Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
, Sacrifice a creature: You gain 1 life and draw a card.
For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.
, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
"These days, there's no shortage of food for the nulls of Guul Draz."
—Drana, Kalastria bloodchief
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
Devoid (This card has no color.)
, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Devoid (This card has no color.)
Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
It moves through the tunnels as slowly and surely as the shifting stones.
Devoid (This card has no color.)
Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
"Some detours just aren't worth it."
—Raff Slugeater, goblin shortcutter
Devoid (This card has no color.)
: This creature deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap this creature.
Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Ulamog's processors trail behind him, converting ruined matter into furious energy.
Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
Devoid (This card has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"No, don't! Nal, it's me—"
Devoid (This card has no color.)
Trample
Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat.
Devoid (This card has no color.)
Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Flying, haste
This creature attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to the battlefield.
Flying
Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
Landfall — Whenever a land you control enters, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Landfall — Whenever a land you control enters, this creature gains first strike until end of turn.
"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
With a single act of bravery, she went from expendable to indispensable.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"Come on, you twisted things! Don't you want to get acquainted?"
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
: This creature gets +2/+0 until end of turn.
Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits.
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.
This creature attacks each combat if able unless you control another Ally.
"You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine."
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Menace (This creature can't be blocked except by two or more creatures.)
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look small.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.
: This creature deals 3 damage to any target.
"As long as we have walked this world, we have known it as a harsh and unforgiving place."
—The Invokers' Tales
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Whatever volcanoes dream of, it seems like they always wake up grumpy."
—Raff Slugeater, goblin shortcutter
Destroy target land.
Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
Devoid (This card has no color.)
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
A blisterpod's corpse is a scion's cradle.
Devoid (This card has no color.)
When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
The tenderness of a mother. The pity of a mantis.
Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.
Devoid (This card has no color.)
When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
Every Eldrazi in Ulamog's lineage is an extension of the titan's will.
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Devoid (This card has no color.)
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
The battle served as a grim reminder of what a final victory for the Eldrazi would mean.
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
The Eldrazi don't merely extinguish life—they supplant it.
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
"They come because I call. They stay because I listen."
The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments.
Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Reach (This creature can block creatures with flying.)
"I always thought the great insects of Tazeem were frightening until I saw the Eldrazi. Now I welcome the sight of mantises perched in the treetops."
—Ryza, Oran-Rief scout
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
"Zendikar has given us the weapons to wage war on the appropriate scale."
—Najiya, leader of the Tajuru
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
On Murasa, even the trees grow trees.
: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on this creature.
"If you're not prepared to fight, you'd best be prepared to die."
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.