Bloomburrow

BLB · 397 cards · Released

Keen-Eyed Curator
Creature — Raccoon Scout

As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.

: Exile target card from a graveyard.

"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."

3/3
Longstalk Brawl
Sorcery

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.

Lumra, Bellow of the Woods
Legendary Creature — Elemental Bear

Vigilance, reach

Lumra's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

*/*
Mistbreath Elder
Creature — Frog Warrior

At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

2/2
Overprotect
Instant

Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.

"Blor's defenses are impervious!"

—Blor the Impervious

Pawpatch Formation
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

• Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Pawpatch Recruit
Creature — Rabbit Warrior

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Trample

Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.

2/1
Peerless Recycling
Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.

Polliwallop
Instant

Affinity for Frogs (This spell costs less to cast for each Frog you control.)

Target creature you control deals damage equal to twice its power to target creature you don't control.

"We'll see who croaks first!"

Rust-Shield Rampager
Creature — Raccoon Warrior

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

This creature can't be blocked by creatures with power 2 or less.

4/4
Scrapshooter
Creature — Raccoon Archer

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Reach

When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

4/4
Season of Gathering
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.

— Draw cards equal to the greatest power among creatures you control.

Stickytongue Sentinel
Creature — Frog Warrior

Reach

When this creature enters, return up to one other target permanent you control to its owner's hand.

Victory doesn't have to be close for him to taste it.

3/3
Stocking the Pantry
Enchantment

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.

, Remove a supply counter from this enchantment: Draw a card.

Sorting the seeds from the nuts

—Squirrelfolk expression meaning

"dwelling on unnecessary details"

Sunshower Druid
Creature — Frog Druid

When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.

Apprentice augurs begin their studies by predicting where the rain will fall. Even those who don't succeed derive great joy from the process.

0/2
Tender Wildguide
Creature — Possum Druid

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

: Add one mana of any color.

: Put a +1/+1 counter on this creature.

2/2
Thornvault Forager
Creature — Squirrel Ranger

: Add .

, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)

, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

2/2
Three Tree Rootweaver
Creature — Mole Druid

: Add one mana of any color.

"It's easy to find your way around the Root Maze if you know what to look, listen, smell, feel, and taste for."

1/3
Three Tree Scribe
Creature — Frog Druid

Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.

"The tree wants to give me a warning. I just need to help it communicate."

2/3
Treeguard Duo
Creature — Frog Rabbit

When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.

"You shall not pass me," croaked the frog. "Nor me," growled the rabbit.

3/4
Treetop Sentries
Creature — Squirrel Archer

Reach

When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

They don't waste arrows on warning shots.

2/4
Valley Mightcaller
Creature — Frog Warrior

Trample

Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.

"There is no path to the Root Maze's center. Bard, sing a song while I create one."

1/1
Wear Down
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

The birdfolk guards flitted angrily. "Seriously, Timbles? Again?!"

Alania, Divergent Storm
Legendary Creature — Otter Wizard

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

"Why would I chase the storm? Does a cloud chase the rain? Does the sun chase the light?"

3/5
Baylen, the Haymaker
Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color.

Tap three untapped tokens you control: Draw a card.

Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

4/3
Burrowguard Mentor
Creature — Rabbit Soldier

Trample

Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.

"On your paws! I've been fighting in these fields for more seasons than you've had hot dinners!"

*/*
Camellia, the Seedmiser
Legendary Creature — Squirrel Warlock

Menace

Other Squirrels you control have menace.

Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.

, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)

3/3
Cindering Cutthroat
Creature — Lizard Assassin

This creature enters with a +1/+1 counter on it if an opponent lost life this turn.

: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

"We don't 'play' with fire. It is strictly business."

3/2
Clement, the Worrywort
Legendary Creature — Frog Druid

Vigilance

Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have ": Add or . Spend this mana only to cast a creature spell."

3/3
Corpseberry Cultivator
Creature — Squirrel Warlock

At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.)

Whenever you forage, put a +1/+1 counter on this creature.

A rare fruit grows from the corpses of Calamity Beasts, with nectar the flavor of strength and skin as fragile as life.

2/3
Dreamdew Entrancer
Creature — Frog Wizard

Reach

When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.

"Your dreams are too precious to leave to chance."

3/4
Finneas, Ace Archer
Legendary Creature — Rabbit Archer

Vigilance, reach

Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

2/2
Fireglass Mentor
Creature — Lizard Warlock

At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.

"Nothing focuses the mind quite like a flame."

