Shards of Alara

ALA · 250 cards · Released

Necrogenesis
Enchantment

: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."

—Rakka Mar

Prince of Thralls
Creature — Demon

Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.

"There are none alive that I cannot crush. There are none dead that I do not command."

7/7
Punish Ignorance
Instant

Counter target spell. Its controller loses 3 life and you gain 3 life.

"Amateurish. Nearsighted. A waste of my time and everyone else's."

—Indra, nullmage of Vectis

Qasali Ambusher
Creature — Cat Warrior

Reach

If a creature is attacking you and you control a Forest and a Plains, you may cast this creature without paying its mana cost and as though it had flash.

The surprise of a battle cry can be as deadly as a blade.

2/3
Rafiq of the Many
Legendary Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.

Many sigils, one purpose.

3/3
Rakeclaw Gargantuan
Creature — Beast

: Target creature with power 5 or greater gains first strike until end of turn.

Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.

5/3
Realm Razer
Creature — Beast

When this creature enters, exile all lands.

When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

The behemoth roared, and the world was blasted free of empires and tyrants.

4/2
Rhox War Monk
Creature — Rhino Monk

Lifelink

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.

3/4
Rip-Clan Crasher
Creature — Human Warrior

Haste

If you breathe, she will fight you. If you breathe fire, she must fight you.

2/2
Sangrite Surge
Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

Sarkhan Vol
Legendary Planeswalker — Sarkhan

[+1]: Creatures you control get +1/+1 and gain haste until end of turn.

[−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

[−6]: Create five 4/4 red Dragon creature tokens with flying.

Loyalty: 4
Sedraxis Specter
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, that player discards a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/2
Sedris, the Traitor King
Legendary Creature — Zombie Warrior

Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

He bids his minions rise from their graves to their knees.

5/5
Sharuum the Hegemon
Legendary Artifact Creature — Sphinx

Flying

When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.

5/5
Sigil Blessing
Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."

Sphinx Sovereign
Artifact Creature — Sphinx

Flying

At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.

"What rises without legs, whispers without a voice, bites without teeth, and dies without having life?"

6/6
Sprouting Thrinax
Creature — Lizard

When this creature dies, create three 1/1 green Saproling creature tokens.

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.

3/3
Steward of Valeron
Creature — Human Druid Knight

Vigilance

: Add .

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

2/2
Stoic Angel
Creature — Angel

Flying, vigilance

Players can't untap more than one creature during their untap steps.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.

3/4
Swerve
Instant

Change the target of target spell with a single target.

"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."

—Rannon, Vithian holdout

Thoughtcutter Agent
Artifact Creature — Human Rogue

, : Target player loses 1 life and reveals their hand.

Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.

1/1
Tidehollow Sculler
Artifact Creature — Zombie

When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

2/2
Tidehollow Strix
Artifact Creature — Bird

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.

2/1
Titanic Ultimatum
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

"Retribution is best delivered by claws and rage, with both magnified."

—Ajani

Tower Gargoyle
Artifact Creature — Gargoyle

Flying

"Esper, like any work of art, can be truly appreciated only from a distance."

—Tezzeret

4/4
Violent Ultimatum
Sorcery

Destroy three target permanents.

"Words are a waste of time. Destruction is a language everyone understands."

—Sarkhan Vol

Waveskimmer Aven
Creature — Bird Soldier

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The greatest gift you can give a sea aven is solitude.

2/4
Windwright Mage
Artifact Creature — Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

This creature has flying as long as an artifact card is in your graveyard.

She knows the names and secrets of each of Esper's twenty-three winds.

2/2
Woolly Thoctar
Creature — Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

5/4
Lich's Mirror
Artifact

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

It shows not what you are but what you were.

Minion Reflector
Artifact

Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."

To crack a mirror is to provide an opening for the reflection to escape.

Obelisk of Bant
Artifact

: Add , , or .

Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth.

Obelisk of Esper
Artifact

: Add , , or .

It is a monument as austere, unyielding, and inscrutable as Esper itself.

Obelisk of Grixis
Artifact

: Add , , or .

Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.

Obelisk of Jund
Artifact

: Add , , or .

Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.

Obelisk of Naya
Artifact

: Add , , or .

Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose.

Quietus Spike
Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip

Relic of Progenitus
Artifact

: Target player exiles a card from their graveyard.

, Exile this artifact: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

Sigil of Distinction
Artifact — Equipment

This Equipment enters with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on this Equipment.

Equip—Remove a charge counter from this Equipment.

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Bant Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant's hearts are as pure as its air and as bright as its skies.

Crumbling Necropolis
Land

This land enters tapped.

: Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."

—Olcot, Rider of Joffik

Esper Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Esper is an expansive canvas painted by precise, controlling hands.

Grixis Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

There is no height above Grixis that is free from the stench of death.

Jund Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Naya Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Savage Lands
Land

This land enters tapped.

: Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)