Commander 2015

C15 · 342 cards · Released

Cold-Eyed Selkie
Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1
Snakeform
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Losing his possessions distressed him, but the lack of limbs was strangely liberating.

Wistful Selkie
Creature — Merfolk Wizard

When this creature enters, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

2/2
Basalt Monolith
Artifact

This artifact doesn't untap during your untap step.

: Add .

: Untap this artifact.

Bonehoard
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip

Boros Cluestone
Artifact

: Add or .

, , Sacrifice this artifact: Draw a card.

"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."

—Cluestone inscription

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2
Coldsteel Heart
Snow Artifact

This artifact enters tapped.

As this artifact enters, choose a color.

: Add one mana of the chosen color.

The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.

Crystal Chimes
Artifact

, , Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.

As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.

Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color.

"It reflects the purity of Mirrodin-that-was."

—Koth of the Hammer

Dreamstone Hedron
Artifact

: Add .

, , Sacrifice this artifact: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Eldrazi Monument
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

"Gods don't die. They merely slumber."

—Ayli, Kamsa cleric

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."

—Melira

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Orochi Hatchery
Artifact

This artifact enters with X charge counters on it.

, : Create a 1/1 green Snake creature token for each charge counter on this artifact.

Orzhov Cluestone
Artifact

: Add or .

, , Sacrifice this artifact: Draw a card.

A symbol of power and wealth, the only commodities that matter to the Orzhov.

Orzhov Signet
Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

Psychosis Crawler
Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."

—Rhmir, Hand of the Augur

*/*
Seer's Sundial
Artifact

Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

Simic Keyrune
Artifact

: Add or .

: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

The mind is a beautiful bounty encased in an annoying bone container.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Staff of Nin
Artifact

At the beginning of your upkeep, draw a card.

: This artifact deals 1 damage to any target.

"I have attuned the staff to your screams so that only I may benefit from your pain."

—Volux, disciple of Nin

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Sword of Vengeance
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Urza's Incubator
Artifact

As this artifact enters, choose a creature type.

Creature spells of the chosen type cost less to cast.

"Stop thinking like an artificer, Urza, and start thinking like a father!"

—Rayne, chancellor of the Tolarian Academy

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Worn Powerstone
Artifact

This artifact enters tapped.

: Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

Ancient Amphitheater
Land

As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.

: Add or .

The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.

Barren Moor
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Blasted Landscape
Land

: Add .

Cycling (, Discard this card: Draw a card.)

Boros Garrison
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Drifting Meadow
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Golgari Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Grim Backwoods
Land

: Add .

, , Sacrifice a creature: Draw a card.

"I love what they've done with the place."

—Liliana Vess

High Market
Land

: Add .

, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Izzet Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those with the vision to create and the daring to release their creations.

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Llanowar Reborn
Land

This land enters tapped.

: Add .

Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

New Benalia
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add .

Novijen, Heart of Progress
Land

: Add .

, : Put a +1/+1 counter on each creature that entered this turn.

"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."

—Momir Vig

Oran-Rief, the Vastwood
Land

This land enters tapped.

: Add .

: Put a +1/+1 counter on each green creature that entered this turn.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Orzhov Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Polluted Mire
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)