Whenever this creature attacks, defending player exiles two permanents they control.
The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
All creatures able to block this creature do so.
"There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance."
—Munda, ambush leader
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs less to cast.
Vigilance
Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
"Over and over it rose. Over and over we fell."
—Ganda, Goma Fada deserter
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
Trample
"No matter how big your champion, theirs is bigger. No matter how great your numbers, theirs are greater. No matter how voracious your appetite, they are hungrier. That is why the Eldrazi will win."
—Kalitas, thrall of Ulamog
This creature enters with X +1/+1 counters on it.
It embodies all possible meanings of the word "infinite."
Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."
Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.
: Add .
"In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined."
—Nissa Revane
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
The Eldrazi hunger without limit and consume without pause.
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute.
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."
—General Tazri, allied commander
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Dust and memory are all that remain in Ulamog's wake.
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
A force as voracious as time itself.
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
"Have you ever seen a world fall to its knees? Watch, and learn."
—Ob Nixilis
Flying
When this creature enters, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
"Zendikar will triumph this day, and our armies will fly with angels."
: Creatures you control get +1/+1 until end of turn.
Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.
Flying
When this creature enters, you gain 2 life.
"Sea Gate has fallen. Survivors are on the move. Will send another griffin when we find refuge. Stay hidden. Stay safe."
—Message from Tars Olan, kor world-gift
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
Sacrifice this creature: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
Flying, vigilance
Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges.
[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[−4]: You get an emblem with "Creatures you control get +1/+1."
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
"Suddenly, Gideon was there with us, clearing the way so that we could escape."
—The War Diaries
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
Creatures you control get +2/+1 until end of turn.
"For the lands you have lost and the beauty that remains, for freedom and the future, we must hold nothing back!"
—Gideon Jura
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."
—Ugin
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
This enchantment enters with X isolation counters on it.
When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"
—Yon Basrel, Oran-Rief survivalist
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.
Destroy target tapped creature.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy target creature with power 4 or greater.
After watching the kor in battle, Gideon understood the difference between working together and working as one.
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
, : You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
This creature can't be blocked.
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
"The seas are no less imperiled than the dry lands. This fight is mine as much as it is yours."
—Kiora, to Gideon Jura
Devoid (This card has no color.)
When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
Sacrifice an Eldrazi Scion: Tap target creature.
Devoid (This card has no color.)
Flying
When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
Devoid (This card has no color.)
Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"We are nothing but dust to them—our bodies, our actions, even our words."
—Jori En, expedition leader
Devoid (This card has no color.)
When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
The touch of an Eldrazi brings life and death in turn.