Bloomburrow

BLB · 397 cards · Released

Mockingbird
Creature — Bird Bard

Flying

You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

"Laughing at you? No, no, I'm laughing as you!"

1/1
Nightwhorl Hermit
Creature — Rat Rogue

Vigilance

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.

He etches his secrets onto the shimmering shells of mussels, saving them to share with the Great Snail.

1/4
Otterball Antics
Sorcery

Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Pearl of Wisdom
Sorcery

This spell costs less to cast if you control an Otter.

Draw two cards.

Otterfolk divers compete to bring up the biggest, purest pearls they can find. Storing elemental magic in them is a bonus.

Plumecreed Escort
Creature — Bird Scout

Flash

Flying

When this creature enters, target creature you control gains hexproof until end of turn.

"I defend Valley and its beauty. What better weapon to wield than beauty itself?"

2/1
Portent of Calamity
Sorcery

Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

Run Away Together
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Nobody bothered to look for Libo and Pulla, because everyone knew they didn't want to be found.

Season of Weaving
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Draw a card.

— Choose an artifact or creature you control. Create a token that's a copy of it.

— Return each nonland, nontoken permanent to its owner's hand.

Shore Up
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

"Is that all you've got? Put some mussel into it!"

Shoreline Looter
Creature — Rat Rogue

This creature can't be blocked.

Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.

A water skimmer's ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers.

1/1
Skyskipper Duo
Creature — Bird Frog

Flying

When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

"I don't know how to swim!" said the bird. "That's okay! I don't know how to fly!" laughed the frog.

3/3
Spellgyre
Instant

Choose one —

• Counter target spell.

• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Splash Lasher
Creature — Frog Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/3
Splash Portal
Sorcery

Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.

"Don't ask me how it works. If I stopped long enough to question it, I'd lose my legs."

—Lorb, frogfolk wizard

Stormchaser's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a 1/1 blue and red Otter creature token with prowess.

: Level 2

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

: Level 3

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Sugar Coat
Enchantment — Aura

Flash

Enchant creature or Food

Enchanted permanent is a colorless Food artifact with ", , Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Some jokes have the punchline baked in.

Thought Shucker
Creature — Rat Rogue

Threshold : Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.

Many rats have found their minds while lost in the mud-slicked gyre of a snail shell.

1/3
Thundertrap Trainer
Creature — Otter Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/2
Valley Floodcaller
Creature — Otter Wizard

Flash

You may cast noncreature spells as though they had flash.

Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

2/2
Waterspout Warden
Creature — Frog Soldier

Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.

The escape route of many a birdfolk thief has been less surefire than they'd thought.

3/2
Wishing Well
Artifact

: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Agate-Blade Assassin
Creature — Lizard Assassin

Whenever this creature attacks, defending player loses 1 life and you gain 1 life.

Some lizardfolk wield the precious agate and yearn for fire. Others wield it and thirst for blood.

1/3
Bandit's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, each opponent discards two cards unless they discard a nonland card.

: Level 2

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

: Level 3

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bonebind Orator
Creature — Squirrel Warlock Bard

, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.

A great actor can breathe new life into old material.

2/2
Bonecache Overseer
Creature — Squirrel Warlock

, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.

"Bring me my harvest."

1/1
Coiling Rebirth
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Consumed by Greed
Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.

Cruelclaw's Heist
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Daggerfang Duo
Creature — Rat Squirrel

Deathtouch

When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

"Should we act now or later?" the rat asked. "Both," whispered the squirrel.

3/2
Darkstar Augur
Creature — Bat Warlock

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

2/3
Diresight
Sorcery

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

There is a fine line between predicting the future and causing it.

Downwind Ambusher
Creature — Skunk Assassin

Flash

When this creature enters, choose one —

• Target creature an opponent controls gets -1/-1 until end of turn.

• Destroy target creature an opponent controls that was dealt damage this turn.

4/2
Early Winter
Instant

Choose one —

• Exile target creature.

• Target opponent exiles an enchantment they control.

The climate changed and the world suffered.

Feed the Cycle
Instant

As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.)

Destroy target creature or planeswalker.

Sleeping beneath the sumac

—Squirrelfolk expression meaning "death"

Fell
Sorcery

Destroy target creature.

When Glarb ordered the egg stolen, the Great Maha communicated its anger in a universal language.

Glidedive Duo
Creature — Bat Lizard

Flying

When this creature enters, each opponent loses 2 life and you gain 2 life.

"Catch the thermal!" called the bat.

"What's a thermal?!" cried the lizard.

3/3
Hazel's Nocturne
Instant

Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.

On stormy autumn days, the leaves in the trees chitter and whisper.

Huskburster Swarm
Creature — Elemental Insect

This spell costs less to cast for each creature card you own in exile and in your graveyard.

Menace, deathtouch

6/6
Iridescent Vinelasher
Creature — Lizard Assassin

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

1/2
Maha, Its Feathers Night
Legendary Creature — Elemental Bird

Flying, trample

Ward—Discard a card.

Creatures your opponents control have base toughness 1.

Its wingspan reaches from dusk to dawn.

6/5
Moonstone Harbinger
Creature — Bat Warrior

Flying, deathtouch

Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.

Moonstone weapons drink in the last light of dusk to give their wielders an edge in combat.

1/3
Nocturnal Hunger
Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Destroy target creature. If the gift wasn't promised, you lose 2 life.

Osteomancer Adept
Creature — Squirrel Warlock

Deathtouch

: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

2/2
Persistent Marshstalker
Creature — Rat Berserker

This creature gets +1/+0 for each other Rat you control.

Threshold — Whenever you attack with one or more Rats, if there are seven or more cards in your graveyard, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.

3/1
Psychic Whorl
Sorcery

Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ravine Raider
Creature — Lizard Rogue

Menace (This creature can't be blocked except by two or more creatures.)

: This creature gets +1/+1 until end of turn.

The path to the Cliff of Heroes is rife with bandits, expertly camouflaged in the dense flora of Valley.

1/1
Rottenmouth Viper
Creature — Elemental Snake

As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.

Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.

6/6
Ruthless Negotiation
Sorcery

Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Next time you come this way, do us both a favor and have something worth stealing, yeah?"

Savor
Instant

Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Edibility is in the eye of the beholder.

Scales of Shale
Instant

Affinity for Lizards (This spell costs less to cast for each Lizard you control.)

Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.

Like shedding, but backwards.

Scavenger's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

: Level 2

Whenever you sacrifice a permanent, target player mills two cards.

: Level 3

At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Season of Loss
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Each player sacrifices a creature of their choice.

— Draw a card for each creature that died under your control this turn.

— Each opponent loses X life, where X is the number of creature cards in your graveyard.

Sinister Monolith
Artifact

At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.

, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.

Blood and brine make a strong mortar.

Stargaze
Sorcery

Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

"Some batfolk dedicate their lives to seeing the world beyond them."

—Warion, scholar of the Cosmos

Starlit Soothsayer
Creature — Bat Cleric

Flying

At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"The Lunar Paean is upon us. Let us turn to our ancestors for guidance, and look to our children for hope."

2/2
Starscape Cleric
Creature — Bat Cleric

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

This creature can't block.

Whenever you gain life, each opponent loses 1 life.

2/1
Thornplate Intimidator
Creature — Rat Rogue

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

4/3
Thought-Stalker Warlock
Creature — Lizard Warlock

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.

2/2
Valley Rotcaller
Creature — Squirrel Warlock

Menace

Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

We all share one life and one death.

—Rotcaller saying

1/3
Wick, the Whorled Mind
Legendary Creature — Rat Warlock

Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.

, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.

2/4