As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.
: Exile target card from a graveyard.
"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Vigilance, reach
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
"Blor's defenses are impervious!"
—Blor the Impervious
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Affinity for Frogs (This spell costs less to cast for each Frog you control.)
Target creature you control deals damage equal to twice its power to target creature you don't control.
"We'll see who croaks first!"
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't be blocked by creatures with power 2 or less.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Reach
When this creature enters, return up to one other target permanent you control to its owner's hand.
Victory doesn't have to be close for him to taste it.
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Sorting the seeds from the nuts
—Squirrelfolk expression meaning
"dwelling on unnecessary details"
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Apprentice augurs begin their studies by predicting where the rain will fall. Even those who don't succeed derive great joy from the process.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
: Add one mana of any color.
: Put a +1/+1 counter on this creature.
: Add .
, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
: Add one mana of any color.
"It's easy to find your way around the Root Maze if you know what to look, listen, smell, feel, and taste for."
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
"The tree wants to give me a warning. I just need to help it communicate."
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
"You shall not pass me," croaked the frog. "Nor me," growled the rabbit.
Reach
When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
They don't waste arrows on warning shots.
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
"There is no path to the Root Maze's center. Bard, sing a song while I create one."
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
The birdfolk guards flitted angrily. "Seriously, Timbles? Again?!"
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
"Why would I chase the storm? Does a cloud chase the rain? Does the sun chase the light?"
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
"On your paws! I've been fighting in these fields for more seasons than you've had hot dinners!"
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
"We don't 'play' with fire. It is strictly business."
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.)
Whenever you forage, put a +1/+1 counter on this creature.
A rare fruit grows from the corpses of Calamity Beasts, with nectar the flavor of strength and skin as fragile as life.
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
"Your dreams are too precious to leave to chance."
Vigilance, reach
Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
"Nothing focuses the mind quite like a flame."
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
: Surveil 2.
When this creature enters, create two 1/1 white Rabbit creature tokens.
"Interrupting a rabbitfolk dinner is a most grievous offense. If you must do so, bring gifts for the little ones, or bring a shield."
—Giddy's Guide to Valley
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Trample
When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
Most of his scars tell tales. A few tell jokes.
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Trample
Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Each scrap shed from her battle-axe is more likely to end up stored permanently in an enemy's skull.
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
"Splashy entrances are my specialty. And they can be yours too. Try again!"
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Other Mice you control get +1/+1.
When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"If only you kept your secrets somewhere more secure than your delicate little skull."
Flying
Whenever this creature attacks, you gain 1 life.
"The sunrisers have entrusted me with their life force. I intend to repay them bountifully."
At the beginning of your first main phase, add or for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
"Any fledgling can flap their wings. But a true windscout must soar!"
When this creature enters, draw a card.
"The rainfall brings us news of the world around us. I've learned a lot, but most of all I've learned that it's very exciting out there!"
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
[+1]: Create a 1/1 blue and red Otter creature token with prowess.
[−3]: Draw three cards, then discard two cards.
[−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Vigilance, haste
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
"Your riposte is good, yes. But how's your footwork?"
Flying
Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
"If you think he's loud now, wait until he starts the battle song."
—Clement, pessimistic adventurer
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.
"Only novice mages burn their whiskers. So pay attention!"
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"Castin' lines or castin' spells, ain't no one better than me."
Menace
Threshold — When this creature enters, if there are seven or more cards in your graveyard, return up to one target nonland permanent to its owner's hand.
"The same tides that bring us knowledge can sweep us away."
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters or dies, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
"In youth, we reap. In death, we sow."
Ward
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
: Add or .
"You've all grown so much since I passed through this burrow last! Let's see, where to begin this story?"