Bloomburrow

BLB · 397 cards · Released

Wick's Patrol
Creature — Rat Warlock

When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.

"What a hideous creature! And the worm's no looker either."

—Grumble, rival marshstalker

5/3
Agate Assault
Sorcery

Choose one —

• Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.

• Exile target artifact.

"Only an amateur crushes their enemies with a cold rock."

Alania's Pathmaker
Creature — Otter Wizard

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

"The frogfolk should worry less that the sky is falling and worry more about where it's landing."

4/2
Artist's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2

Noncreature spells you cast cost less to cast.

: Level 3

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Blacksmith's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .

: Level 2

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

: Level 3

During your turn, equipped creatures you control have double strike and haste.

Blooming Blast
Instant

Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.

Brambleguard Captain
Creature — Mouse Soldier

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.

"We sought adventure and found calamity. Forward, so we may meet both with courage!"

2/3
Brazen Collector
Creature — Raccoon Rogue

First strike

Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

Risks taken to retrieve a prize only increase its value.

2/1
Byway Barterer
Creature — Raccoon Rogue

Menace

Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."

3/3
Conduct Electricity
Instant

Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.

"Give me a lightning rod, something I can use as a channel!" Ral called above the mayhem. Nodding, Finneas drew a copperleaf arrow from his emptying quiver and shot.

Coruscation Mage
Creature — Otter Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

2/2
Dragonhawk, Fate's Tempest
Legendary Creature — Bird Dragon

Flying

Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

5/5
Emberheart Challenger
Creature — Mouse Warrior

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

2/2
Festival of Embers
Enchantment

During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.

If a card or token would be put into your graveyard from anywhere, exile it instead.

: Sacrifice this enchantment.

Flamecache Gecko
Creature — Lizard Warlock

When this creature enters, if an opponent lost life this turn, add .

, Discard a card: Draw a card.

Wood holds a flame for only so long before it crumbles into ash. But stone can burn forever.

2/2
Frilled Sparkshooter
Creature — Lizard Archer

Menace, reach

This creature enters with a +1/+1 counter on it if an opponent lost life this turn.

Its frills keep it steady, making its aim impeccable.

3/3
Harnesser of Storms
Creature — Otter Wizard

Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.

She feeds and powers her entire village.

1/4
Heartfire Hero
Creature — Mouse Soldier

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

When this creature dies, it deals damage equal to its power to each opponent.

1/1
Hearthborn Battler
Creature — Lizard Warlock

Haste

Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.

2/3
Hired Claw
Creature — Lizard Mercenary

Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.

: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.

1/2
Hoarder's Overflow
Enchantment

When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.

Kindlespark Duo
Creature — Lizard Otter

: This creature deals 1 damage to target opponent.

Whenever you cast a noncreature spell, untap this creature.

"We burn like fire!" cackled the lizard. "And strike like lightning!" the otter thundered.

1/3
Manifold Mouse
Creature — Mouse Soldier

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

1/2
Might of the Meek
Instant

Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.

Draw a card.

"Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter."

—Rho, veteran hero

Playful Shove
Sorcery

Playful Shove deals 1 damage to any target.

Draw a card.

The boisterous pat on the back was painful, but not nearly as painful as the joke that inspired it.

Quaketusk Boar
Creature — Elemental Boar

Reach, trample, haste

"Calamity Beasts are running through Valley, leaving death and destruction in their wake. I have a plan to stop them."

—Glarb, ruler of Fountainport

5/5
Rabid Gnaw
Instant

Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

Unbeknownst to the hosts, the foraged seeds they served at dinner had been touched by a Calamity Beast. The results were ... disturbing.

Raccoon Rallier
Creature — Raccoon Bard

: Target creature you control gains haste until end of turn. Activate only as a sorcery.

"I used to play for family only until I realized I could inspire an entire party with a single note."

2/2
Reptilian Recruiter
Creature — Lizard Warrior

Trample

When this creature enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.

4/2
Roughshod Duo
Creature — Mouse Raccoon

Trample

Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"En garde, you inadequate excuse for a foe!" challenged the mouse. "Raaahrgh grrrr raaaargh!" agreed the raccoon.

