn
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."
—Sharuum
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.
You gain life equal to target creature's power.
An avatar he sculpts of fellowship and light.
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add .
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
"Those talons really dig into your skin, but it's better than being dropped."
—Rafiq of the Many
Cycling (, Discard this card: Draw a card.)
"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land."
—Syeena, elvish godtoucher
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Counter target spell.
"What you are attempting is not against the law. It is, however, extremely foolish."
: Target player mills a card.
"Forget. Only then will there be space for hope between the pain and fear."
Flying
: This creature gains vigilance until end of turn.
A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Etherium does not know sleep. Only magic can teach it the resting state of cold steel.
, , Sacrifice this artifact: Draw two cards.
In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, : This creature deals 1 damage to target attacking or blocking creature.
Their shots are fired most often as signals—or at those who didn't get the message.
, : Prevent the next 2 damage that would be dealt to you this turn.
, : Target creature gets -1/-1 until end of turn.
She can heal the flesh, or exploit its many weaknesses.
Flash
, , Sacrifice an artifact: Draw a card.
"Speculation is foolish when the tools of certainty are available."
—Cinna, vedalken consul
Artifact spells you cast cost less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: Untap target artifact.
"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking."
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
"It's free to do whatever it wants. I've merely told it what that is."
—Xorin, Architect of Will
She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail.
Flying
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature enters, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn
Players can't search libraries.
Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
The island nation of Jhess is under constant siege from Valeron on the mainland. Riders traverse the coastline, always on the lookout for sails or aven.
, , Sacrifice this artifact: Return target artifact card from your graveyard to the battlefield.
"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent."
—Quennus, metallurgeon
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, return two target permanents to their owners' hands.
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
"Magic cast through a hand of flesh is just as weak as the flesh itself."
—Lodus of the Ethersworn
, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
He calls a riddle through the gaps of cloven clouds, hoping for an answer.
This creature can't attack unless you control another artifact.
"From the highest towers to the deepest sea, all life must be touched by etherium."
—Lodus of the Ethersworn
[+1]: Untap up to two target artifacts.
[−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
[−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.