When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchant creature
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Flying
: Tap all creatures target player controls.
"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."
—The Invokers' Tales
Flash
Creatures you control get +2/+2.
"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
—Polyxene the Doubter
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
Whenever Jareth blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
When this creature enters, return target enchantment card from your graveyard to your hand.
"Belief is the strongest mortar."
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When the vaults are empty, everyone is rich.
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.
Flying
Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
It serves a justice higher than the whims of the gods.
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
The corruption stirred the heavens above, awaking a shining champion.
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
For each opponent, gain control of target permanent that player controls.
"I'll leave subtlety to the rich."
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar
Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Weather is more predictable than the Izzet.
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Gain control of target creature with mana value X or less.
"I've come to reclaim what is mine. And you, Greven, are mine."
—Volrath
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Return target instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.
Flash
When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When this creature enters, sacrifice it unless was spent to cast it.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
"We've merged your life essence with that of several creatures at once. You're welcome."
—Speaker Trifon
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."
—Gorghul, augur of skulls
You draw three cards and you lose 3 life.
The waters of wisdom are as dust in the mouth of one who thirsts for power.
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Each player sacrifices two creatures of their choice.
"We must all make sacrifices for the good of Innistrad."
—Sorin Markov
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
Sacrifice another creature: This creature gets +2/+2 until end of turn.
The travelers were warned to watch out for children on the road.
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
His verdict is always guilty. His sentence is always death.
, , Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
: Put this card from your graveyard on top of your library.
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.