3/2
Sazacap's Brew
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

As an additional cost to cast this spell, discard a card.

Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.

Season of the Bold
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Create a tapped Treasure token.

— Exile the top two cards of your library. Until the end of your next turn, you may play them.

— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Steampath Charger
Creature — Lizard Warlock

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature dies, it deals 1 damage to target player.

Hot-footed and cold-blooded.

2/1
Stormsplitter
Creature — Otter Wizard

Haste

Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.

"We'll cover more ground if I split up."

1/4
Sunspine Lynx
Creature — Elemental Cat

Players can't gain life.

Damage can't be prevented.

When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.

5/4
Take Out the Trash
Instant

Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.

Disgusting. Revolting. Effective.

Teapot Slinger
Creature — Raccoon Warrior

Menace

Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"For the last time it's porcelain, not stoneware, you ignorant fool!"

3/4
Valley Flamecaller
Creature — Lizard Warlock

If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.

"Well, that's another night of research spoiled."

—Claire, batfolk astrologer

3/3
Valley Rally
Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.

War Squeak
Enchantment — Aura

Enchant creature

When this Aura enters, target creature an opponent controls can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Dangers sharper than thorns can hide among flowers.

Whiskerquill Scribe
Creature — Mouse Citizen

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.

"Unneeded words are like dandelion seeds—cast adrift at the slightest whiff of scrutiny, only to find purchase and thrive where you least expect."

—Myrtle, Valley scribe

2/2
Wildfire Howl
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.

Bakersbane Duo
Creature — Squirrel Raccoon

When this creature enters, create a Food token.

Whenever you expend 4, this creature gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"I'll take the crust!" chittered the squirrel. "And I'll take the filling!" drooled the raccoon.

2/2
Bark-Knuckle Boxer
Creature — Raccoon Berserker

Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

May your bark be worse than your bite.

—Raccoonfolk war blessing

3/2
Brambleguard Veteran
Creature — Raccoon Warrior

Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"Why should the birdfolk get the best view?"

3/4
Bushy Bodyguard
Creature — Squirrel Warrior

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)

2/1
Cache Grab
Instant

Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")

Clifftop Lookout
Creature — Frog Scout

Reach

When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

1/2
Curious Forager
Creature — Squirrel Druid

When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)

The bones of Calamity Beasts are sometimes buried in caches where their power can grow quietly.

3/2
Druid of the Spade
Creature — Rabbit Druid

As long as you control a token, this creature gets +2/+0 and has trample.

The druid brought the best out of the soil and, in turn, the best out of the fluffle.

2/3
Fecund Greenshell
Creature — Elemental Turtle

Reach

As long as you control ten or more lands, creatures you control get +2/+2.

Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

4/6
For the Common Good
Sorcery

Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

Despite their differences, every creature and culture of Valley stood in unison against the threat.

Galewind Moose
Creature — Elemental Elk

Flash

Vigilance, reach, trample

"Something has stirred the Calamity Beasts, and they are wreaking havoc. Anyone who wishes to help, come forth! Whether it's with your swords in the fight or your shovels in the field, join me!"

—Mabel, heir to Cragflame

6/6
Hazardroot Herbalist
Creature — Rabbit Druid

Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.

Just because it's natural doesn't mean it's healthy.

1/4
Heaped Harvest
Artifact — Food

When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

, , Sacrifice this artifact: You gain 3 life.

One can travel all of Valley and never eat the same meal twice.

High Stride
Instant

Target creature gets +1/+3 and gains reach until end of turn. Untap it.

"It takes a moment to find your stride, but once you do, you'll feel like a giant!"

—Brisco, river guide

Hivespine Wolverine
Creature — Elemental Wolverine

When this creature enters, choose one —

• Put a +1/+1 counter on target creature you control.

• This creature fights target creature token.

• Destroy target artifact or enchantment.

5/4
Honored Dreyleader
Creature — Squirrel Warrior

Trample

When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.

Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.

1/1
Hunter's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

: Level 2

Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

: Level 3

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Innkeeper's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

: Level 2

Permanents you control with counters on them have ward .

: Level 3

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.