Shards of Alara

ALA · 250 cards · Released

Tortoise Formation
Instant

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies.

Vectis Silencers
Artifact Creature — Human Rogue

: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Even on Esper, there are those who eschew the use of magic in favor of simpler methods.

1/2
Ad Nauseam
Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

When the task spilled over into undeath, he stopped calling it his life's work.

Archdemon of Unx
Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

The necropolis at Unx was once a living city, its streets untrodden by death.

6/6
Banewasp Affliction
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome.

Blister Beetle
Creature — Insect

When this creature enters, target creature gets -1/-1 until end of turn.

Warriors of the Rip Clan wear their beetle-acid scars proudly, even modifying clothing and armor to better display the trophy.

1/1
Bone Splinters
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.

Corpse Connoisseur
Creature — Zombie Wizard

When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Cunning Lethemancer
Creature — Human Wizard

At the beginning of your upkeep, each player discards a card.

"Give me your memories, and you will have release from the suffering they bring you."

2/2
Death Baron
Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

For the necromancer barons, killing and recruitment are one and the same.

2/2
Deathgreeter
Creature — Human Shaman

Whenever another creature dies, you may gain 1 life.

"The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal."

1/1
Demon's Herald
Creature — Human Wizard

, , Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.

"May these deaths be the first of many."

1/1
Dreg Reaver
Creature — Zombie Beast

"On our thirty-fourth day of digging, we unearthed a chamber that contained the intact remains of several species long extinct from Grixis. One in particular should make a fine siege engine . . . ."

—Last notes of Shungus Nod, fleshcrafter

4/3
Dregscape Zombie
Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1
Executioner's Capsule
Artifact

, , Sacrifice this artifact: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

Fleshbag Marauder
Creature — Zombie Warrior

When this creature enters, each player sacrifices a creature of their choice.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1
Glaze Fiend
Artifact Creature — Illusion

Flying

Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.

Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances.

0/1
Grixis Battlemage
Creature — Human Wizard

, : Draw a card, then discard a card.

, : Target creature can't block this turn.

Vitals of Grixis who eschew undeath must scrape and scratch to retain their mortality. The result is a breed of inventive mages.

2/2
Immortal Coil
Artifact

, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

Infest
Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."

—Rannon, Vithian holdout

Onyx Goblet
Artifact

: Target player loses 1 life.

The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind.

Puppet Conjurer
Artifact Creature — Human Wizard

, : Create a 0/1 blue Homunculus artifact creature token.

At the beginning of your upkeep, sacrifice a Homunculus.

He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew.

1/2
Resounding Scream
Sorcery

Target player discards a card at random.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, target player discards two cards at random.

Salvage Titan
Artifact Creature — Golem

You may sacrifice three artifacts rather than pay this spell's mana cost.

Exile three artifact cards from your graveyard: Return this card from your graveyard to your hand.

6/4
Scavenger Drake
Creature — Drake

Flying

Whenever another creature dies, you may put a +1/+1 counter on this creature.

Dragons consider drakes to be mockeries of their perfection, destroying them on sight.

1/1
Shadowfeed
Instant

Exile target card from a graveyard. You gain 3 life.

"The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn't stop feeding."

—Sedris, the Traitor King

Shore Snapper
Creature — Beast

: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.

2/2
Skeletal Kathari
Creature — Bird Skeleton

Flying

, Sacrifice a creature: Regenerate this creature.

Undeath doesn't end the kathari's search for carrion; it only removes one corpse from the Dregscape.

3/2
Tar Fiend
Creature — Elemental

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

When this creature enters, target player discards a card for each creature it devoured.

4/4
Undead Leotau
Creature — Zombie Cat

: This creature gets +1/-1 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/4
Vein Drinker
Creature — Vampire

Flying

, : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

4/4
Viscera Dragger
Creature — Zombie Ogre Warrior

Cycling (, Discard this card: Draw a card.)

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Bloodpyre Elemental
Creature — Elemental

Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.

Elementals born of Jund are as cruel and unstable as the plane itself.

4/1
Bloodthorn Taunter
Creature — Human Scout

Haste

: Target creature with power 5 or greater gains haste until end of turn.

Naya's celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow.

1/1
Caldera Hellion
Creature — Hellion

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

When this creature enters, it deals 3 damage to each creature.

3/3
Crucible of Fire
Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it."

—Sarkhan Vol

Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Dragon's Herald
Creature — Goblin Shaman

, , Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.

The penultimate step of the ritual involves bathing in a delicious glaze.

1/1
Exuberant Firestoker
Creature — Human Druid Shaman

At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker.

: Add .

The artistry of Etlan's firedancers is more spectacular when behemoths join in.

1/1
Flameblast Dragon
Creature — Dragon

Flying

Whenever this creature attacks, you may pay . If you do, it deals X damage to any target.

Dragon lords of Jund rule by edicts of flame.

5/5
Goblin Assault
Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.

Goblin Mountaineer
Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below.

1/1
Hell's Thunder
Creature — Elemental

Flying, haste

At the beginning of the end step, sacrifice this creature.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4
Hissing Iguanar
Creature — Lizard

Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.

3/1
Incurable Ogre
Creature — Ogre Mutant

Each mutation causes the incurables to look vastly different from one another. They are left with only one thing in common: their insatiable lust for the slaughter.

5/1
Jund Battlemage
Creature — Human Shaman

, : Target player loses 1 life.

, : Create a 1/1 green Saproling creature token.

"Of your blood I will make my mead, an offering to the thirsty jungle."

2/2
Lightning Talons
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"This is going to hurt a lot, but on the bright side, you'll be dead soon."

—Sedris, the Traitor King

Magma Spray
Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Jund is a wounded world. Beware its searing blood spilling out onto the surface."

—Rakka Mar

Predator Dragon
Creature — Dragon

Flying, haste

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

Dragons make for spiteful gods.

4/4
Resounding Thunder
Instant

Resounding Thunder deals 3 damage to any target.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, it deals 6 damage to any target.

Ridge Rannet
Creature — Beast

Cycling (, Discard this card: Draw a card.)

"Only those with the strength to seize their destiny deserve to have one."

—Nacatl scratchforms

6/4
Rockslide Elemental
Creature — Elemental

First strike

Whenever another creature dies, you may put a +1/+1 counter on this creature.

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

1/1
Scourge Devil
Creature — Devil

When this creature enters, creatures you control get +1/+0 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Skeletonize
Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with ": Regenerate this token."

Fire burns away both flesh and freedom.

Soul's Fire
Instant

Target creature you control deals damage equal to its power to any target.

An avatar he sculpts of anger and flame.

Thorn-Thrash Viashino
Creature — Lizard Warrior

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

: This creature gains trample until end of turn.

2/2
Thunder-Thrash Elder
Creature — Lizard Warrior

Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)

Viashino thrashes are led by elders who have survived countless challenges.

1/1
Viashino Skeleton
Creature — Lizard Skeleton

, Discard a card: Regenerate this creature.

Underneath the Dregscape lay the remains of creatures long extinct from Grixis.

2/1
Vicious Shadows
Enchantment

Whenever a creature dies, you may have this enchantment deal damage to target player equal to the number of cards in that player's hand.

"Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls."

—Rakka Mar

Vithian Stinger
Creature — Human Shaman

: This creature deals 1 damage to any target.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

0/1