Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)
A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.
Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on this creature.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
"Mine is an insatiable god, with appetites as magnificent as the jungle itself."
: This creature gets +1/+0 until end of turn.
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.
Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.
From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.
: Add , , or .
Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
When this creature enters, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
, : Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
"Gargantuans die not in moments but in moons. There is still time to aid this noble ancient."
Reach (This creature can block creatures with flying.)
Cycling (, Discard this card: Draw a card.)
Weavers' webs wall off swaths of territory more effectively than any portcullis made of iron.
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths.
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Why settle for mere enormity?
Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is that spell's mana value.
Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
: Target creature with power 5 or greater gains trample until end of turn.
Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Destroy target artifact or enchantment.
The idols of old are rich in minerals and magic. They are torn apart when nature aims to eat well.
, : Target creature gets +2/+0 until end of turn.
, : Tap target creature.
"I have trained in all three schools of magic."
, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends.
Target creature gets +3/+3 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature gets +6/+6 until end of turn.
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Momentum is a great ally."
: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.
Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling (, Discard this card: Draw a card.)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, draw a card for each creature it devoured.
Put X +1/+1 counters on target creature, where X is that creature's power.
An avatar he sculpts of instinct and force.
Indestructible
: Target creature with power 5 or greater gains indestructible until end of turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat.
This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.
[+1]: Target permanent doesn't untap during its controller's next untap step.
[−2]: Ajani deals 3 damage to any target and you gain 3 life.
[−7]: Destroy all lands target player controls.
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Bant is a world where death and chaos hold no sway.
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
: This creature deals 1 damage to target creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
"To immortality."
Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.
"Lightning lives in everything, in living flesh and growing things. It must be set free."
—Rakka Mar
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried.
Flying
When this creature enters, create a 4/4 red Dragon creature token with flying.
Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.
Vigilance, haste
It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.
When this creature dies, you may pay . If you do, return another target creature card from your graveyard to your hand.
Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Be worthy of a single blessing, and many more will follow.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
First strike
Shroud (This creature can't be the target of spells or abilities.)
Some Serul Cove rogues traffic in stolen sigils, which fetch a high price from those who would rather pay for honor than earn it.
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to this creature instead.
Her wings are the prayers of the devoted; her sword, the despair of the vile.
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
"Thoughts are commodities. Someone will pay a good price for them. Even ones as simplistic as yours . . ."
—Ennor, mentalist
First strike
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Trample
Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.
Vigilance
: Create an 8/8 Beast creature token that's red, green, and white.
"Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger."
—Syeena, elvish godtoucher
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
"So many choices. Shall I choose loathing, hate, or malice today?"
—Eliza of the Keep
Flying, trample, haste
: This creature gets +1/+0 until end of turn.
: Regenerate this creature.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
—Sarkhan Vol
Counter target spell that targets you or a permanent you control.
Draw a card.
Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.
This creature can't be blocked.
The Jhessian navy makes successful raids on Valeron's coastal towns thanks to their spies planted during peacetime.
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.
Menace (This creature can't be blocked except by two or more creatures.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bloated with venom, it crawls Grixis looking for victims to ooze onto.
Target player gains 7 life and draws two cards.
Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
Each of his twenty-two braids is bound with bone and leather from a foe.
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
The sacred Anima's eyes are blind to all but the grandest truths.
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Deep in nature's core lies a potential unsullied by greed or civilization.