Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
The wastes spread as quickly as the wind.
Devoid (This card has no color.)
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
If you can see it, it's too late.
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Whatever it is searching for, it will stop at nothing to find it.
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Other colorless creatures you control get +1/+0.
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When this creature dies, you may draw a card. If you do, discard a card.
Devoid (This card has no color.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devoid (This card has no color.)
Other colorless creatures you control get +0/+1.
It didn't do much, but the residents of Sea Gate gave it a wide berth all the same.
Devoid (This card has no color.)
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
There are more sights on Zendikar than the eyes can see.
Flying
When Emeria's worshippers learned that she was no more than a twisted memory of Emrakul, they abandoned their temples to the god. The deserted shrines now serve as breeding grounds for the mantas.
Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin."
—Noyan Dar, Tazeem roilmage
Counter target instant spell.
"I said we should destroy the Eldrazi. Ugin wanted to return them to stasis. Ugin's arguments were . . . unconvincing."
—Jace Beleren
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
"I can't control its mind—I'm not even sure it has one. But I can dominate its will."
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
"Quiet the waves? Why would I want to do that?"
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from this enchantment: Tap target creature.
: Scry 3.
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Weather on Zendikar is unpredictable—unless you're the one telling it what to do.
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
"You speak to me of the threat of Ulamog. But do not forget: they came as three."
—Ugin, to Jace Beleren
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
Flying
Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Devoid (This card has no color.)
Exile target creature with power 3 or less.
"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."
—Javad Nasrin, outrider captain
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Silence rules Bala Ged, broken only by the skittering of Eldrazi.
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When this creature enters, if you control another colorless creature, each opponent loses 2 life.
Devoid (This card has no color.)
Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
Draw a card.
Devoid (This card has no color.)
Exile target creature and target land.
As the hand closed, there was first terror, then numbness, and finally nothingness.
Devoid (This card has no color.)
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
It consumes any dreams of victory.
Devoid (This card has no color.)
Flying
Whenever this creature attacks, defending player loses 2 life.
"I watched it pass at a distance. When I looked back to my companions, Najet was dead."
—Akiri, kor line-slinger
Devoid (This card has no color.)
This creature can't block.
: Regenerate this creature. Activate only if you control another colorless creature.
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
: This creature gets +1/+1 until end of turn.
Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.
Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."
—Anowon, the Ruin Sage
Devoid (This card has no color.)
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis
Whenever you gain life, put a +1/+1 counter on this creature.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Vastly outnumbered, the Zendikari found creative ways to even the odds.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
Return up to two target creature cards from your graveyard to your hand.
When Malakir's surgeons failed, its death-shamans took over.
Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying
Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
: Target creature gets -1/-1 until end of turn.
"It's hard to find their weak points, but I very much enjoy the discovery process."
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
"Time and again, I have demonstrated my skills as a healer. Why, then, are you so ill at ease?"
Whenever you gain life, this creature gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.