2/1
Gev, Scaled Scorch
Legendary Creature — Lizard Mercenary

Ward—Pay 2 life.

Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.

Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.

3/2
Glarb, Calamity's Augur
Legendary Creature — Frog Wizard Noble

Deathtouch

You may look at the top card of your library any time.

You may play lands and cast spells with mana value 4 or greater from the top of your library.

: Surveil 2.

2/4
Head of the Homestead
Creature — Rabbit Citizen

When this creature enters, create two 1/1 white Rabbit creature tokens.

"Interrupting a rabbitfolk dinner is a most grievous offense. If you must do so, bring gifts for the little ones, or bring a shield."

Giddy's Guide to Valley

3/2
Helga, Skittish Seer
Legendary Creature — Frog Druid

Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.

: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.

1/3
Hugs, Grisly Guardian
Legendary Creature — Badger Warrior

Trample

When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.

You may play an additional land on each of your turns.

Most of his scars tell tales. A few tell jokes.

5/5
The Infamous Cruelclaw
Legendary Creature — Weasel Mercenary

Menace

Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.

3/3
Junkblade Bruiser
Creature — Raccoon Berserker

Trample

Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Each scrap shed from her battle-axe is more likely to end up stored permanently in an enemy's skull.

4/5
Kastral, the Windcrested
Legendary Creature — Bird Scout

Flying

Whenever one or more Birds you control deal combat damage to a player, choose one —

• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.

• Put a +1/+1 counter on each Bird you control.

• Draw a card.

4/5
Lilysplash Mentor
Creature — Frog Druid

Reach

: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.

"Splashy entrances are my specialty. And they can be yours too. Try again!"

4/4
Lunar Convocation
Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.

At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.

, Pay 2 life: Draw a card.

Mabel, Heir to Cragflame
Legendary Creature — Mouse Soldier

Other Mice you control get +1/+1.

When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .

3/3
Mind Drill Assailant
Creature — Rat Warlock

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0.

: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"If only you kept your secrets somewhere more secure than your delicate little skull."

2/5
Moonrise Cleric
Creature — Bat Cleric

Flying

Whenever this creature attacks, you gain 1 life.

"The sunrisers have entrusted me with their life force. I intend to repay them bountifully."

2/3
Muerra, Trash Tactician
Legendary Creature — Raccoon Warrior

At the beginning of your first main phase, add or for each Raccoon you control.

Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.

2/4
Plumecreed Mentor
Creature — Bird Scout

Flying

Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.

"Any fledgling can flap their wings. But a true windscout must soar!"

2/3
Pond Prophet
Creature — Frog Advisor

When this creature enters, draw a card.

"The rainfall brings us news of the world around us. I've learned a lot, but most of all I've learned that it's very exciting out there!"

1/1
Ral, Crackling Wit
Legendary Planeswalker — Ral

Whenever you cast a noncreature spell, put a loyalty counter on Ral.

[+1]: Create a 1/1 blue and red Otter creature token with prowess.

[−3]: Draw three cards, then discard two cards.

[−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)

Loyalty: 4
Seedglaive Mentor
Creature — Mouse Soldier

Vigilance, haste

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

"Your riposte is good, yes. But how's your footwork?"

3/2
Seedpod Squire
Creature — Bird Scout

Flying

Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.

"If you think he's loud now, wait until he starts the battle song."

—Clement, pessimistic adventurer

3/3
Starseer Mentor
Creature — Bat Warlock

Flying, vigilance

At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."

3/5
Stormcatch Mentor
Creature — Otter Wizard

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost less to cast.

"Only novice mages burn their whiskers. So pay attention!"

1/1
Tempest Angler
Creature — Otter Wizard

Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

"Castin' lines or castin' spells, ain't no one better than me."

2/2
Tidecaller Mentor
Creature — Rat Wizard

Menace

Threshold — When this creature enters, if there are seven or more cards in your graveyard, return up to one target nonland permanent to its owner's hand.

"The same tides that bring us knowledge can sweep us away."

3/3
Veteran Guardmouse
Creature — Mouse Soldier

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3/4
Vinereap Mentor
Creature — Squirrel Druid

When this creature enters or dies, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"In youth, we reap. In death, we sow."

3/2
Vren, the Relentless
Legendary Creature — Rat Rogue

Ward

If a creature an opponent controls would die, exile it instead.

At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.

3/4
Wandertale Mentor
Creature — Raccoon Bard

Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

: Add or .

"You've all grown so much since I passed through this burrow last! Let's see, where to begin this story?"

2/2